Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Forsaken One" data-source="post: 1775130" data-attributes="member: 799"><p>Someone posted these earlier on in this RogueGal thread but just to remind you that they are here if you're taking the much suggested fallen celestial path.</p><p></p><p></p><p>Desolation Angel</p><p>Medium-size Outsider (Evil)</p><p>HD: 12d8+24 (78)</p><p>Initiative: +5 (Dex, Improved Initiative)</p><p>Speed: 30’, fly 60’ (average)</p><p>AC: 21 (+10 natural, +1 Dex)</p><p>Attacks: +2 ranseur +17/+12</p><p>Damage: +2 ranseur 2d4+6</p><p>Face/Reach: 5’x5’/ 5’ (10’ with ranseur)</p><p>Special Attacks: Spell-like abilities, Negative Energy Beam +13 ranged touch, Desolation Field</p><p>Special Qualities: DR 20/+2, SR 21, Immunities, Fire, cold, and electricity resistance 10, Telepathy</p><p>Saves- F: +10 R: +9 W: +10</p><p>Abilities: Str 17, Dex 13, Con 14, Int 14, Wis 14, Cha 16,</p><p>Skills: Concentration +17, Knowledge (any 2) +17, Listen +17, Spot +17, Move Silently +16, Hide +12</p><p>Feats: Fly-by Attack, Weapon Focus (ranseur), Improved Initiative, Ability Focus (Desolation Aura)</p><p>Clime: Any land and underground</p><p>Organization: Solitary</p><p>CR: 10 (?)</p><p>Treasure: No coins; double goods, double items</p><p>Align: Neutral Evil</p><p>Adv. Range: 13-24 HD (medium-size)</p><p></p><p>Desolation angels are beings of pure destruction. Their very presence withers their surroundings. Used as assassins, guardians, and sometimes even deadly shock troops, these beings are almost always in the employ of a powerful outsider. They are not particularly cruel or sadistic, but they have no real conscience. They were born to kill, and that’s what they do.</p><p>Desolation angels are always beautiful females with chalky-gray skin and jet-black hair. They have large feathery wings the color of cooling lava. Desolation angels favor flowing black, gray or blood red robes that do nothing to hide their figure. Their clothing is often adorned with vulture or crow motifs, and some enjoy wearing expensive jewelry. All carry magical ranseurs the color of dried blood.</p><p></p><p>Combat </p><p>Desolation angels favor surprise attack, sweeping down to strike from above. They use fly-by attack, negative energy, and spell-like abilities at first, keeping to cover and avoiding melee. When all their abilities are exhausted, they close for melee, allowing the desolation field to winnow away at their enemies.</p><p>Spell-like Abilities: At will- detect good and detect magic; 1/day- magic circle against good, unholy blight, and summon monster IV.</p><p>Negative Energy Beam (Su): Once every 1d6 rounds, a desolation angel can unleash a burst of negative energy. This counts as a ranged touch attack, with a maximum range of 20’ and no range increments. If the target is struck, he suffers one negative level. The DC to remove the level is 17. This is an energy drain attack.</p><p>Desolation Field (Su): At the beginning of a desolation angel’s action, all creatures within 10’ of the angel are affected as if struck by an inflict serious wounds spell. All those affected take 3d8+12 negative energy damage, and may make a Will save for half (DC: 19). </p><p>Immunities (Ex): Desolation angels are immune to all negative energy effects. </p><p>Telepathy (Su): Desolation angels can communicate telepathically with all creatures within 100’ that have a language.</p><p></p><p></p><p></p><p>I'm using these myself inclusing some with class levels. Some aditional charisma to boost the Inflict aura DC... it does wonders <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Btw if you want to be really really nasty.... I've got a player in my game who's playing a fallen astral Deva, whom I gave DR 5/good since Savage Species didnt update to 3.5... I changed it to DR 5/magic and at level 14 he gets dr 10/ magic and good but what the hell...</p><p></p><p>But my point is, I changed the DR /evil from Devas to /good for flavor and balance. If you have fallen Celestials there really is no real reason why they shouldn't still have their /evil DR.... So if you have a good alligned party as you do, they will have some problems facing DR 20/Magic and Evil damage reduction.... Paladins and good clerics weaving Evil weapons around isnt the first thing that comes to mind <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The Forsaken One, post: 1775130, member: 799"] Someone posted these earlier on in this RogueGal thread but just to remind you that they are here if you're taking the much suggested fallen celestial path. Desolation Angel Medium-size Outsider (Evil) HD: 12d8+24 (78) Initiative: +5 (Dex, Improved Initiative) Speed: 30’, fly 60’ (average) AC: 21 (+10 natural, +1 Dex) Attacks: +2 ranseur +17/+12 Damage: +2 ranseur 2d4+6 Face/Reach: 5’x5’/ 5’ (10’ with ranseur) Special Attacks: Spell-like abilities, Negative Energy Beam +13 ranged touch, Desolation Field Special Qualities: DR 20/+2, SR 21, Immunities, Fire, cold, and electricity resistance 10, Telepathy Saves- F: +10 R: +9 W: +10 Abilities: Str 17, Dex 13, Con 14, Int 14, Wis 14, Cha 16, Skills: Concentration +17, Knowledge (any 2) +17, Listen +17, Spot +17, Move Silently +16, Hide +12 Feats: Fly-by Attack, Weapon Focus (ranseur), Improved Initiative, Ability Focus (Desolation Aura) Clime: Any land and underground Organization: Solitary CR: 10 (?) Treasure: No coins; double goods, double items Align: Neutral Evil Adv. Range: 13-24 HD (medium-size) Desolation angels are beings of pure destruction. Their very presence withers their surroundings. Used as assassins, guardians, and sometimes even deadly shock troops, these beings are almost always in the employ of a powerful outsider. They are not particularly cruel or sadistic, but they have no real conscience. They were born to kill, and that’s what they do. Desolation angels are always beautiful females with chalky-gray skin and jet-black hair. They have large feathery wings the color of cooling lava. Desolation angels favor flowing black, gray or blood red robes that do nothing to hide their figure. Their clothing is often adorned with vulture or crow motifs, and some enjoy wearing expensive jewelry. All carry magical ranseurs the color of dried blood. Combat Desolation angels favor surprise attack, sweeping down to strike from above. They use fly-by attack, negative energy, and spell-like abilities at first, keeping to cover and avoiding melee. When all their abilities are exhausted, they close for melee, allowing the desolation field to winnow away at their enemies. Spell-like Abilities: At will- detect good and detect magic; 1/day- magic circle against good, unholy blight, and summon monster IV. Negative Energy Beam (Su): Once every 1d6 rounds, a desolation angel can unleash a burst of negative energy. This counts as a ranged touch attack, with a maximum range of 20’ and no range increments. If the target is struck, he suffers one negative level. The DC to remove the level is 17. This is an energy drain attack. Desolation Field (Su): At the beginning of a desolation angel’s action, all creatures within 10’ of the angel are affected as if struck by an inflict serious wounds spell. All those affected take 3d8+12 negative energy damage, and may make a Will save for half (DC: 19). Immunities (Ex): Desolation angels are immune to all negative energy effects. Telepathy (Su): Desolation angels can communicate telepathically with all creatures within 100’ that have a language. I'm using these myself inclusing some with class levels. Some aditional charisma to boost the Inflict aura DC... it does wonders ;) Btw if you want to be really really nasty.... I've got a player in my game who's playing a fallen astral Deva, whom I gave DR 5/good since Savage Species didnt update to 3.5... I changed it to DR 5/magic and at level 14 he gets dr 10/ magic and good but what the hell... But my point is, I changed the DR /evil from Devas to /good for flavor and balance. If you have fallen Celestials there really is no real reason why they shouldn't still have their /evil DR.... So if you have a good alligned party as you do, they will have some problems facing DR 20/Magic and Evil damage reduction.... Paladins and good clerics weaving Evil weapons around isnt the first thing that comes to mind :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
Top