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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="arwink" data-source="post: 2409298" data-attributes="member: 2292"><p>Borrow the notion of akashinc nodes from arcana evolved, using either an akashic master or a monk who has spent his life learning to collect ambient thoughts and memories from the air. He can dive into the collective cultural memory of all living life on the planet, searching for instances where the worms first game to light.</p><p></p><p>If the fey are immortal in your world, then maybe a twisted mutant of a fey creature that served as the worms envoi to the fey court. A slimey, mangled satyr covered in ooze, crazed after millenia without contact with his masters and universally reviled by all other races. He's still hunted by several powerful fey creatures (Lehsay from the epic handbook) for some of his deeds in the past, so the challenge is in finding him and then keeping him alive while you unravel his mad ramblings. </p><p></p><p>Even alien cratures such as the brain collectors fear something, and one of the greatest fears the neh-thalggu have is the comic of the worms. For centuries they have been compiling worm-lore, feeding one of their number the brains of sages and scholars (including, possibly, the elderly elf that originally warned the party) they kidnapped from the prime plane. Keeping said brain collector alive while absorbing so much knowledge is difficult, so it has been mutated to become an amorphous mass served by dozens of smaller lackys. It has several centuries of brilliant minds at its disposal, but the neh-thalggu may not wish to share their information.</p><p></p><p>The aranea (arcane spider-folk from the MM) have had their own method of preserving the knowledge of their wisest - they spun a giant web that sustains the consciousness after death. If you picture the average breeding room from an alien's room, replace the hardened mucous with webs, and have the skulls of a hundred aranea visible, you have the visual I'm working with. Then just have the PC's interact with a hundred whispering voices as a council of ancient aranea debate whether or not to help them (this comes from an upcoming CGW project).</p><p></p><p>The tomb of frozen dreams, from the Book of Eldritch Might III, could potentially have several peices of information. </p><p></p><p>If the worms are more powerful than the gods, then the possibility exists that some of the dead gods may still know of them. Dealing with the demi-urge of a deity that stood against the worms when they first moved against the world could be fruitful, especially if it's imcomplete memory can only be restored by gathering the together its scattered divine energy from the far corners of the world. A variety of divinely infused creatures or magic items merged with goddessence would need to be defeated and destroyed. If you're not done twisting the knife, you could even make it an evil god whose actions in opposing the worms were remarkably similar to Imbrandila's - did she know something that the other gods didn't? Where the actions that led to her death motivated by something far more noble (or self-preserving) than anyone suspected?</p></blockquote><p></p>
[QUOTE="arwink, post: 2409298, member: 2292"] Borrow the notion of akashinc nodes from arcana evolved, using either an akashic master or a monk who has spent his life learning to collect ambient thoughts and memories from the air. He can dive into the collective cultural memory of all living life on the planet, searching for instances where the worms first game to light. If the fey are immortal in your world, then maybe a twisted mutant of a fey creature that served as the worms envoi to the fey court. A slimey, mangled satyr covered in ooze, crazed after millenia without contact with his masters and universally reviled by all other races. He's still hunted by several powerful fey creatures (Lehsay from the epic handbook) for some of his deeds in the past, so the challenge is in finding him and then keeping him alive while you unravel his mad ramblings. Even alien cratures such as the brain collectors fear something, and one of the greatest fears the neh-thalggu have is the comic of the worms. For centuries they have been compiling worm-lore, feeding one of their number the brains of sages and scholars (including, possibly, the elderly elf that originally warned the party) they kidnapped from the prime plane. Keeping said brain collector alive while absorbing so much knowledge is difficult, so it has been mutated to become an amorphous mass served by dozens of smaller lackys. It has several centuries of brilliant minds at its disposal, but the neh-thalggu may not wish to share their information. The aranea (arcane spider-folk from the MM) have had their own method of preserving the knowledge of their wisest - they spun a giant web that sustains the consciousness after death. If you picture the average breeding room from an alien's room, replace the hardened mucous with webs, and have the skulls of a hundred aranea visible, you have the visual I'm working with. Then just have the PC's interact with a hundred whispering voices as a council of ancient aranea debate whether or not to help them (this comes from an upcoming CGW project). The tomb of frozen dreams, from the Book of Eldritch Might III, could potentially have several peices of information. If the worms are more powerful than the gods, then the possibility exists that some of the dead gods may still know of them. Dealing with the demi-urge of a deity that stood against the worms when they first moved against the world could be fruitful, especially if it's imcomplete memory can only be restored by gathering the together its scattered divine energy from the far corners of the world. A variety of divinely infused creatures or magic items merged with goddessence would need to be defeated and destroyed. If you're not done twisting the knife, you could even make it an evil god whose actions in opposing the worms were remarkably similar to Imbrandila's - did she know something that the other gods didn't? Where the actions that led to her death motivated by something far more noble (or self-preserving) than anyone suspected? [/QUOTE]
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