Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Velenne" data-source="post: 135010" data-attributes="member: 1856"><p>I've had this one cooked up for awhile but it used the lich template instead of true ghoul. </p><p></p><p>Take yourself a typical Androsphinx. Good magical beasts that cast cleric spells and can do roars that are normally only effective if they don't happen to have any allies around.</p><p></p><p>Now, add your true ghoul template to it and surround him with some undead associates. Voila: His associats are immune to his fear roar, his paralyzation roar, and his ability damage roar. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But for true rat bastardness, advance your evil ghoul androsphinx to 22 HD. He now casts as an 11th level cleric (normal andros are 12 HD and cast as 6th level clerics. 12/2 = 6. 22/2 = 11. just explaining my logic although I don't know if it actually works that way. Besides, you're the DM it can work any way you damn well want it to!) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The point is, since he has access to the Protection domain, he can now cast Antimagic Field on himself after he's done roaring, bolstering his undead buddies and other nastiness, then walk into melee. Since he's 22 HD, he's got a lot going for him. </p><p>1.) Advanced a size category, lots of bonuses there (namely his str is now base 33) </p><p>2.)Magical beasts have Fighter BAB, so he starts at +22 to hit. </p><p>3.)A huge true ghoul (using <a href="http://www.enworld.org/messageboards/showthread.php?s=&threadid=561" target="_blank">this link you provided earlier</a> ) does 2d6 base damage with his claws, +11 from his strength.</p><p>4.) 22d12 + 132 Hit points </p><p>5.) 10' reach</p><p>6.) Lots more feats to do nasty things with when he goes melee (improved disarm anyone? improved grab?)</p><p>7.) IMC, I would increase the DC of his roars because of his advancement. I was never able to decide what that should be, but enough to be at least some worry to characters worthy of facing him. </p><p></p><p>This also exploits the fact that the Defenders don't have any monks (that I'm aware of) and seem to pretty dependant on their spells and magic items. Tomtom might be a problem if you play with the "Psionics are different" house rule, because magical beast don't get better Will saves. </p><p></p><p>I would put his CR around 17 or so.</p><p></p><p>There are many other advantages which I can get into if you like the idea. I've got his full info (with some differences because, like I said, he's a lich in my version)</p></blockquote><p></p>
[QUOTE="Velenne, post: 135010, member: 1856"] I've had this one cooked up for awhile but it used the lich template instead of true ghoul. Take yourself a typical Androsphinx. Good magical beasts that cast cleric spells and can do roars that are normally only effective if they don't happen to have any allies around. Now, add your true ghoul template to it and surround him with some undead associates. Voila: His associats are immune to his fear roar, his paralyzation roar, and his ability damage roar. :) But for true rat bastardness, advance your evil ghoul androsphinx to 22 HD. He now casts as an 11th level cleric (normal andros are 12 HD and cast as 6th level clerics. 12/2 = 6. 22/2 = 11. just explaining my logic although I don't know if it actually works that way. Besides, you're the DM it can work any way you damn well want it to!) ;) The point is, since he has access to the Protection domain, he can now cast Antimagic Field on himself after he's done roaring, bolstering his undead buddies and other nastiness, then walk into melee. Since he's 22 HD, he's got a lot going for him. 1.) Advanced a size category, lots of bonuses there (namely his str is now base 33) 2.)Magical beasts have Fighter BAB, so he starts at +22 to hit. 3.)A huge true ghoul (using [URL=http://www.enworld.org/messageboards/showthread.php?s=&threadid=561]this link you provided earlier[/URL] ) does 2d6 base damage with his claws, +11 from his strength. 4.) 22d12 + 132 Hit points 5.) 10' reach 6.) Lots more feats to do nasty things with when he goes melee (improved disarm anyone? improved grab?) 7.) IMC, I would increase the DC of his roars because of his advancement. I was never able to decide what that should be, but enough to be at least some worry to characters worthy of facing him. This also exploits the fact that the Defenders don't have any monks (that I'm aware of) and seem to pretty dependant on their spells and magic items. Tomtom might be a problem if you play with the "Psionics are different" house rule, because magical beast don't get better Will saves. I would put his CR around 17 or so. There are many other advantages which I can get into if you like the idea. I've got his full info (with some differences because, like I said, he's a lich in my version) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
Top