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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Spatzimaus" data-source="post: 2875341" data-attributes="member: 3051"><p>Hmm, sounds like you've read those books too, then. Not QUITE the same plot (their war was necromancers versus the good guys, and the elves were among the races who ran to the uninhabited continent), but pretty close. And in your case, I really like the idea that the Elves mainly remained behind as the "winners" of the war; it definitely gives a good reason why there isn't much commerce between continents, too much bad blood, and it doesn't automatically imply they were evil or anything.</p><p></p><p>How long ago was this war supposed to have taken place? Clearly, SOME races must have existed on Abbathia before the humans arrived (like all those races in the Underdark...), so were the Humans the only refugees from that war? For instance, while the Elves might have been centered on Shelantry, maybe the Dwarves were native to Abbathia (especially considering how they're tied to the Underdark, i.e. Mrid and such). Hmm... outside of those Orthyss-worshipping Gnomes in the recent story hour posts, have there been many Gnomes in your campaign?</p><p></p><p>This'd especially work if you say that Shelantry had two large countries; say, for instance, you had the Elf-dominated theocracy, and one (or more) Human-dominated feudal societies. Seeing that the Humans are slowly dominating everything through sheer population, the theocracy starts a war/inquisition/purification... and wins, uniting the entire continent into one giant, intolerant power. So, all in one shot you've got a ton of exiles: most inhabitants of the losing country, chaotic Elves who don't fit into the ultralawful mold (say, if the theocracy is run by gray elves and the exiles are descended from wood elves?) and any random others who won't submit to the church. It's a massive exodus, sure, but not only would the losing country bring along plenty of resources/tools/etc., but the winning side might have even been willing to help the undesirables leave.</p><p></p><p>QUESTION: Have the players ever heard about Shelantry, or this exodus? Is there room to stick a few extra flavor things into the world, like how a ship arrives every year or so, carrying more "undesirable" children? The irony of this is that the divinations aren't necessarily wrong; a civilization where everyone is in exactly the best job for them might be an extremely efficient one, and so even with a lower population they couldn't be invaded today.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 2875341, member: 3051"] Hmm, sounds like you've read those books too, then. Not QUITE the same plot (their war was necromancers versus the good guys, and the elves were among the races who ran to the uninhabited continent), but pretty close. And in your case, I really like the idea that the Elves mainly remained behind as the "winners" of the war; it definitely gives a good reason why there isn't much commerce between continents, too much bad blood, and it doesn't automatically imply they were evil or anything. How long ago was this war supposed to have taken place? Clearly, SOME races must have existed on Abbathia before the humans arrived (like all those races in the Underdark...), so were the Humans the only refugees from that war? For instance, while the Elves might have been centered on Shelantry, maybe the Dwarves were native to Abbathia (especially considering how they're tied to the Underdark, i.e. Mrid and such). Hmm... outside of those Orthyss-worshipping Gnomes in the recent story hour posts, have there been many Gnomes in your campaign? This'd especially work if you say that Shelantry had two large countries; say, for instance, you had the Elf-dominated theocracy, and one (or more) Human-dominated feudal societies. Seeing that the Humans are slowly dominating everything through sheer population, the theocracy starts a war/inquisition/purification... and wins, uniting the entire continent into one giant, intolerant power. So, all in one shot you've got a ton of exiles: most inhabitants of the losing country, chaotic Elves who don't fit into the ultralawful mold (say, if the theocracy is run by gray elves and the exiles are descended from wood elves?) and any random others who won't submit to the church. It's a massive exodus, sure, but not only would the losing country bring along plenty of resources/tools/etc., but the winning side might have even been willing to help the undesirables leave. QUESTION: Have the players ever heard about Shelantry, or this exodus? Is there room to stick a few extra flavor things into the world, like how a ship arrives every year or so, carrying more "undesirable" children? The irony of this is that the divinations aren't necessarily wrong; a civilization where everyone is in exactly the best job for them might be an extremely efficient one, and so even with a lower population they couldn't be invaded today. [/QUOTE]
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