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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Vargo" data-source="post: 2433119" data-attributes="member: 4436"><p>With that many refugees, you're going to have a LOT of problems. Organized (and unorganized) crime is going to move quick and hard to fleece the refus, and any "organized crime" refugees may attempt to supplant the local syndicates as well. Think an all-out war of assassins and thieves in a town already stretched to the breaking point. More unsavory: The refus will also be a good source of unwilling prostitutes for impression into brothels. The refugee families will have few resources to expend looking for missing family members. However, this could lead to a "man on fire" scenario where one family member strikes out on his own, attempting to take down the syndicate that kidnapped his daughter. Maybe a retired top scout for the army, mid-fifties human, Scout 15-16?</p><p></p><p>Food prices will skyrocket without legal controls; with legal controls, there will still be a sizeable black market. One possible legal control, depending on how "popular" the refus are is a ban on the sale of goods to the refugees. This also depends on how much under threat the city is in the immediate future - the rulers may want to reserve food stocks for any coming siege which they may be under the threat of.</p><p></p><p>Jobs. Don't underestimate the devestation all those refugees can wreak on the local economy - combine with the black market food prices for people desperate to work at any price. Locals will find themselves displaced by cheap desparate laborers, who will work under any conditions. Lots of shoddy construction work goes up, and a lot of that work comes back down right away, without any warning. Also, expect lots of riots from the newly unemployed, and the different business interests using this as a way to bypass the local artisan's guilds.</p><p></p><p>Squatters. Some of these people will be looking for a place to stay, and may move into 'abandoned' buildings - the definition of 'abandoned' varies wildly. This is an exceptionally fun thing to throw at your paladins, as they are suddenly struck with the problem of law enforcement (people taking other people's property) versus caring for the needy who have nowhere to go.</p><p></p><p>Just a few thoughts... Also, in the story hour, it looks like the party is having a mindlink conversation with Ioun's Marshall - don't remember her name. The first paragraph could use a very slight amount of tweaking.</p></blockquote><p></p>
[QUOTE="Vargo, post: 2433119, member: 4436"] With that many refugees, you're going to have a LOT of problems. Organized (and unorganized) crime is going to move quick and hard to fleece the refus, and any "organized crime" refugees may attempt to supplant the local syndicates as well. Think an all-out war of assassins and thieves in a town already stretched to the breaking point. More unsavory: The refus will also be a good source of unwilling prostitutes for impression into brothels. The refugee families will have few resources to expend looking for missing family members. However, this could lead to a "man on fire" scenario where one family member strikes out on his own, attempting to take down the syndicate that kidnapped his daughter. Maybe a retired top scout for the army, mid-fifties human, Scout 15-16? Food prices will skyrocket without legal controls; with legal controls, there will still be a sizeable black market. One possible legal control, depending on how "popular" the refus are is a ban on the sale of goods to the refugees. This also depends on how much under threat the city is in the immediate future - the rulers may want to reserve food stocks for any coming siege which they may be under the threat of. Jobs. Don't underestimate the devestation all those refugees can wreak on the local economy - combine with the black market food prices for people desperate to work at any price. Locals will find themselves displaced by cheap desparate laborers, who will work under any conditions. Lots of shoddy construction work goes up, and a lot of that work comes back down right away, without any warning. Also, expect lots of riots from the newly unemployed, and the different business interests using this as a way to bypass the local artisan's guilds. Squatters. Some of these people will be looking for a place to stay, and may move into 'abandoned' buildings - the definition of 'abandoned' varies wildly. This is an exceptionally fun thing to throw at your paladins, as they are suddenly struck with the problem of law enforcement (people taking other people's property) versus caring for the needy who have nowhere to go. Just a few thoughts... Also, in the story hour, it looks like the party is having a mindlink conversation with Ioun's Marshall - don't remember her name. The first paragraph could use a very slight amount of tweaking. [/QUOTE]
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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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