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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Capellan" data-source="post: 333266" data-attributes="member: 6294"><p>*yoink* <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Actually, I think that could work *really* nicely as a visual ... instead of the usual appearance of the spell the Shadow's version could be for it to <em>s-t-r-e-t-c-h</em> out to the PCs, mimicking a real life shadow. Same game impact, much greater "ooga booga" spooky effect.</p><p></p><p>Even if you didn't allow the spell effect to raise further shadows (which, of course, it shouldn't), I'm guessing it would scare the pants off a few players!</p><p></p><p>And if PC is looking for ideas for non-Ghoul enemies for the Defenders to fight, may I suggest:</p><p></p><p>Solnir Darkmantle</p><p>Ranger / Necromancer / Palemaster (insert levels to taste)</p><p></p><p>As a youth, Solnir a Ranger (enemy: Aberrations) who was captured and enslaved by Mind Flayers. After a number of years of slavery (feel free to make this a <em>really</em> long time if you make Solnir non-human) chance circumstances lead to his escape ... possibly it was even a True Ghoul attack.</p><p></p><p>Swearing vengeance on the Mindflayers, and realising that Undead were immune to the Illithid's major powers, Solnir became a Necromancer (Barred: Enchantment ... too similar to the powers the Mindflayers used on him), and subsequently a Pale Master.</p><p></p><p>His motivation for assisting the Ghouls may be to protect a particular settlement (per the offer the Defenders were given) or simply because they are helping him kill Mindflayers.</p><p></p><p>One of the nice aspects of this is that Solnir can get away with being N or CN in alignment quite easily, if you want to push the Defenders into something of a moral dilemma.</p><p></p><p>Feats: Solnir should have Iron Will, Spell Penetration and Greater Spell Penetration as feats, to reflect his Illithid-hunting preferences.</p><p></p><p>As people may have guessed, I have plans to use Solnir as a foil for my own players at some point. My draft has him at Ranger 1 / Necromancer 5 / Pale Master 6, which is nowhere near enough to challenge the Defenders, but if pushed up a bit and given support, he could prove a nasty surprise.</p></blockquote><p></p>
[QUOTE="Capellan, post: 333266, member: 6294"] *yoink* :) Actually, I think that could work *really* nicely as a visual ... instead of the usual appearance of the spell the Shadow's version could be for it to [I]s-t-r-e-t-c-h[/I] out to the PCs, mimicking a real life shadow. Same game impact, much greater "ooga booga" spooky effect. Even if you didn't allow the spell effect to raise further shadows (which, of course, it shouldn't), I'm guessing it would scare the pants off a few players! And if PC is looking for ideas for non-Ghoul enemies for the Defenders to fight, may I suggest: Solnir Darkmantle Ranger / Necromancer / Palemaster (insert levels to taste) As a youth, Solnir a Ranger (enemy: Aberrations) who was captured and enslaved by Mind Flayers. After a number of years of slavery (feel free to make this a [I]really[/I] long time if you make Solnir non-human) chance circumstances lead to his escape ... possibly it was even a True Ghoul attack. Swearing vengeance on the Mindflayers, and realising that Undead were immune to the Illithid's major powers, Solnir became a Necromancer (Barred: Enchantment ... too similar to the powers the Mindflayers used on him), and subsequently a Pale Master. His motivation for assisting the Ghouls may be to protect a particular settlement (per the offer the Defenders were given) or simply because they are helping him kill Mindflayers. One of the nice aspects of this is that Solnir can get away with being N or CN in alignment quite easily, if you want to push the Defenders into something of a moral dilemma. Feats: Solnir should have Iron Will, Spell Penetration and Greater Spell Penetration as feats, to reflect his Illithid-hunting preferences. As people may have guessed, I have plans to use Solnir as a foil for my own players at some point. My draft has him at Ranger 1 / Necromancer 5 / Pale Master 6, which is nowhere near enough to challenge the Defenders, but if pushed up a bit and given support, he could prove a nasty surprise. [/QUOTE]
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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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