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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="RangerWickett" data-source="post: 214545" data-attributes="member: 63"><p><a href="http://www.geocities.com/rangerwickett/General_Rules/elemental_guardian.html" target="_blank">http://www.geocities.com/rangerwickett/General_Rules/elemental_guardian.html</a></p><p></p><p>You'll find the spell you want there, listed as Watery Double after a prestige class I wrote. Or I'll post it here:</p><p></p><p>Watery Double</p><p></p><p>Transmutation [Water]</p><p></p><p>Level: Sor/Wiz 3, Ele(W) 4</p><p>Components: V, S, M</p><p>Casting Time: 1 action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Target: One body of water or other liquid</p><p>Duration: 1 round/level </p><p>Saving Throw: Will negates (object)</p><p>Spell Resistance: Yes (object)</p><p></p><p> After casting this spell, up until the duration of the spell, the first creature to touch the body of water or see its reflection in it triggers the watery double. When the watery double is triggered, a copy of the reflected creature forms from the body of water. The size of the double is equal to the size of the reflected creature, up to the limits of what water is available from the body of water. For example, a man who sees his reflection in a wine goblet will create only a Diminutive double, but if he wades into a lake, the double will be Medium-size. Likewise, a cloud giant wading through the lake would produce a Huge watery double. The spell can only be triggered once, so if several people see their reflection in the same body of water, only one double will be produced. If multiple creatures could trigger the spell at the same time, you choose which creature produces the double. </p><p></p><p> Once a double is produced, it pursues the creature that produced it to the best of its ability, even traveling across the ground, trying to attack that creature. The double’s speed depends on its size. On land, a Fine or Diminutive double moves at 10 feet per round; 15 feet for Tiny, 20 for Small, 30 for Medium-size, 40 for Large or larger creatures. In water, this speed is tripled. </p><p></p><p> Once the double reaches the creature that produced it, it must make a touch attack with your base attack bonus, modified by size. It keeps trying once each round until successful. On a successful hit, the watery double engulfs the original. If the double is the same size as the original, or one size smaller, it coats the original’s head and begins to drown that creature, as per the Drowning rule in the DMG (pg. 85). If the double is two or more sizes smaller than the original, it just gets the original wet. </p><p></p><p> The double has a base AC of 10, modified by size, 1 hit point per caster level, damage reduction 5/+1, and has the [water] descriptor.</p><p></p><p> Arcane Spell Component: A distorted mirror.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 214545, member: 63"] [url]http://www.geocities.com/rangerwickett/General_Rules/elemental_guardian.html[/url] You'll find the spell you want there, listed as Watery Double after a prestige class I wrote. Or I'll post it here: Watery Double Transmutation [Water] Level: Sor/Wiz 3, Ele(W) 4 Components: V, S, M Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One body of water or other liquid Duration: 1 round/level Saving Throw: Will negates (object) Spell Resistance: Yes (object) After casting this spell, up until the duration of the spell, the first creature to touch the body of water or see its reflection in it triggers the watery double. When the watery double is triggered, a copy of the reflected creature forms from the body of water. The size of the double is equal to the size of the reflected creature, up to the limits of what water is available from the body of water. For example, a man who sees his reflection in a wine goblet will create only a Diminutive double, but if he wades into a lake, the double will be Medium-size. Likewise, a cloud giant wading through the lake would produce a Huge watery double. The spell can only be triggered once, so if several people see their reflection in the same body of water, only one double will be produced. If multiple creatures could trigger the spell at the same time, you choose which creature produces the double. Once a double is produced, it pursues the creature that produced it to the best of its ability, even traveling across the ground, trying to attack that creature. The double’s speed depends on its size. On land, a Fine or Diminutive double moves at 10 feet per round; 15 feet for Tiny, 20 for Small, 30 for Medium-size, 40 for Large or larger creatures. In water, this speed is tripled. Once the double reaches the creature that produced it, it must make a touch attack with your base attack bonus, modified by size. It keeps trying once each round until successful. On a successful hit, the watery double engulfs the original. If the double is the same size as the original, or one size smaller, it coats the original’s head and begins to drown that creature, as per the Drowning rule in the DMG (pg. 85). If the double is two or more sizes smaller than the original, it just gets the original wet. The double has a base AC of 10, modified by size, 1 hit point per caster level, damage reduction 5/+1, and has the [water] descriptor. Arcane Spell Component: A distorted mirror. [/QUOTE]
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