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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Spatzimaus" data-source="post: 2074873" data-attributes="member: 3051"><p>Oh man. "Easy plots" for an Epic group that's coming down off of all that?</p><p></p><p>It has to be something low-combat, but still worth the Defenders' time. The easy answer is to have them spend a couple weeks dealing with all the mundane stuff that piled up while they were out of contact. Besides all the dead people, there's all the other stuff, usually involving the ex-Defenders; where's TomTom with all the money they invested in Eversink? (Even if TomTom isn't available, they should be able to find SOME way of tracking down their money). How's the church of Galanna doing? Has that shrine to Aeos been built where he visited the group? Did Dylrath survive? Did Splinder's dwarves make it to their destinations? Is the Flaming Manticore on fire again? Have they trained up to their latest level yet?</p><p></p><p>Honestly, I think Bloodsparrow's idea is a nice framework for a long-term off-and-on adventure; let them be peripherally involved in the Mechanus aftermath. This isn't the sort of easy, "get back into things" type of adventure you were asking for, though. Where I'd differ from most of the suggestions: don't make it be the DoD's decision; I mean really, even though they're Epic level, that's deity-type stuff. And not Halcyon; she was only a demigod, this is the sort of thing her grandfather (Deifos) would handle. He's the god of Law, Order, and Demarcation, which fits this perfectly.</p><p></p><p>But I remembered something an old DM of mine tried once, and I got to thinking: you've got a War over a Lawful plane, untainted by Good or Evil, and that'd drive the nature of the battle; how would a purely Lawful war end up? It wouldn't be nearly as chaotic as a normal war. In fact, I'd think it'd end up more like a chess game; very organized, with rigid rules and "teams" of equal power representing the various sides. So Deifos organizes a year-long contest of very ritualized combat, and whichever team controls the most territory at the end of the year gets the plane. Very Modron-like, right? If this were the "last wish" of the Modrons, it'd be even more legitimate. In fact, the advantage of this is that instead of the winning side getting ganged up on (the current balance), it'd be more like everyone involved gangs up on anyone who deviates from the rules. Since most contestants are very Lawful, they'd be obligated to respect the outcome, more than mortals would.</p><p></p><p>In Sigil, the betting on the outcome gets huge. This, of course, leads to its own problems; many, many outside parties want to influence the outcome, especially the more Chaotic groups, who have a vested interest in seeing the underdog Slaad come out on top. So there are a lot of groups attempting to cheat, and while the servants of Deifos stop most attempts directly involving Mechanus, there are a lot of things that can be done outside the plane. This is where the Defenders come in; they can't get involved in the War itself, but they CAN make sure it goes through to its conclusion, since the last thing anyone wants is for the process to break down and another Blood War to kick off on Mechanus.</p><p></p><p>I'm not sure any of this would fit with your campaign style (it's a bit silly), and I'm not sure you'd want more plane-hopping adventures so soon after the other stuff they've done recently. But in a way, it gets back at them for avoiding your original marching Modron plotline, by forcing the players to NOT be involved in resolving some earthshattering events, no matter how much they want to. Besides, the thought of a sports bar in Sigil where fans of the various teams get updates on the progress...</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 2074873, member: 3051"] Oh man. "Easy plots" for an Epic group that's coming down off of all that? It has to be something low-combat, but still worth the Defenders' time. The easy answer is to have them spend a couple weeks dealing with all the mundane stuff that piled up while they were out of contact. Besides all the dead people, there's all the other stuff, usually involving the ex-Defenders; where's TomTom with all the money they invested in Eversink? (Even if TomTom isn't available, they should be able to find SOME way of tracking down their money). How's the church of Galanna doing? Has that shrine to Aeos been built where he visited the group? Did Dylrath survive? Did Splinder's dwarves make it to their destinations? Is the Flaming Manticore on fire again? Have they trained up to their latest level yet? Honestly, I think Bloodsparrow's idea is a nice framework for a long-term off-and-on adventure; let them be peripherally involved in the Mechanus aftermath. This isn't the sort of easy, "get back into things" type of adventure you were asking for, though. Where I'd differ from most of the suggestions: don't make it be the DoD's decision; I mean really, even though they're Epic level, that's deity-type stuff. And not Halcyon; she was only a demigod, this is the sort of thing her grandfather (Deifos) would handle. He's the god of Law, Order, and Demarcation, which fits this perfectly. But I remembered something an old DM of mine tried once, and I got to thinking: you've got a War over a Lawful plane, untainted by Good or Evil, and that'd drive the nature of the battle; how would a purely Lawful war end up? It wouldn't be nearly as chaotic as a normal war. In fact, I'd think it'd end up more like a chess game; very organized, with rigid rules and "teams" of equal power representing the various sides. So Deifos organizes a year-long contest of very ritualized combat, and whichever team controls the most territory at the end of the year gets the plane. Very Modron-like, right? If this were the "last wish" of the Modrons, it'd be even more legitimate. In fact, the advantage of this is that instead of the winning side getting ganged up on (the current balance), it'd be more like everyone involved gangs up on anyone who deviates from the rules. Since most contestants are very Lawful, they'd be obligated to respect the outcome, more than mortals would. In Sigil, the betting on the outcome gets huge. This, of course, leads to its own problems; many, many outside parties want to influence the outcome, especially the more Chaotic groups, who have a vested interest in seeing the underdog Slaad come out on top. So there are a lot of groups attempting to cheat, and while the servants of Deifos stop most attempts directly involving Mechanus, there are a lot of things that can be done outside the plane. This is where the Defenders come in; they can't get involved in the War itself, but they CAN make sure it goes through to its conclusion, since the last thing anyone wants is for the process to break down and another Blood War to kick off on Mechanus. I'm not sure any of this would fit with your campaign style (it's a bit silly), and I'm not sure you'd want more plane-hopping adventures so soon after the other stuff they've done recently. But in a way, it gets back at them for avoiding your original marching Modron plotline, by forcing the players to NOT be involved in resolving some earthshattering events, no matter how much they want to. Besides, the thought of a sports bar in Sigil where fans of the various teams get updates on the progress... [/QUOTE]
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