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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Piratecat" data-source="post: 2433041" data-attributes="member: 2"><p>I love this idea too. </p><p></p><p>I'll post Imperator Caustas's stats in a sec, but first another request. Let's say you suddenly dumped 200,000 refugees on a D&D-esque city of 80,000 people. Would would be the results, and what sort of scenes might occur? I need color commentary for an upcoming game.</p><p></p><p></p><p>--- o ---</p><p></p><p>Imperator Caustas, Cloudhammer of the Northern Sky</p><p></p><p>(Jotunblood Storm Giant, thunderchild heritage, fighter 4; templates (with some changes) are from Green Ronin’s Advanced Bestiary.)</p><p></p><p>Size/Type: Gargantuan Giant (with elemental traits that I’ve purposely ignored)</p><p></p><p>Hit Dice: 29d8+4d10+396 (548 hp)</p><p></p><p>Initiative: +8</p><p></p><p>Speed: 100 ft. (21 squares), swim 90 ft. (18 squares) in armor; base speed 120 ft., swim 100 ft.</p><p></p><p>Armor Class: 35 (-4 size, +3 Dex, +13 natural, +5 breastplate, +4 dodge, +4 deflection) touch 12, flat-footed 28</p><p></p><p>BAB/Grapple: +25/+58</p><p></p><p>Attack: Greatsword +48 melee (6d6+38+2d6 electricity/17-20) or slam +42 melee (1d8+21+1d6 electricity) or composite longbow (+21 Str bonus) +23 ranged (4d6+21/×3)</p><p></p><p>Full Attack: Greatsword +48/+48/+43/+38/+33 melee (6d6+38+2d6 electricity /17-20) or 2 slams +42 melee (1d8+21+1d6 electricity) or composite longbow (+21 Str bonus) +23/+18/+13/+8 ranged (4d6+21/×3)</p><p></p><p>Space/Reach: 20 ft./20 ft.</p><p></p><p>Special Attacks: Spell-like abilities, breath weapons, electric aura (1d6 within 10’)</p><p></p><p>Special Qualities: Limited freedom of movement (see below), cloud sight, immunity to electricity, low-light vision, rock catching, water breathing, sonic resistance 20, cold resistance 10, gas & poison immunity, lightning jump, scent, SR 8+CR (31)</p><p></p><p>Saves: Fort +32, Ref +18, Will +19 (-2 vs neutral)</p><p></p><p>Abilities: Str 53 (+21), Dex 18, Con 34 (+12), Int 18, Wis 22, Cha 19</p><p></p><p>Skills: Climb +28, Concentration +42, Craft (any one) +13, Diplomacy +6, Intimidate +36, Jump +42, Listen +26, Perform (sing) +12, Sense Motive +12, Spot +40, Swim +22*</p><p></p><p>Feats: Awesome Blow, Cleave, Combat Reflexes (4 AoOs), extend cone (breath weapon), great cleave, Improved Bull Rush, improved critical (greatsword), improved damage cap (breath weapon), improved initiative, improved overrun, Improved Sunder, Iron Will, leadership, lightning reflexes, Power Attack, large and in charge, Weapon focus (greatsword)</p><p></p><p>CR: 23</p><p></p><p>Alignment: Chaotic evil</p><p></p><p>Spells active (some are redundant): (1) shield of faith (+4 deflection to AC), protection from good (+2 deflection to AC vs good, +2 resistance vs good, no possession, no summoned creatures) (2) Status, eagle’s splendor, (3) magic circle vs. good (10’ r. emanation), prot vs fire (60 pts), (4) air walk, death ward, neutralize poison, spell immunity (magic missile, fireball, ray of enfeeblement, slow), (6) mass bull’s strength, mass bear’s endurance, wind walk, control weather</p><p></p><p>Treasure: colossal mithral (skysilver) shocking greatsword of speed +5 (normally 200k, much much less due to size; 64 lbs.; 290 hp, hardness 25), +5 gargantuan breastplate of command (normally 64k), gargantuan belt of the titans (+6 str, +6 con, does not resize). Jewelry (circlet, rings) worth 70,000 gp.</p><p></p><p>A jotunblood storm giant with thunderchild heritage is approximately 40’ tall and 100,000 lbs, with gray skin and blue hair that crackles constantly with electricity. These giants have a constant electrical glow around them. They wear finely crafted metal armor when prepared for war, and favor large swords and fine jewelry. </p><p></p><p>Combat: Storm giants use weapons and spell-like abilities instead of throwing rocks. Their composite longbows have a range increment of 180 feet. </p><p></p><p>Spell-Like Abilities: 1/day—call lightning (DC 17), chain lightning (DC 20). 2/day—control weather (used once), levitate. 3/day – fog cloud, gaseous form, sound burst. Caster level 20th. The save DCs are Charisma-based. </p><p></p><p>Breath Weapons: The giant can breath either a 100' long line (5' wide), a 50' long line (10' wide), or a 40’ (60’ with feat) cone of lightning once every 1d4 rounds. Every creature caught in the cone must make a reflex save DC 36, or (DC 10 + ½ giant’s racial hit dice + giant’s con modifier) or take 20d6 electricity damage. A successful save halves the damage.</p><p></p><p>Limited Freedom of Movement (Su): Storm giants have a continuous freedom of movement ability as the spell (caster level 20th). The effect can be dispelled, but the storm giant can create it again on its next turn as a free action. This ability does not affect grappling in any way, and is simply used to allow the giant to travel underwater and through solid clouds. This weird condition is definitely NOT because I forgot to use it when the Imperator got grappled, and just ret-conned the ability. Nope. No way, no how.</p><p></p><p>Water Breathing (Ex): Storm giants can breathe underwater indefinitely and can freely use their spell-like abilities while submerged. </p><p></p><p>Skills: A storm giant has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. </p><p></p><p>*Storm giants ignore all weight penalties for gear carried when swimming.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 2433041, member: 2"] I love this idea too. I'll post Imperator Caustas's stats in a sec, but first another request. Let's say you suddenly dumped 200,000 refugees on a D&D-esque city of 80,000 people. Would would be the results, and what sort of scenes might occur? I need color commentary for an upcoming game. --- o --- Imperator Caustas, Cloudhammer of the Northern Sky (Jotunblood Storm Giant, thunderchild heritage, fighter 4; templates (with some changes) are from Green Ronin’s Advanced Bestiary.) Size/Type: Gargantuan Giant (with elemental traits that I’ve purposely ignored) Hit Dice: 29d8+4d10+396 (548 hp) Initiative: +8 Speed: 100 ft. (21 squares), swim 90 ft. (18 squares) in armor; base speed 120 ft., swim 100 ft. Armor Class: 35 (-4 size, +3 Dex, +13 natural, +5 breastplate, +4 dodge, +4 deflection) touch 12, flat-footed 28 BAB/Grapple: +25/+58 Attack: Greatsword +48 melee (6d6+38+2d6 electricity/17-20) or slam +42 melee (1d8+21+1d6 electricity) or composite longbow (+21 Str bonus) +23 ranged (4d6+21/×3) Full Attack: Greatsword +48/+48/+43/+38/+33 melee (6d6+38+2d6 electricity /17-20) or 2 slams +42 melee (1d8+21+1d6 electricity) or composite longbow (+21 Str bonus) +23/+18/+13/+8 ranged (4d6+21/×3) Space/Reach: 20 ft./20 ft. Special Attacks: Spell-like abilities, breath weapons, electric aura (1d6 within 10’) Special Qualities: Limited freedom of movement (see below), cloud sight, immunity to electricity, low-light vision, rock catching, water breathing, sonic resistance 20, cold resistance 10, gas & poison immunity, lightning jump, scent, SR 8+CR (31) Saves: Fort +32, Ref +18, Will +19 (-2 vs neutral) Abilities: Str 53 (+21), Dex 18, Con 34 (+12), Int 18, Wis 22, Cha 19 Skills: Climb +28, Concentration +42, Craft (any one) +13, Diplomacy +6, Intimidate +36, Jump +42, Listen +26, Perform (sing) +12, Sense Motive +12, Spot +40, Swim +22* Feats: Awesome Blow, Cleave, Combat Reflexes (4 AoOs), extend cone (breath weapon), great cleave, Improved Bull Rush, improved critical (greatsword), improved damage cap (breath weapon), improved initiative, improved overrun, Improved Sunder, Iron Will, leadership, lightning reflexes, Power Attack, large and in charge, Weapon focus (greatsword) CR: 23 Alignment: Chaotic evil Spells active (some are redundant): (1) shield of faith (+4 deflection to AC), protection from good (+2 deflection to AC vs good, +2 resistance vs good, no possession, no summoned creatures) (2) Status, eagle’s splendor, (3) magic circle vs. good (10’ r. emanation), prot vs fire (60 pts), (4) air walk, death ward, neutralize poison, spell immunity (magic missile, fireball, ray of enfeeblement, slow), (6) mass bull’s strength, mass bear’s endurance, wind walk, control weather Treasure: colossal mithral (skysilver) shocking greatsword of speed +5 (normally 200k, much much less due to size; 64 lbs.; 290 hp, hardness 25), +5 gargantuan breastplate of command (normally 64k), gargantuan belt of the titans (+6 str, +6 con, does not resize). Jewelry (circlet, rings) worth 70,000 gp. A jotunblood storm giant with thunderchild heritage is approximately 40’ tall and 100,000 lbs, with gray skin and blue hair that crackles constantly with electricity. These giants have a constant electrical glow around them. They wear finely crafted metal armor when prepared for war, and favor large swords and fine jewelry. Combat: Storm giants use weapons and spell-like abilities instead of throwing rocks. Their composite longbows have a range increment of 180 feet. Spell-Like Abilities: 1/day—call lightning (DC 17), chain lightning (DC 20). 2/day—control weather (used once), levitate. 3/day – fog cloud, gaseous form, sound burst. Caster level 20th. The save DCs are Charisma-based. Breath Weapons: The giant can breath either a 100' long line (5' wide), a 50' long line (10' wide), or a 40’ (60’ with feat) cone of lightning once every 1d4 rounds. Every creature caught in the cone must make a reflex save DC 36, or (DC 10 + ½ giant’s racial hit dice + giant’s con modifier) or take 20d6 electricity damage. A successful save halves the damage. Limited Freedom of Movement (Su): Storm giants have a continuous freedom of movement ability as the spell (caster level 20th). The effect can be dispelled, but the storm giant can create it again on its next turn as a free action. This ability does not affect grappling in any way, and is simply used to allow the giant to travel underwater and through solid clouds. This weird condition is definitely NOT because I forgot to use it when the Imperator got grappled, and just ret-conned the ability. Nope. No way, no how. Water Breathing (Ex): Storm giants can breathe underwater indefinitely and can freely use their spell-like abilities while submerged. Skills: A storm giant has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *Storm giants ignore all weight penalties for gear carried when swimming. [/QUOTE]
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