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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Spatzimaus" data-source="post: 2428600" data-attributes="member: 3051"><p>And my objection wasn't that there shouldn't ever be multiple ways. It's just that it causes some huge logical problems to try and tailor things to the individual players when you're talking about something as critical as this.</p><p>If there were many ways to get there, at least one would have become used by now. And with the distribution of alignments/races/backgrounds in the group, not only would any method be available to many other groups wanting to get to the core, but it'd be extremely contrived to have only the backgrounds of the group correspond to the various methods.</p><p>And then there's the more practical side. The party needs to arrive in the core at the same time, since it's practically guaranteed they'd have to fight. So, you couldn't mix "fast" methods with "slow" ones. They'd prefer a method that could carry the entire party in one shot, so the only way to force individualized methods would be to have each method only transport one or two people.</p><p></p><p>Now, the EFFECTS could be distinct. A common method is to have the cost vary by the individual, which is especially easy if the method is being caused by an intelligent being. Or, have the perceived experience vary. But I think that it's just untenable to require the party to come up with multiple methods, because it opens the door for far too many other problems.</p><p></p><p>--------------------------</p><p></p><p>Anyway, how should they get down there? Like Steverooo says, they have all those abilities. Ergo, there must be some reason those abilities can't be used for this purpose. (After all: why didn't they just Gate to Nacreous when they were dealing with the White Kingdom? Instead they trudged all through the Underdark, and had to do favors for an earth spirit to get there in time.)</p><p></p><p>Now, Halcyon killed Yuute, one of the people Velendo hit with his shield. That'd imply that she had a way of getting to wherever Talismans banish to. Instead of using Halcyon's legacy (I vote her sword!) as a method of solving the problem, use it as the transportation method, and find something ELSE to use to solve the actual problem.</p><p></p><p>But again, it could come back to the Worms. If a Worm sacrificed itself to raise a barrier around the eggs, you could easily require exceptional efforts to penetrate to the core. And the real question is whether you want the DoD to face an active, hyperintelligent enemy (Elder) or a swarm of near-mindless hatchlings. Two very different styles of encounter.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 2428600, member: 3051"] And my objection wasn't that there shouldn't ever be multiple ways. It's just that it causes some huge logical problems to try and tailor things to the individual players when you're talking about something as critical as this. If there were many ways to get there, at least one would have become used by now. And with the distribution of alignments/races/backgrounds in the group, not only would any method be available to many other groups wanting to get to the core, but it'd be extremely contrived to have only the backgrounds of the group correspond to the various methods. And then there's the more practical side. The party needs to arrive in the core at the same time, since it's practically guaranteed they'd have to fight. So, you couldn't mix "fast" methods with "slow" ones. They'd prefer a method that could carry the entire party in one shot, so the only way to force individualized methods would be to have each method only transport one or two people. Now, the EFFECTS could be distinct. A common method is to have the cost vary by the individual, which is especially easy if the method is being caused by an intelligent being. Or, have the perceived experience vary. But I think that it's just untenable to require the party to come up with multiple methods, because it opens the door for far too many other problems. -------------------------- Anyway, how should they get down there? Like Steverooo says, they have all those abilities. Ergo, there must be some reason those abilities can't be used for this purpose. (After all: why didn't they just Gate to Nacreous when they were dealing with the White Kingdom? Instead they trudged all through the Underdark, and had to do favors for an earth spirit to get there in time.) Now, Halcyon killed Yuute, one of the people Velendo hit with his shield. That'd imply that she had a way of getting to wherever Talismans banish to. Instead of using Halcyon's legacy (I vote her sword!) as a method of solving the problem, use it as the transportation method, and find something ELSE to use to solve the actual problem. But again, it could come back to the Worms. If a Worm sacrificed itself to raise a barrier around the eggs, you could easily require exceptional efforts to penetrate to the core. And the real question is whether you want the DoD to face an active, hyperintelligent enemy (Elder) or a swarm of near-mindless hatchlings. Two very different styles of encounter. [/QUOTE]
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