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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Piratecat" data-source="post: 1784130" data-attributes="member: 2"><p>I'm saving Henry's aborted godlings for a later date - they're too good to lose. Like with Knight Otu's planar leader template; that'll see use at some point as well. The ooze-themed devils get combined with the shapeshifting ones.</p><p></p><p>I'm mostly staying away from Sepulchrave's turf, except for what might be some inadvertent theme similiarities. Thus, no pain/pleasure fiends. I'm also avoiding demons that possess. Soder did this, as did King Farazil in Sagiro's game.</p><p></p><p>I gave serious thought to MTR's idea of making the third group very militaristic. We've just had significant interplay with modrons, though, and I don't want to step on their turf. I'll pass on the fantastic tactics for the moment. Likewise, Dr Zombie's ideas about extreme law may get incorporated as a side effect of Mechanus; I have to think about it. </p><p></p><p>Zarathustran's ideas about lie-based powers of the third group are wonderful. I might slide these into another group, along with some of Lela's riffing on the theme, but they'll work really well. </p><p></p><p>Anyways, there's a ton of brilliant ideas in this exchange, and I'm running out of time. I think I have my factions. I'll list them, without listing the spoilers of WHY they are opposed.</p><p></p><p>1. shapeshifters and slime devils, the servants of Blasrat the Mercurial. Blasrat is protean and mutable by nature, and her minions follow her nature. Many of her more charismatic servants can be charming when they make an effort.</p><p></p><p>Servants: fiendish doppelgangers, shapeshifters, ooze-related fiends.</p><p></p><p>2. Insectile and verminous devils. These creatures include fly-blown, and are primarily linked to Baalzebub. </p><p></p><p>Servants: Fly-blown. Chasme. Intelligent insect swarms. </p><p></p><p>3. Unity (the Unity of the Silver Trumpet.)</p><p></p><p>Led by a fallen solar and supported by duped archons (and not a few desolation angels), their leader Uzar ("Wrathful One") believes that by doing good at any cost he can regain his lost celestial blessing. The Gods help anyone who gets in his way when he's determined to bring about greater good.</p><p></p><p>4. Solid nightmares and dreams. These NE creatures are the minions of Fear, the three-crowned queen of nightmares (three-headed night hag queen.) They describe themselves as, for example, "I am the nightmare of a young boy who never wakes." They slowly morph like a dream, and will support whichever sides pays them the most in money, magic or larvae.</p><p></p><p>Phew! Any improvements?</p></blockquote><p></p>
[QUOTE="Piratecat, post: 1784130, member: 2"] I'm saving Henry's aborted godlings for a later date - they're too good to lose. Like with Knight Otu's planar leader template; that'll see use at some point as well. The ooze-themed devils get combined with the shapeshifting ones. I'm mostly staying away from Sepulchrave's turf, except for what might be some inadvertent theme similiarities. Thus, no pain/pleasure fiends. I'm also avoiding demons that possess. Soder did this, as did King Farazil in Sagiro's game. I gave serious thought to MTR's idea of making the third group very militaristic. We've just had significant interplay with modrons, though, and I don't want to step on their turf. I'll pass on the fantastic tactics for the moment. Likewise, Dr Zombie's ideas about extreme law may get incorporated as a side effect of Mechanus; I have to think about it. Zarathustran's ideas about lie-based powers of the third group are wonderful. I might slide these into another group, along with some of Lela's riffing on the theme, but they'll work really well. Anyways, there's a ton of brilliant ideas in this exchange, and I'm running out of time. I think I have my factions. I'll list them, without listing the spoilers of WHY they are opposed. 1. shapeshifters and slime devils, the servants of Blasrat the Mercurial. Blasrat is protean and mutable by nature, and her minions follow her nature. Many of her more charismatic servants can be charming when they make an effort. Servants: fiendish doppelgangers, shapeshifters, ooze-related fiends. 2. Insectile and verminous devils. These creatures include fly-blown, and are primarily linked to Baalzebub. Servants: Fly-blown. Chasme. Intelligent insect swarms. 3. Unity (the Unity of the Silver Trumpet.) Led by a fallen solar and supported by duped archons (and not a few desolation angels), their leader Uzar ("Wrathful One") believes that by doing good at any cost he can regain his lost celestial blessing. The Gods help anyone who gets in his way when he's determined to bring about greater good. 4. Solid nightmares and dreams. These NE creatures are the minions of Fear, the three-crowned queen of nightmares (three-headed night hag queen.) They describe themselves as, for example, "I am the nightmare of a young boy who never wakes." They slowly morph like a dream, and will support whichever sides pays them the most in money, magic or larvae. Phew! Any improvements? [/QUOTE]
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