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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Piratecat" data-source="post: 2426850" data-attributes="member: 2"><p>Okay then. Spoilers ahead, matey; ye've been warned.</p><p></p><p>[sblock]I have two* rough plotlines left to go in the campaign. One I don't want to share with you yet, because it involves spoilers for stuff you don't yet know about but which I want to write up. The other, though. . .</p><p></p><p>One of my big problems is that I've built the worms and Elder up so much that I don't want him to go down in simple combat. I need something more interesting.</p><p></p><p>The rough plan is that for months the worms are nowhere to be seen, and cause no trouble. Why? They've burrowed down to both the literal and metaphysical center of the world, and they've <em>bred</em>. Maybe they've given their own life for this, maybe not, but picture a giant flaming chasm that's filled with millions of pustulant eggs; I'm thinking of the same effect we got in the Matrix, when the camera pulls back and we see all the little people-pods being tended by machines.</p><p></p><p>When the eggs hatch (which will happen in a pre-determined time, regardless of what the PCs do), the worms will begin to eat out the world from the inside. Agar will start having rotten apple prophecies/visions. Bad omens will show up everywhere, but since the worms are effectively invisible to the Gods there won't be overt warnings. Then, as things start to go really bad, the clouds will fall out of the sky. I figure that ought to get peoples' attention.</p><p></p><p>In the superb Malhavoc book <em>Beyond Countless Doorways</em> there's a neat ruined world that the PCs can literally reawaken and reforge. I want to do something similar, allowing the group to quest for something like the heart of the sun or the soul of Spira (they'll also need the item that made Halcyon into such a lawful creature -- I am waiting for this adventure with bated breath) that will allow them to rekindle the planet and burn away all the worms. This will make them the demiurge of the planet's rebirth, and burn away the last remnants of the womrs at the same time.</p><p></p><p>A little goofy? Maybe, and it needs refining. But the NPCs that the group will talk to can advise and help them towards a solution, and since they don't even guess that the worms can breed there's going to be some fun surprises ahead. </p><p></p><p>Okay, kibitz and comment - adding improvements! For instance, right now the only good way we know of to get to the metaphysical center of the world is to plummet there in agony after getting hit by Velendo's shield (a talisman of pure good). How would you get to the center of creation, in a way that didn't involve purely physical travel through the underdark?</p><p></p><p>* three, actually, but one involves the modrons -- so it probably won't become relevant.[/sblock]</p></blockquote><p></p>
[QUOTE="Piratecat, post: 2426850, member: 2"] Okay then. Spoilers ahead, matey; ye've been warned. [sblock]I have two* rough plotlines left to go in the campaign. One I don't want to share with you yet, because it involves spoilers for stuff you don't yet know about but which I want to write up. The other, though. . . One of my big problems is that I've built the worms and Elder up so much that I don't want him to go down in simple combat. I need something more interesting. The rough plan is that for months the worms are nowhere to be seen, and cause no trouble. Why? They've burrowed down to both the literal and metaphysical center of the world, and they've [i]bred[/i]. Maybe they've given their own life for this, maybe not, but picture a giant flaming chasm that's filled with millions of pustulant eggs; I'm thinking of the same effect we got in the Matrix, when the camera pulls back and we see all the little people-pods being tended by machines. When the eggs hatch (which will happen in a pre-determined time, regardless of what the PCs do), the worms will begin to eat out the world from the inside. Agar will start having rotten apple prophecies/visions. Bad omens will show up everywhere, but since the worms are effectively invisible to the Gods there won't be overt warnings. Then, as things start to go really bad, the clouds will fall out of the sky. I figure that ought to get peoples' attention. In the superb Malhavoc book [i]Beyond Countless Doorways[/i] there's a neat ruined world that the PCs can literally reawaken and reforge. I want to do something similar, allowing the group to quest for something like the heart of the sun or the soul of Spira (they'll also need the item that made Halcyon into such a lawful creature -- I am waiting for this adventure with bated breath) that will allow them to rekindle the planet and burn away all the worms. This will make them the demiurge of the planet's rebirth, and burn away the last remnants of the womrs at the same time. A little goofy? Maybe, and it needs refining. But the NPCs that the group will talk to can advise and help them towards a solution, and since they don't even guess that the worms can breed there's going to be some fun surprises ahead. Okay, kibitz and comment - adding improvements! For instance, right now the only good way we know of to get to the metaphysical center of the world is to plummet there in agony after getting hit by Velendo's shield (a talisman of pure good). How would you get to the center of creation, in a way that didn't involve purely physical travel through the underdark? * three, actually, but one involves the modrons -- so it probably won't become relevant.[/sblock] [/QUOTE]
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