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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Spatzimaus" data-source="post: 2434518" data-attributes="member: 3051"><p>I can't think of anything that could do it, offhand. Part of the problem is simple: if it were possible to summon something that could cast 9th-level spells with a single 9th-level spell, there'd be a huge balance problem. So, I'm pretty confident nothing on the list can do it. Also, a prepared caster brought in wouldn't have that spell memorized. And what Sorcerer takes <em>Teleport Circle</em>? So, that leaves spell-like abilities, and none of the ones on the Summon lists have that spell; a few have teleportation (usually self-only) or <em>Plane Shift</em>, but that defeats the purpose of casting the spell in the first place.</p><p></p><p>Finally, <em>Summon Monster</em> spells only last 1 round per level, and <em>Teleport Circle</em> takes 10 minutes to cast. At caster level 18 or 19, Agar's still at just under 2 minutes. Without a Feat that extends the summon duration, this wouldn't be long enough to cast the spell. Agar has Extend Spell and Persistent Spell, but these would take extra levels, so you'd need a Summon Monster 1-5 that somehow can cast a 9th-level spell. You could use a <em>Gate</em> to bring in a creature (assuming you can find one that knows the spell), but that costs 1000 XP per use AND a task that takes longer than 1round/level requires extra payment.</p><p></p><p>Piratecat: </p><p>EVIL!!! Heh, I love it. Of course, referring to them as "refugees" seems awfully misleading; they're not really running from anything, are they? And they're definitely not poor and helpless people needing protection.</p><p></p><p>But it still begs the question of what they thought they were going to eat when they chose to start this migration, which they KNEW wouldn't be very fast. Presumably they've brought along some food with them. In fact, I'd expect this to be like an old wagon train; they fit everything they own into large covered wagons, and laager up every night to eat, socialize, etc. If they're as armed and paranoid as you're implying, in fact, I'd assume this'd be the way they'd PREFER to do it, avoiding most cities wherever possible. Maybe they just send a small detachment to negotiate for food from each town they come near. (In fact, if any of them have magical ability, they might send teams all over the planet to buy food.) Of course, what a dwarven wagon train would look like, especially considering the kind of pack beasts you'd find on that plane, is something to think about.</p><p></p><p>But again, how did 200,000 dwarves get from the Elemental Plane of Earth to Spira in the first place? If they had any control over it, why didn't they get deposited a bit closer to their destination? Is it just that the dwarves that went to find them left from Corsai? And is there a reason they're all coming through at once?</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 2434518, member: 3051"] I can't think of anything that could do it, offhand. Part of the problem is simple: if it were possible to summon something that could cast 9th-level spells with a single 9th-level spell, there'd be a huge balance problem. So, I'm pretty confident nothing on the list can do it. Also, a prepared caster brought in wouldn't have that spell memorized. And what Sorcerer takes [i]Teleport Circle[/i]? So, that leaves spell-like abilities, and none of the ones on the Summon lists have that spell; a few have teleportation (usually self-only) or [i]Plane Shift[/i], but that defeats the purpose of casting the spell in the first place. Finally, [i]Summon Monster[/i] spells only last 1 round per level, and [i]Teleport Circle[/i] takes 10 minutes to cast. At caster level 18 or 19, Agar's still at just under 2 minutes. Without a Feat that extends the summon duration, this wouldn't be long enough to cast the spell. Agar has Extend Spell and Persistent Spell, but these would take extra levels, so you'd need a Summon Monster 1-5 that somehow can cast a 9th-level spell. You could use a [i]Gate[/i] to bring in a creature (assuming you can find one that knows the spell), but that costs 1000 XP per use AND a task that takes longer than 1round/level requires extra payment. Piratecat: EVIL!!! Heh, I love it. Of course, referring to them as "refugees" seems awfully misleading; they're not really running from anything, are they? And they're definitely not poor and helpless people needing protection. But it still begs the question of what they thought they were going to eat when they chose to start this migration, which they KNEW wouldn't be very fast. Presumably they've brought along some food with them. In fact, I'd expect this to be like an old wagon train; they fit everything they own into large covered wagons, and laager up every night to eat, socialize, etc. If they're as armed and paranoid as you're implying, in fact, I'd assume this'd be the way they'd PREFER to do it, avoiding most cities wherever possible. Maybe they just send a small detachment to negotiate for food from each town they come near. (In fact, if any of them have magical ability, they might send teams all over the planet to buy food.) Of course, what a dwarven wagon train would look like, especially considering the kind of pack beasts you'd find on that plane, is something to think about. But again, how did 200,000 dwarves get from the Elemental Plane of Earth to Spira in the first place? If they had any control over it, why didn't they get deposited a bit closer to their destination? Is it just that the dwarves that went to find them left from Corsai? And is there a reason they're all coming through at once? [/QUOTE]
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