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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Karrde723" data-source="post: 2545626" data-attributes="member: 35837"><p><strong>Some ideas</strong></p><p></p><p>I haven't read all of the ideas here but here are a few.</p><p></p><p>1. If I remember correctly, there was a room in Kodali's Retreat that looked out over worlds/planes that were being destroyed. Well what if the current world that was dying had information or powerful people on it that had actually witnessed the worms destruction/imprisonment. This'll make the PCs race against time to get to the plane, get the information, and get off before the whole world is destroyed. And with a plethora of monsters and desperate inhabitants trying to escape the world's destruction, it should make for an interesting adventure.</p><p></p><p>2. It wasn't two worms that escaped, it was three. The first two were sealed away by the valient heroes of old (Defenders of Spira?). All but one of the heroes died in the binding of the worms but then the third worm surfaced. Following an epic struggle, the sole surviving hero (a wizard, the first maybe?) uses his magic to bind the worm in his spellbook, but also bound himself in the process. So the PCs find it through any number of quests that have already been mentioned here and they have a first hand account of fighing the worms. Of course if you really want to be rat bastardy, you could have the trapped worm pretend to be the hero and trick the PCs into freeing him from the book. Or you could just have the hero try to convince the heroes not to try to stop the worms, recounting the gory, soul-crushing deaths of his fellow heroes in their fight against the worms, creating the threat of this being the FINAL adventure of the Defenders of Daybreak. This could also give the PCs an insight into what the worms might be planning, especially if they speak to the trapped worm, and thus lead into PCat's plan for what the worms are really doing. (It could also be a chance to give Agar an artifact of his very own.)</p><p></p><p>3. Maybe the worms CAN'T be destroyed, not even by the gods. Maybe two worms will always exist to eventually bring about the end of the world. The only thing the PCs can do is delay the worms by reimprisoning them. This is only for two of the worms though, so if the worms are breeding then they lose thier invulnerability until all but two of their kind are slain. This way, the worms can still be beaten by the PCs in combat, but there's still a plausible reason why they have such reputations as tough SOBs (cause they are when there're only two of 'em).</p><p></p><p>Anyways those are just a few of the ideas I can think of right now (hopefully at least one of them is new).</p><p></p><p>Karrde</p><p></p><p>Oh and I just wanted to say fantastic storyhour PCat, it's one of the best fantasy stories I've read in years (including many books). I only found this Story Hour last week and I've already read everything since the pirate ambush back in Eversink.</p></blockquote><p></p>
[QUOTE="Karrde723, post: 2545626, member: 35837"] [b]Some ideas[/b] I haven't read all of the ideas here but here are a few. 1. If I remember correctly, there was a room in Kodali's Retreat that looked out over worlds/planes that were being destroyed. Well what if the current world that was dying had information or powerful people on it that had actually witnessed the worms destruction/imprisonment. This'll make the PCs race against time to get to the plane, get the information, and get off before the whole world is destroyed. And with a plethora of monsters and desperate inhabitants trying to escape the world's destruction, it should make for an interesting adventure. 2. It wasn't two worms that escaped, it was three. The first two were sealed away by the valient heroes of old (Defenders of Spira?). All but one of the heroes died in the binding of the worms but then the third worm surfaced. Following an epic struggle, the sole surviving hero (a wizard, the first maybe?) uses his magic to bind the worm in his spellbook, but also bound himself in the process. So the PCs find it through any number of quests that have already been mentioned here and they have a first hand account of fighing the worms. Of course if you really want to be rat bastardy, you could have the trapped worm pretend to be the hero and trick the PCs into freeing him from the book. Or you could just have the hero try to convince the heroes not to try to stop the worms, recounting the gory, soul-crushing deaths of his fellow heroes in their fight against the worms, creating the threat of this being the FINAL adventure of the Defenders of Daybreak. This could also give the PCs an insight into what the worms might be planning, especially if they speak to the trapped worm, and thus lead into PCat's plan for what the worms are really doing. (It could also be a chance to give Agar an artifact of his very own.) 3. Maybe the worms CAN'T be destroyed, not even by the gods. Maybe two worms will always exist to eventually bring about the end of the world. The only thing the PCs can do is delay the worms by reimprisoning them. This is only for two of the worms though, so if the worms are breeding then they lose thier invulnerability until all but two of their kind are slain. This way, the worms can still be beaten by the PCs in combat, but there's still a plausible reason why they have such reputations as tough SOBs (cause they are when there're only two of 'em). Anyways those are just a few of the ideas I can think of right now (hopefully at least one of them is new). Karrde Oh and I just wanted to say fantastic storyhour PCat, it's one of the best fantasy stories I've read in years (including many books). I only found this Story Hour last week and I've already read everything since the pirate ambush back in Eversink. [/QUOTE]
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