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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Spatzimaus" data-source="post: 2434229" data-attributes="member: 3051"><p>Okay, good. With a river, the water supply isn't as critical of an issue, and with grassland and praries around (even dry ones), there's plenty of room for agriculture to expand if people decide to remain in the area. After all, Nebraska and Kansas were originally referred to as "desert" because of their lack of trees, even though they're great farmland. If you're going for a Texas-ish climate, that's still good enough for this.</p><p></p><p>Of course, if the horde of refugees aren't intending to stay in Corsai, the agricultural side doesn't really matter. All you care about is getting them enough food in the short term, and for that I'd say magic will have to suffice. But then again, the real question is, if they're not intending to stay in Corsai, where do THEY think they'll find food? Only the largest cities would store enough spare food to feed 200k people for even a day or two, let alone how long it'd take them to get to the next city by land. So unless you want them eating everything in sight as they cross the plains, there has to be some way of finding foot in transit. This isn't the sort of area that favors foraging as you go.</p><p></p><p>And if they're not intending to stay, why exactly are they in Corsai in the first place? Is it on the main trade route? Is the river large enough for boats? Was it just the nearest big city? Are they asking for magical assistance (Teleportation Circle, or a Gate to take them to some destination?)</p><p></p><p>If this is the Dwarves returning to the Black Gate, maybe that's the solution: they're just trying to get to a single destination, so they just want to all get to a place where someone can make a <em>Teleportation Circle</em>. For only 1000 gp, a level 20 Wizard could open a 5' gate for 200 minutes. In that much time, they could move a HUGE amount of people and cargo, more than they could ever move overland. (If you assume you could coordinate it to ~3 seconds per person, that's 4000 people per casting.) The other transit spells (Plane Shift, Gate, etc.) can't possibly move this number of people. But to do it, they need a level 20 Wizard who's familiar with their destination... and if their destination is the Black Gate, then Agar's the only one who meets that requirement (luckily he ditched Enchantment instead of Conjuration), although any high-level mage could Scry Splinder if need be. And this assumes he has that spell available (probably not), which means he'll need to find a scroll to learn it from. (Ioun probably has it in his spellbook, actually.)</p><p></p><p>So, what they're REALLY looking for is a place where 200,000 people and their stuff can meet up with Agar, and Corsai's the obvious choice. He'd either have to cast the spell ~50 times, at 1000gp per, or cast it once and <em>Permanency</em> it for 4500 XP. (If I were him, I'd cast it 50 times, and I'm sure the Dwarves wouldn't be happy with a 1-way teleporter that leads straight to their city.) This'd take some time, so while they'd eat up all the extra food in town, the problem would only last as long as how ever many days it takes to cast a 9th-level spell 50 times, and the drain would ease as more and more of them go through.</p><p>Agar can't do it all himself, though. You've mentioned that the DoD range from Velendo (21) to Eve (18), so I'm assuming Agar is 19 or 20. A 20th-level Wizard gets four 9th-level spells per day (plus one for his Divination specialty, which doesn't apply here, plus one Summoning, which doesn't apply), and Agar's INT was 24 at 17th level according to his character sheet. But his PrCs cost him a level of spellcasting, so he's only capable of 2-3 of these per day. So, maybe other high-level mages will have to be brought in to make it go faster. (Obvious method: Agar makes a circle, the other mages go through first, study the area, they teleport themselves back, and now they can make their own circles.) In the end, even with a dozen mages it'd probably take 2 or 3 days to move everyone, especially if they're bringing lots of cargo along.</p><p></p><p>Incidentally, how are 200,000 Dwarves getting TO this plane? They can't all Plane Shift. And if they're actually coming in a steady stream, instead of all at once, it makes the spellcasting side easier. If <10k arrive per day, Agar could handle the load all by himself.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 2434229, member: 3051"] Okay, good. With a river, the water supply isn't as critical of an issue, and with grassland and praries around (even dry ones), there's plenty of room for agriculture to expand if people decide to remain in the area. After all, Nebraska and Kansas were originally referred to as "desert" because of their lack of trees, even though they're great farmland. If you're going for a Texas-ish climate, that's still good enough for this. Of course, if the horde of refugees aren't intending to stay in Corsai, the agricultural side doesn't really matter. All you care about is getting them enough food in the short term, and for that I'd say magic will have to suffice. But then again, the real question is, if they're not intending to stay in Corsai, where do THEY think they'll find food? Only the largest cities would store enough spare food to feed 200k people for even a day or two, let alone how long it'd take them to get to the next city by land. So unless you want them eating everything in sight as they cross the plains, there has to be some way of finding foot in transit. This isn't the sort of area that favors foraging as you go. And if they're not intending to stay, why exactly are they in Corsai in the first place? Is it on the main trade route? Is the river large enough for boats? Was it just the nearest big city? Are they asking for magical assistance (Teleportation Circle, or a Gate to take them to some destination?) If this is the Dwarves returning to the Black Gate, maybe that's the solution: they're just trying to get to a single destination, so they just want to all get to a place where someone can make a [i]Teleportation Circle[/i]. For only 1000 gp, a level 20 Wizard could open a 5' gate for 200 minutes. In that much time, they could move a HUGE amount of people and cargo, more than they could ever move overland. (If you assume you could coordinate it to ~3 seconds per person, that's 4000 people per casting.) The other transit spells (Plane Shift, Gate, etc.) can't possibly move this number of people. But to do it, they need a level 20 Wizard who's familiar with their destination... and if their destination is the Black Gate, then Agar's the only one who meets that requirement (luckily he ditched Enchantment instead of Conjuration), although any high-level mage could Scry Splinder if need be. And this assumes he has that spell available (probably not), which means he'll need to find a scroll to learn it from. (Ioun probably has it in his spellbook, actually.) So, what they're REALLY looking for is a place where 200,000 people and their stuff can meet up with Agar, and Corsai's the obvious choice. He'd either have to cast the spell ~50 times, at 1000gp per, or cast it once and [i]Permanency[/i] it for 4500 XP. (If I were him, I'd cast it 50 times, and I'm sure the Dwarves wouldn't be happy with a 1-way teleporter that leads straight to their city.) This'd take some time, so while they'd eat up all the extra food in town, the problem would only last as long as how ever many days it takes to cast a 9th-level spell 50 times, and the drain would ease as more and more of them go through. Agar can't do it all himself, though. You've mentioned that the DoD range from Velendo (21) to Eve (18), so I'm assuming Agar is 19 or 20. A 20th-level Wizard gets four 9th-level spells per day (plus one for his Divination specialty, which doesn't apply here, plus one Summoning, which doesn't apply), and Agar's INT was 24 at 17th level according to his character sheet. But his PrCs cost him a level of spellcasting, so he's only capable of 2-3 of these per day. So, maybe other high-level mages will have to be brought in to make it go faster. (Obvious method: Agar makes a circle, the other mages go through first, study the area, they teleport themselves back, and now they can make their own circles.) In the end, even with a dozen mages it'd probably take 2 or 3 days to move everyone, especially if they're bringing lots of cargo along. Incidentally, how are 200,000 Dwarves getting TO this plane? They can't all Plane Shift. And if they're actually coming in a steady stream, instead of all at once, it makes the spellcasting side easier. If <10k arrive per day, Agar could handle the load all by himself. [/QUOTE]
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