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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Piratecat" data-source="post: 2434057" data-attributes="member: 2"><p>I'll be AFK until Sunday, but before I go. . .</p><p></p><p>1. Corsai is on an arid grassland, with desert to the west, prairies to the east, mountains to the north (the southern end of a north/sound chain) and dry grasslands to the south. The city farms the eastern (and to an certain extent the southern) grasslands, and has huge herds of cattle and sheep. Think Texas, with a slightly more exotic feel. I never really thought of it before, but a river clearly comes south from the mountains and passes through Corsai.</p><p></p><p>2. I can play around with the area within reason.</p><p></p><p>3. No, the 200K refugees won't be staying in Corsai for the most part. I know where they'll end up, though. . . and the trek there is going to make for some entertaining political upheaval as what is effectively an army marches across numerous nations.</p><p></p><p>Some of you might remember the key/plane shift focus that Nolin found back in the vaults of Mrid; it was tied to a legend of a lost dwarven city. Well, they're coming back. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Piratecat, post: 2434057, member: 2"] I'll be AFK until Sunday, but before I go. . . 1. Corsai is on an arid grassland, with desert to the west, prairies to the east, mountains to the north (the southern end of a north/sound chain) and dry grasslands to the south. The city farms the eastern (and to an certain extent the southern) grasslands, and has huge herds of cattle and sheep. Think Texas, with a slightly more exotic feel. I never really thought of it before, but a river clearly comes south from the mountains and passes through Corsai. 2. I can play around with the area within reason. 3. No, the 200K refugees won't be staying in Corsai for the most part. I know where they'll end up, though. . . and the trek there is going to make for some entertaining political upheaval as what is effectively an army marches across numerous nations. Some of you might remember the key/plane shift focus that Nolin found back in the vaults of Mrid; it was tied to a legend of a lost dwarven city. Well, they're coming back. :D [/QUOTE]
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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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