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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Velenne" data-source="post: 133904" data-attributes="member: 1856"><p><span style="color: blue">Disclaimer: I wanted to post this here where your PC's wouldn't see. I'm not sure how much of it you would want them to know. ;}</span></p><p></p><p>Pkitty I've got a question for ya:</p><p></p><p>I've been reading the Dungeoncraft articles over the last few months from Dragon mag. I'm at school right now so I don't have them with me, but one of the guidelines to DM'ing that I thought was very insightful was: Don't create plot, create situations and let the PC's develop the plot. </p><p></p><p>Would you say this is something that you do when preparing for your games? How far in advance do you plan your story arc? I would imagine not far seeing as how those darn PC's tend to fiddle everything up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>IMC, I always kept the ultimate goal of the story in mind and let the PC's find their own way of getting there. I gave them options they essentially chose from, but I had a plot device that helped me do that (they were looking for pieces of the an artifact). Your game seems to be a little more free-form than that and it's a style I'd like to try now that the green is gone from behind my DM ears.</p></blockquote><p></p>
[QUOTE="Velenne, post: 133904, member: 1856"] [COLOR=blue]Disclaimer: I wanted to post this here where your PC's wouldn't see. I'm not sure how much of it you would want them to know. ;}[/COLOR] Pkitty I've got a question for ya: I've been reading the Dungeoncraft articles over the last few months from Dragon mag. I'm at school right now so I don't have them with me, but one of the guidelines to DM'ing that I thought was very insightful was: Don't create plot, create situations and let the PC's develop the plot. Would you say this is something that you do when preparing for your games? How far in advance do you plan your story arc? I would imagine not far seeing as how those darn PC's tend to fiddle everything up. :p IMC, I always kept the ultimate goal of the story in mind and let the PC's find their own way of getting there. I gave them options they essentially chose from, but I had a plot device that helped me do that (they were looking for pieces of the an artifact). Your game seems to be a little more free-form than that and it's a style I'd like to try now that the green is gone from behind my DM ears. [/QUOTE]
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