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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Piratecat" data-source="post: 2450891" data-attributes="member: 2"><p>Heh, says you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Not if I can help it! Some problems will be inevitable, especially since there are food shortages related to crappy weather. Corsai won't be pleased when the dwarves decimate the city's herds, for instance.</p><p></p><p>The logistics for moving a large group of people are immense, and they're in a foreign land where they don't speak the language, and they're their own army (and will be considered such by any country they move through.) Would do clannish people do in this situation? Become more clannish and insular. Anyone who can pull them out of this and win their loyalty will reap huge rewards. It's up to the PCs whether it's Corsai or Ioun.</p><p></p><p>Spatz, great logistical analysis, and fantastic NPCs from several people. Thank you to everyone; this is helping more than you know.</p><p></p><p>I've decided on a common theme that solves several of my problems.</p><p></p><p>Problem 1: Why don't the gods come down and solve the problem of the worms?</p><p>Problem 2: How can the worms cause such damage when they breed?</p><p></p><p>Answer: when the gods remade the world, they made it alive. Not alive, but ALIVE - a living entity in and of itself, although never sentient per se*. They can no longer set foot on her without causing severe damage. It was the first heroes who trapped the worms, not the gods themselves (I may have some sort of a flashback to this). When the worms breed, they'll kill the world. Because the Gods can't sense worm-stuff (no particular reason for this, it's always been a precedent) they won't necessarily know until its too late.</p><p></p><p>* Only one person knows this, Kaolot Prisk. He's an insane street preacher in a large city on another continent, a guy who carries a "the world is ending" plaque and babbles about how she is dying. No one believes him.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 2450891, member: 2"] Heh, says you. :) Not if I can help it! Some problems will be inevitable, especially since there are food shortages related to crappy weather. Corsai won't be pleased when the dwarves decimate the city's herds, for instance. The logistics for moving a large group of people are immense, and they're in a foreign land where they don't speak the language, and they're their own army (and will be considered such by any country they move through.) Would do clannish people do in this situation? Become more clannish and insular. Anyone who can pull them out of this and win their loyalty will reap huge rewards. It's up to the PCs whether it's Corsai or Ioun. Spatz, great logistical analysis, and fantastic NPCs from several people. Thank you to everyone; this is helping more than you know. I've decided on a common theme that solves several of my problems. Problem 1: Why don't the gods come down and solve the problem of the worms? Problem 2: How can the worms cause such damage when they breed? Answer: when the gods remade the world, they made it alive. Not alive, but ALIVE - a living entity in and of itself, although never sentient per se*. They can no longer set foot on her without causing severe damage. It was the first heroes who trapped the worms, not the gods themselves (I may have some sort of a flashback to this). When the worms breed, they'll kill the world. Because the Gods can't sense worm-stuff (no particular reason for this, it's always been a precedent) they won't necessarily know until its too late. * Only one person knows this, Kaolot Prisk. He's an insane street preacher in a large city on another continent, a guy who carries a "the world is ending" plaque and babbles about how she is dying. No one believes him. [/QUOTE]
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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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