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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Kaodi" data-source="post: 2448743" data-attributes="member: 1231"><p><strong>Corsai Is By The Desert, And Those Dwarves Are Awfully Thirsty</strong></p><p></p><p>Drought, Advanced Great Wyrm Blue Dragon</p><p>Gargantuan Dragon (Earth)</p><p>Hit Dice: 41d12+410 (702 hp) </p><p>Initiative: +0 </p><p>Speed: 40 ft, burrow 20ft, fly 200ft (clumsy) </p><p>Armor Class: 44 (-4 size, +38 natural), touch 6, flat-footed 44 </p><p>Base Attack/Grapple: +41/+68 </p><p>Attack: Bite +52 melee (4d6+15)</p><p>Full Attack: Bite +52 melee (4d6+15) plus 2 Claws +47 melee (2d8+7) plus 2 Wings +47 melee(2d6+7) plus Tail Slap +47 melee (2d8+22) </p><p>Space/Reach: 20 ft/15 ft (20ft with bite) </p><p>Special Attacks: Crush (4d6+22), Tail Sweep (2d6+22), Breath Weapon 24d8 (DC 42), FrightfulPresence (DC 39)</p><p>Special Qualities: Dragon Traits, Spells, Spell-like Abilities, DR 20/Magic, DR 3/-, Immunity </p><p> to Sleep and Paralysis, Immunity to Electricity, SR 33, Blindsense, Keen</p><p> Senses, Fast Healing 3, Acid and Sonic Resistance 10, Sound Imitation</p><p>Saves: Fort +32, Ref +22, Will +29 </p><p>Abilities: Str 41, Dex 10, Con 31, Int 22, Wis 18, Cha 24</p><p>Skills: Listen +48, Search +50, Spot +48, Bluff +51, Hide +32, Spellcraft +50, Concentration +54, Diplmoacy +51, Escape Artist +44, Intimidate +51, Sense Motive +48, Use Magic Device +51</p><p>Feats: Still Spell, Silent Spell, Flyby Attack, Snatch, Hover, Wingover, Ability Focus (Breath</p><p> Weapon), Ability Focus (Frightful Presence), Enlarge Spell. Epic Feats: Damage Reduction, Fast Healing, Improved Spell Resistance, Energy Resistance (Acid 10), Energy Resistance (Sonic 10)</p><p>Environment: Temperate Deserts </p><p>Organization: Solitary </p><p>Challenge Rating: 27 </p><p>Alignment: Lawful Evil </p><p></p><p>Spell-like Abilities: 3/day - Create/Destroy Water, Ventriloquism; 1/day - Hallucinatory</p><p> Terrain, Veil, Mirage Arcana</p><p></p><p>Spells - Sorcerer 17 (6/8/8/8/7/7/7/7/4, save DC 17 + Spell Level)</p><p>0 - Create Water, Cure Minor Wounds, Detect Magic, Light, Mending, Mage Hand, Arcane Mark,Prestidigitation, Open/Close</p><p>1 - Magic Missile, Mage Armour, Shield of Faith, Divine Favour, Disguise Self</p><p>2 - Eagles Splendor, Cats Grace, Bears Endurance, Detect Thoughts, Touch of Idiocy</p><p>3 - Dispel Magic, Bestow Curse, Displacement, Haste</p><p>4 - Death Ward, Freedom of Movement, Scrying, Polymorph</p><p>5 - Flame Strike, Wall of Stone, Telekinesis, Cloud Kill</p><p>6 - Heal, Greater Dispel Magic, Word of Recall</p><p>7 - Control Weather, Limited Wish, Greater Arcane Sight</p><p>8 - Mind Blank, Horrid Wilting</p><p></p><p>Liberal use of the ability to destroy (and create) water is probably a great way to bring peoples in the desert under your control... Or to make it harder to find water for 200,000 thirsty dwarves...</p></blockquote><p></p>
[QUOTE="Kaodi, post: 2448743, member: 1231"] [b]Corsai Is By The Desert, And Those Dwarves Are Awfully Thirsty[/b] Drought, Advanced Great Wyrm Blue Dragon Gargantuan Dragon (Earth) Hit Dice: 41d12+410 (702 hp) Initiative: +0 Speed: 40 ft, burrow 20ft, fly 200ft (clumsy) Armor Class: 44 (-4 size, +38 natural), touch 6, flat-footed 44 Base Attack/Grapple: +41/+68 Attack: Bite +52 melee (4d6+15) Full Attack: Bite +52 melee (4d6+15) plus 2 Claws +47 melee (2d8+7) plus 2 Wings +47 melee(2d6+7) plus Tail Slap +47 melee (2d8+22) Space/Reach: 20 ft/15 ft (20ft with bite) Special Attacks: Crush (4d6+22), Tail Sweep (2d6+22), Breath Weapon 24d8 (DC 42), FrightfulPresence (DC 39) Special Qualities: Dragon Traits, Spells, Spell-like Abilities, DR 20/Magic, DR 3/-, Immunity to Sleep and Paralysis, Immunity to Electricity, SR 33, Blindsense, Keen Senses, Fast Healing 3, Acid and Sonic Resistance 10, Sound Imitation Saves: Fort +32, Ref +22, Will +29 Abilities: Str 41, Dex 10, Con 31, Int 22, Wis 18, Cha 24 Skills: Listen +48, Search +50, Spot +48, Bluff +51, Hide +32, Spellcraft +50, Concentration +54, Diplmoacy +51, Escape Artist +44, Intimidate +51, Sense Motive +48, Use Magic Device +51 Feats: Still Spell, Silent Spell, Flyby Attack, Snatch, Hover, Wingover, Ability Focus (Breath Weapon), Ability Focus (Frightful Presence), Enlarge Spell. Epic Feats: Damage Reduction, Fast Healing, Improved Spell Resistance, Energy Resistance (Acid 10), Energy Resistance (Sonic 10) Environment: Temperate Deserts Organization: Solitary Challenge Rating: 27 Alignment: Lawful Evil Spell-like Abilities: 3/day - Create/Destroy Water, Ventriloquism; 1/day - Hallucinatory Terrain, Veil, Mirage Arcana Spells - Sorcerer 17 (6/8/8/8/7/7/7/7/4, save DC 17 + Spell Level) 0 - Create Water, Cure Minor Wounds, Detect Magic, Light, Mending, Mage Hand, Arcane Mark,Prestidigitation, Open/Close 1 - Magic Missile, Mage Armour, Shield of Faith, Divine Favour, Disguise Self 2 - Eagles Splendor, Cats Grace, Bears Endurance, Detect Thoughts, Touch of Idiocy 3 - Dispel Magic, Bestow Curse, Displacement, Haste 4 - Death Ward, Freedom of Movement, Scrying, Polymorph 5 - Flame Strike, Wall of Stone, Telekinesis, Cloud Kill 6 - Heal, Greater Dispel Magic, Word of Recall 7 - Control Weather, Limited Wish, Greater Arcane Sight 8 - Mind Blank, Horrid Wilting Liberal use of the ability to destroy (and create) water is probably a great way to bring peoples in the desert under your control... Or to make it harder to find water for 200,000 thirsty dwarves... [/QUOTE]
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