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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Steverooo" data-source="post: 2123989" data-attributes="member: 9410"><p>Here's a game that I ran in another system... It is a "Faire" (before <u>Tournaments, Faires, and Taverns</u> came out), wherein all violent sports (boxing, fencing, etc.) had been outlawed. It consisted of the following events:</p><p></p><p>Aid the Alchemist: He calls for something (Acetic Acid), and the PCs hand him something from the common items available. Craft (Alchemy) rolls can identify, or the player might know that "Vinegar" is the correct solution. The most correct responces wins.</p><p></p><p>Archery Contest: Most hits in (or closest to) the bull's eye wins.</p><p></p><p>Word-Scramble Puzzles: Descramble 10 in one minute or less. Make the players actually do it, but allow the PCs to make ONE Knowledge (Arcana) roll (if they have it)/word.</p><p></p><p>Poetry Contest: Yes, the players must submit their own, before the end of the session! The group judges the "best".</p><p></p><p>Coin Toss: 10 tosses of an honest coin, with the most correct guesses winning. Depending upon the DM's views of omniscience, <em>Commune</em>, etc., and spells used, this is easy to get 100% on!</p><p></p><p>The Price Is Right: Bid the closest to a series of items as possible, without going over, and win the event, AND the items! Unskilled Appraisers will do poorly!</p><p></p><p>Greased Pig Catching: My PCs loved this one... The pig always charges towards open space, in the pen, and has the Run Feat (DEX Bonus to AC even when running). You have to be within 5' to make a grapple attack (-4, due to the grease). Whoever grapples the pig, and immobilizes it, wins!</p><p></p><p>Trivia Contest: Questions about the town. Knowledge (Local), or the PCs' own experience may give the answers.</p><p></p><p>Rapid Assembly Contest: Since this game had a Mechanics skill, I used it. Assemble multiple pieces into 10 complete units. Least time wins.</p><p></p><p>Name That Tune: Have some songs (including a few instrumentals) lined up. Bards can use Bardic Lore. Anyone else can use player knowledge, or guess.</p><p></p><p>Name That Tuner: Various tuning forks are "played", and the PCs must guess the materials.</p><p></p><p>Ring-Joust: Participants must provide their own horse, saddle, reigns, and lance, as well as pay the high entry fee. They then get three passes at lancing a ring suspended from a cross-arm attached to a pole. Those making a hit advance to the next round, continuing until only one PC is left.</p><p></p><p>Fire-Making: Magic, chemicals, and flint & steel are specifically ruled out. Fireboards, etc., are the ways to go. First to make a fire wins.</p><p></p><p>Strongman Contest: Starting at 100#, take turns lifting (increasing the weight 10#/turn) until the strongest "man" is found. Based upon maximum weight liftable, with a PC having a 50% chance to lift that, +10%/10# less... Rolls of 1 on D20 indicate pulled muscles, and the PC must drop out...</p><p></p><p>Wargaming: Table-top battles with pretend troops... We had a whole system of skills involved in this. In D&D, it's probably easier just to play out a short scenario.</p><p></p><p>Original Hacking: Hacking, in the original sense, meant making furniture with an axe. In this contest, PCs make a throne for the King and Queen crowned in "The Fairest of the Faire".</p><p></p><p>What's Wrong With This?: Show a picture, such as "Dogs Playing Poker", for one second. The PC who spots the most things wrong with it wins. (Yes, this takes some set-up and artistic talent... or a lot of Spot rolls).</p><p></p><p>Sneaking Past: PCs attempt to sneak past the finish line while a blind-folded judge tries to Listen to them. If (s)he points to a PC, they're out. No way around having Move Silently, with this one.</p><p></p><p>Pole-Climbing: Climb to the top of a 30' pole, using the gear provided, stand atop it, then climb back down, again. Fastest wins.</p><p></p><p>The Fairest of The Faire: CHA, +1/previous event won.</p><p></p><p>All events cost something to enter (usually 1 copper piece; The Price Is Right and Ring-Joust cost more). Part of the whole is awarded to "The Fairest of The Faire".</p><p></p><p>Of course, you could add in other events, such as Wrestling, Fencing, Boxing, Underwater Basket-Weaving, etc., if you wanted. I selected 20 events to encompass the skills system used...</p></blockquote><p></p>
[QUOTE="Steverooo, post: 2123989, member: 9410"] Here's a game that I ran in another system... It is a "Faire" (before [U]Tournaments, Faires, and Taverns[/U] came out), wherein all violent sports (boxing, fencing, etc.) had been outlawed. It consisted of the following events: Aid the Alchemist: He calls for something (Acetic Acid), and the PCs hand him something from the common items available. Craft (Alchemy) rolls can identify, or the player might know that "Vinegar" is the correct solution. The most correct responces wins. Archery Contest: Most hits in (or closest to) the bull's eye wins. Word-Scramble Puzzles: Descramble 10 in one minute or less. Make the players actually do it, but allow the PCs to make ONE Knowledge (Arcana) roll (if they have it)/word. Poetry Contest: Yes, the players must submit their own, before the end of the session! The group judges the "best". Coin Toss: 10 tosses of an honest coin, with the most correct guesses winning. Depending upon the DM's views of omniscience, [I]Commune[/I], etc., and spells used, this is easy to get 100% on! The Price Is Right: Bid the closest to a series of items as possible, without going over, and win the event, AND the items! Unskilled Appraisers will do poorly! Greased Pig Catching: My PCs loved this one... The pig always charges towards open space, in the pen, and has the Run Feat (DEX Bonus to AC even when running). You have to be within 5' to make a grapple attack (-4, due to the grease). Whoever grapples the pig, and immobilizes it, wins! Trivia Contest: Questions about the town. Knowledge (Local), or the PCs' own experience may give the answers. Rapid Assembly Contest: Since this game had a Mechanics skill, I used it. Assemble multiple pieces into 10 complete units. Least time wins. Name That Tune: Have some songs (including a few instrumentals) lined up. Bards can use Bardic Lore. Anyone else can use player knowledge, or guess. Name That Tuner: Various tuning forks are "played", and the PCs must guess the materials. Ring-Joust: Participants must provide their own horse, saddle, reigns, and lance, as well as pay the high entry fee. They then get three passes at lancing a ring suspended from a cross-arm attached to a pole. Those making a hit advance to the next round, continuing until only one PC is left. Fire-Making: Magic, chemicals, and flint & steel are specifically ruled out. Fireboards, etc., are the ways to go. First to make a fire wins. Strongman Contest: Starting at 100#, take turns lifting (increasing the weight 10#/turn) until the strongest "man" is found. Based upon maximum weight liftable, with a PC having a 50% chance to lift that, +10%/10# less... Rolls of 1 on D20 indicate pulled muscles, and the PC must drop out... Wargaming: Table-top battles with pretend troops... We had a whole system of skills involved in this. In D&D, it's probably easier just to play out a short scenario. Original Hacking: Hacking, in the original sense, meant making furniture with an axe. In this contest, PCs make a throne for the King and Queen crowned in "The Fairest of the Faire". What's Wrong With This?: Show a picture, such as "Dogs Playing Poker", for one second. The PC who spots the most things wrong with it wins. (Yes, this takes some set-up and artistic talent... or a lot of Spot rolls). Sneaking Past: PCs attempt to sneak past the finish line while a blind-folded judge tries to Listen to them. If (s)he points to a PC, they're out. No way around having Move Silently, with this one. Pole-Climbing: Climb to the top of a 30' pole, using the gear provided, stand atop it, then climb back down, again. Fastest wins. The Fairest of The Faire: CHA, +1/previous event won. All events cost something to enter (usually 1 copper piece; The Price Is Right and Ring-Joust cost more). Part of the whole is awarded to "The Fairest of The Faire". Of course, you could add in other events, such as Wrestling, Fencing, Boxing, Underwater Basket-Weaving, etc., if you wanted. I selected 20 events to encompass the skills system used... [/QUOTE]
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