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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Spatzimaus" data-source="post: 2408974" data-attributes="member: 3051"><p>The classic answers:</p><p>1> GODS. I mean really, if Calphas, Galanna, and Aeos can't fill you in on the missing information, why would you expect some old Elf to do it? Now, if you're going to say that the current gods don't know anything about what happened before they arrived, then the real question is, what WAS there before them? Primal forces, Chaos? Are there any people who pray to that? It'd be sort of funny if the solution to this was to track down a "cult" that worships those sorts of abstract concepts and ask them to "commune" with their gods. I'm sure you could find some, especially on the outer planes.</p><p></p><p>2> DRAGONS, but they seem to be few and far between in your campaign. Anything that lives for more than a millenium is bound to know this sort of thing, even if they weren't personally involved in it. On the bright side, though, you don't have to make this into an instant information source for the players, simply through personality. In my campaign, I had an old silver dragon with Druid levels who lived in a remote jungle (where he watched over a tribe of semi-feral Wild Elves). The players tried to go to him for information, but were basically stymied by the fact that he just didn't care. He took that whole "true neutral" thing to the extreme; he had decided to protect "nature", they and their gods weren't part of nature, and that was the end of it.</p><p></p><p>3> THE DEAD. Hagiok would probably be a great source of information; being an immortal academic does that for you. Soder probably works, too. The point isn't necessarily whether they know the information themselves, it's whether they can put the players in contact with an older undead who does. For instance, ask yourself: the Worms turned the existing "people" into undead, right? So, when the worms were trapped and Aeos was born, were ALL of the undead destroyed? Maybe a few survived underground, although they're probably insane/senile/etc. by now. The players would have no clue how to find them... but Soder would probably know.</p><p></p><p>(Combine #2 and #3: an undead silver dragon who's become a Druid and hasn't ever been evil! Malachite would have a fit.)</p><p></p><p>4> POWERFUL ARCANE MAGES. Ioun, that is. He lived 4000 years ago, and clearly was a pretty smart guy back then. From the sound of it, no one else really fits into this category. You can't really include powerful priests or druids, since they'd only have learned this information through their gods in the first place.</p><p></p><p>But there are other options. In certain points in history, Monks preserved knowledge. That's been overdone, although it still works.</p><p></p><p>In one campaign I was in, there was a wide-ranging merchant guild that was, officially at least, a subsidiary of the Church of Moradin. Besides being a front for guilds of Psions and Sorcerers in areas where they were persecuted, this guild also collected information. They'd accumulate TONS of information, cross-reference it, and file it away in extradimensional spaces (and a few demi-planes), just on the off-chance it'd come in handy at some point. Not to sell, or blackmail people with, but just because it was almost always in your best interest to know things.</p><p></p><p>On one hand, this gives you a way out of a logical problem. If you were to add an NPC that had firsthand knowledge of the worms, you'd have to accept that EVERYTHING that NPC knew could theoretically be up for grabs. But in an archive like this, you can be more incomplete. For instance, what if what was stored was a fragmented millenia-old account of a conversation with a half-insane wraith who had, several millenia before, encountered one of the final undead created by the original Worms, just before it voluntarily destroyed itself? You can then limit the exact amount of information as much as you want, just like in a prophecy, since the players can't go back to the original information source for more.</p><p>On the other hand, it's pretty contrived, and even if you can limit what information is available on THIS topic, it opens the door for research into too many OTHER topics. Libraries tend to do that.</p><p></p><p>Oh, and as to Cruciel's character sheet: With how the story hour is going, I think that "no ceiling may collapse within 100' of you" ability is going to be coming in handy soon...</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 2408974, member: 3051"] The classic answers: 1> GODS. I mean really, if Calphas, Galanna, and Aeos can't fill you in on the missing information, why would you expect some old Elf to do it? Now, if you're going to say that the current gods don't know anything about what happened before they arrived, then the real question is, what WAS there before them? Primal forces, Chaos? Are there any people who pray to that? It'd be sort of funny if the solution to this was to track down a "cult" that worships those sorts of abstract concepts and ask them to "commune" with their gods. I'm sure you could find some, especially on the outer planes. 2> DRAGONS, but they seem to be few and far between in your campaign. Anything that lives for more than a millenium is bound to know this sort of thing, even if they weren't personally involved in it. On the bright side, though, you don't have to make this into an instant information source for the players, simply through personality. In my campaign, I had an old silver dragon with Druid levels who lived in a remote jungle (where he watched over a tribe of semi-feral Wild Elves). The players tried to go to him for information, but were basically stymied by the fact that he just didn't care. He took that whole "true neutral" thing to the extreme; he had decided to protect "nature", they and their gods weren't part of nature, and that was the end of it. 3> THE DEAD. Hagiok would probably be a great source of information; being an immortal academic does that for you. Soder probably works, too. The point isn't necessarily whether they know the information themselves, it's whether they can put the players in contact with an older undead who does. For instance, ask yourself: the Worms turned the existing "people" into undead, right? So, when the worms were trapped and Aeos was born, were ALL of the undead destroyed? Maybe a few survived underground, although they're probably insane/senile/etc. by now. The players would have no clue how to find them... but Soder would probably know. (Combine #2 and #3: an undead silver dragon who's become a Druid and hasn't ever been evil! Malachite would have a fit.) 4> POWERFUL ARCANE MAGES. Ioun, that is. He lived 4000 years ago, and clearly was a pretty smart guy back then. From the sound of it, no one else really fits into this category. You can't really include powerful priests or druids, since they'd only have learned this information through their gods in the first place. But there are other options. In certain points in history, Monks preserved knowledge. That's been overdone, although it still works. In one campaign I was in, there was a wide-ranging merchant guild that was, officially at least, a subsidiary of the Church of Moradin. Besides being a front for guilds of Psions and Sorcerers in areas where they were persecuted, this guild also collected information. They'd accumulate TONS of information, cross-reference it, and file it away in extradimensional spaces (and a few demi-planes), just on the off-chance it'd come in handy at some point. Not to sell, or blackmail people with, but just because it was almost always in your best interest to know things. On one hand, this gives you a way out of a logical problem. If you were to add an NPC that had firsthand knowledge of the worms, you'd have to accept that EVERYTHING that NPC knew could theoretically be up for grabs. But in an archive like this, you can be more incomplete. For instance, what if what was stored was a fragmented millenia-old account of a conversation with a half-insane wraith who had, several millenia before, encountered one of the final undead created by the original Worms, just before it voluntarily destroyed itself? You can then limit the exact amount of information as much as you want, just like in a prophecy, since the players can't go back to the original information source for more. On the other hand, it's pretty contrived, and even if you can limit what information is available on THIS topic, it opens the door for research into too many OTHER topics. Libraries tend to do that. Oh, and as to Cruciel's character sheet: With how the story hour is going, I think that "no ceiling may collapse within 100' of you" ability is going to be coming in handy soon... [/QUOTE]
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