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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Sandain" data-source="post: 1784895" data-attributes="member: 19306"><p>This is what happens when teenage Manticors hang out with the wrong crowd. I think thier riders will be Advanced Paragon Blackguard Fly-Blown Fiendish Trolls.</p><p></p><p>Hovering Horror: CR 17; Gargantuan Advanced Fiendish Fly-Blown Manticore Ooze ; HD 18d10+108 (Ooze) ; hp 307; Init +2; Spd 30, Fly, Clumsy 50; AC: 38 (Flatfooted:16 Touch:8); Atk +23 base melee, +16 base ranged; +23/+18 (2d6+9, 2 Claws; 2d8+4, Bite); +16 (2d6, 6 Tendrils); SA: Spikes (Ex) , Smite Good (Su) ; SQ: Scent (Ex), Darkvision (Ex): 60 ft., Spell Resistance (Ex): 27, Resistance: Fire (Ex): 20, Resistance: Cold (Ex): 20, Damage Reduction (Su): 10/+3: Blindsight, Frightful Presence, Discorporate, Ooze traits - immune to sleep, stunning, polymorphing, not subject to critical hits or flanking, Fiendish traits; AL LE; SV Fort +17, Ref +13, Will +7; STR 28, DEX 15, CON 23, INT 7, WIS 12, CHA --.</p><p>Skills: Listen +35, Spot +15, Hide +20, Intuit Direction +20, Move Silently +20</p><p>Feats: Flyby Attack, Hover, Large And In Charge, Wingover.</p><p>SA: tail spikes, engulf, maggot infestation</p><p>SLA: 1/day animal friendship (vermin), animal growth (vermin), animal messenger (vermin), animal shapes (vermin), animal trance (vermin), colossal vermin, creeping doom, giant vermin, summon swarm, summon vermin, vermin plague - CL 20 for all, </p><p> </p><p>Description: Manticores are fierce monsters that hunt widely for living flesh. They are cunning and evil, with keen, logical minds. A manticore can be a deadly enemy or a powerful ally.</p><p> A manticore is a monster in every sense of the word. It has the head of a vaguely humanoid beast, the body of a lion, and the wings of a dragon. The creature's back is set with curved barbs, and its long tail ends in a cluster of deadly spikes.</p><p></p><p>Combat: A manticore begins most attacks with a volley of spikes, then closes. In the outdoors, it often uses its powerful wings to stay aloft during battle.</p><p></p><p>Special Attacks: Spikes (Ex): With a snap of its tail, a manticore can loose a volley of six spikes as a standard action. This attack has a range of 180 feet with no range increment. A spike threatens a critical hit on a natural attack roll of 19 or 20. The creature can launch only twenty-four spikes in any one day.</p><p></p><p>Maggot Infestation (Su): Each time a target is successfully hit and dealt damage via an unarmed attack, they must make a Fortitude saving throw at the Fly-blown creatures CR+10. Failures means that they have been injected with maggots and are afflicted by maggot infestation. Unless treated by a remove curse and a remove disease they will take on the Fly-Blown template within 1d4 days and come under full control of the maggots collective hive mind. Once afflicted such a creature can only be cured via a Heal, Wish, or Miracle. It is not immediately obvious that a creature is afflicted, and retains their free will unless to begin to do or say something that threatens the maggot hive. In this case the maggots will take control of the body and eat away the non subservient brain parts.</p></blockquote><p></p>
[QUOTE="Sandain, post: 1784895, member: 19306"] This is what happens when teenage Manticors hang out with the wrong crowd. I think thier riders will be Advanced Paragon Blackguard Fly-Blown Fiendish Trolls. Hovering Horror: CR 17; Gargantuan Advanced Fiendish Fly-Blown Manticore Ooze ; HD 18d10+108 (Ooze) ; hp 307; Init +2; Spd 30, Fly, Clumsy 50; AC: 38 (Flatfooted:16 Touch:8); Atk +23 base melee, +16 base ranged; +23/+18 (2d6+9, 2 Claws; 2d8+4, Bite); +16 (2d6, 6 Tendrils); SA: Spikes (Ex) , Smite Good (Su) ; SQ: Scent (Ex), Darkvision (Ex): 60 ft., Spell Resistance (Ex): 27, Resistance: Fire (Ex): 20, Resistance: Cold (Ex): 20, Damage Reduction (Su): 10/+3: Blindsight, Frightful Presence, Discorporate, Ooze traits - immune to sleep, stunning, polymorphing, not subject to critical hits or flanking, Fiendish traits; AL LE; SV Fort +17, Ref +13, Will +7; STR 28, DEX 15, CON 23, INT 7, WIS 12, CHA --. Skills: Listen +35, Spot +15, Hide +20, Intuit Direction +20, Move Silently +20 Feats: Flyby Attack, Hover, Large And In Charge, Wingover. SA: tail spikes, engulf, maggot infestation SLA: 1/day animal friendship (vermin), animal growth (vermin), animal messenger (vermin), animal shapes (vermin), animal trance (vermin), colossal vermin, creeping doom, giant vermin, summon swarm, summon vermin, vermin plague - CL 20 for all, Description: Manticores are fierce monsters that hunt widely for living flesh. They are cunning and evil, with keen, logical minds. A manticore can be a deadly enemy or a powerful ally. A manticore is a monster in every sense of the word. It has the head of a vaguely humanoid beast, the body of a lion, and the wings of a dragon. The creature's back is set with curved barbs, and its long tail ends in a cluster of deadly spikes. Combat: A manticore begins most attacks with a volley of spikes, then closes. In the outdoors, it often uses its powerful wings to stay aloft during battle. Special Attacks: Spikes (Ex): With a snap of its tail, a manticore can loose a volley of six spikes as a standard action. This attack has a range of 180 feet with no range increment. A spike threatens a critical hit on a natural attack roll of 19 or 20. The creature can launch only twenty-four spikes in any one day. Maggot Infestation (Su): Each time a target is successfully hit and dealt damage via an unarmed attack, they must make a Fortitude saving throw at the Fly-blown creatures CR+10. Failures means that they have been injected with maggots and are afflicted by maggot infestation. Unless treated by a remove curse and a remove disease they will take on the Fly-Blown template within 1d4 days and come under full control of the maggots collective hive mind. Once afflicted such a creature can only be cured via a Heal, Wish, or Miracle. It is not immediately obvious that a creature is afflicted, and retains their free will unless to begin to do or say something that threatens the maggot hive. In this case the maggots will take control of the body and eat away the non subservient brain parts. [/QUOTE]
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