Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Piratecat" data-source="post: 347295" data-attributes="member: 2"><p>And here they are <strong>with</strong> all buffing spells active.</p><p></p><p>---------------------------------------------------------------------------------</p><p></p><p><strong>Sluuth</strong> Fiendish Advanced Black Pudding (with buffing spells)</p><p> Gargantuan Ooze</p><p>Hit Dice: 24d10+174 (426 hp)</p><p>Initiative: +0 (Dex)</p><p>Speed: 40 ft., climb 30 ft., <em>air walk</em> 40 ft., <em>fly</em> 90 ft.; <em>freedom of movement</em></p><p>AC: 50% miss chance, AC 15 (-4 size, +0 Dex, +4 armor, +5 deflection)</p><p>Attacks: Slam +24 melee</p><p>Damage: Slam 2d8+17 and 3d6 acid</p><p>Face/Reach: 15 ft. by 35 ft./15 ft.</p><p>Special Attacks: Improved grab, acid, constrict (2d8+17 and 3d6 acid), smite good, transmit disease (cackle fever) </p><p>Special Qualities: DR 10/+3, SR 24,<em> improved invisible</em>, retributive strength damage, cold/fire DR 20,</p><p> <em>spell immunity</em> (see below), Blindsight 60’, split, ooze, <em>nondetection</em>, 50% miss chance, </p><p>Saves: Fort +19, Ref +13, Will +8 (+4 resistance already added in)</p><p>Abilities: Str 40, Dex 10, Con 33, Int --, Wis 1, Cha 1</p><p>Skills: Jump +45</p><p>Organization: Solitary</p><p>Challenge Rating: 16</p><p>Treasure: None</p><p>Alignment: Neutral Evil</p><p></p><p><strong>Retributive strength damage:</strong> if a good creature succeeds at a melee attack against an unholy aura-warded creature, the offending attacker takes 1d6 points of temporary Strength damage (DC 23 Fortitude save negates).</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, the black pudding must hit with its slam attack. If it gets a hold, it can constrict. Opposed grapple check: 1d20+44</p><p></p><p><strong>Acid (Ex):</strong> The pudding secretes a digestive acid that dissolves organic material and metal quickly. Any melee hit deals acid damage. The pudding’s acidic touch deals 30 points of damage per round to wood or metal objects. The opponent’s armor and clothing dissolve and become useless immediately unless they succeed at Reflex saves (DC 28). The acid can dissolve stone, dealing 20 points of damage per round of contact. A metal or wooden weapon that strikes a black pudding also takes acid damage unless it succeeds at a Reflex save (DC 28). As always, objects take half damage from objects.</p><p></p><p><strong>Constrict (Ex):</strong> A black pudding deals automatic slam and acid damage with a successful grapple check. The opponent’s clothing and armor suffer a -4 penalty to Reflex saves against the acid.</p><p></p><p><strong>Split (Ex):</strong> Weapons deal no damage to a black pudding. Instead the creature splits into two identical puddings, each with half the original’s hit points (round down). A pudding with only 1 hit point cannot be further split. Splitting consumes a move-equivalent action.</p><p></p><p><strong>Smite Good (Su):</strong> Once per day the creature can make a normal attack to deal additional damage equal to its HD total (maximum of +20) against a good foe.</p><p></p><p><strong>Ooze:</strong> Immune to mind-influencing effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits. Can not be flanked.</p><p></p><p><strong>Buffing spells:</strong> </p><p>(1) <span style="color: green">endure elements, prot vs good, sanctuary</span>,<span style="color: yellow"> shield of faith (18 minutes); jump, mage armor, </span></p><p>(2) <span style="color: yellow">empowered x2 bull’s strength (+8), </span> <span style="color: red">darkness, </span> <span style="color: yellow"> empowered x2 endurance (+10), </span> <span style="color: green"> resist elements, </span> <span style="color: red">silence; </span> <span style="color: green"> blur (20% miss chance), </span> <span style="color: yellow">cat’s grace, </span> <span style="color: red"> magic mouth, </span> <span style="color: green">protection from arrows (DR 10/+4 for 170 minutes) </span></p><p>(3) <span style="color: red">Deeper darkness, </span> <span style="color: yellow">prayer (luck – 18 rounds), </span> <span style="color: red">protection vs elements (fire, sonic, cold; 216 points protected); </span> <span style="color: yellow">displacement (17 rounds), fly (17 hours), </span> <span style="color: red">haste, nondetection (DC 28 level check; 17 hours) </span></p><p>(4) <span style="color: yellow">Air walk (1700 rounds), </span> <span style="color: red">freedom of movement (1700 rounds), spell immunity (1700 rounds – searing light, magic missile, fireball, ice storm); </span> <span style="color: yellow">improved invisibility (170 rounds); </span></p><p>(8) <span style="color: yellow">Unholy aura (18 rounds) </span></p><p></p><p>Yellow spells are reflected in the stats. Green spells are backup. Red spells are NOT reflected in the stats, but are active and important nonetheless.</p><p></p><p>1. Pulsates with magic in the silent darkness. Victims are silently drawn inside where they can’t be seen. Smells like brimstone and alchemy.</p><p>2. Darkness dispelled? The thing drips smoking acid across the floor. Still invisible and silent, victims can’t be heard as the acid dissolves them.</p><p>3. Visible? It is pulsing blackish red, and imprints of ghouls keeps pressing out of ooze. </p><p></p><p>The big advantage here is surprise and fear; no one will know what it is, although it can dissolve and devour.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 347295, member: 2"] And here they are [b]with[/b] all buffing spells active. --------------------------------------------------------------------------------- [b]Sluuth[/b] Fiendish Advanced Black Pudding (with buffing spells) Gargantuan Ooze Hit Dice: 24d10+174 (426 hp) Initiative: +0 (Dex) Speed: 40 ft., climb 30 ft., [i]air walk[/i] 40 ft., [i]fly[/i] 90 ft.; [i]freedom of movement[/i] AC: 50% miss chance, AC 15 (-4 size, +0 Dex, +4 armor, +5 deflection) Attacks: Slam +24 melee Damage: Slam 2d8+17 and 3d6 acid Face/Reach: 15 ft. by 35 ft./15 ft. Special Attacks: Improved grab, acid, constrict (2d8+17 and 3d6 acid), smite good, transmit disease (cackle fever) Special Qualities: DR 10/+3, SR 24,[i] improved invisible[/i], retributive strength damage, cold/fire DR 20, [i]spell immunity[/i] (see below), Blindsight 60’, split, ooze, [i]nondetection[/i], 50% miss chance, Saves: Fort +19, Ref +13, Will +8 (+4 resistance already added in) Abilities: Str 40, Dex 10, Con 33, Int --, Wis 1, Cha 1 Skills: Jump +45 Organization: Solitary Challenge Rating: 16 Treasure: None Alignment: Neutral Evil [b]Retributive strength damage:[/b] if a good creature succeeds at a melee attack against an unholy aura-warded creature, the offending attacker takes 1d6 points of temporary Strength damage (DC 23 Fortitude save negates). [b]Improved Grab (Ex):[/b] To use this ability, the black pudding must hit with its slam attack. If it gets a hold, it can constrict. Opposed grapple check: 1d20+44 [b]Acid (Ex):[/b] The pudding secretes a digestive acid that dissolves organic material and metal quickly. Any melee hit deals acid damage. The pudding’s acidic touch deals 30 points of damage per round to wood or metal objects. The opponent’s armor and clothing dissolve and become useless immediately unless they succeed at Reflex saves (DC 28). The acid can dissolve stone, dealing 20 points of damage per round of contact. A metal or wooden weapon that strikes a black pudding also takes acid damage unless it succeeds at a Reflex save (DC 28). As always, objects take half damage from objects. [b]Constrict (Ex):[/b] A black pudding deals automatic slam and acid damage with a successful grapple check. The opponent’s clothing and armor suffer a -4 penalty to Reflex saves against the acid. [b]Split (Ex):[/b] Weapons deal no damage to a black pudding. Instead the creature splits into two identical puddings, each with half the original’s hit points (round down). A pudding with only 1 hit point cannot be further split. Splitting consumes a move-equivalent action. [b]Smite Good (Su):[/b] Once per day the creature can make a normal attack to deal additional damage equal to its HD total (maximum of +20) against a good foe. [b]Ooze:[/b] Immune to mind-influencing effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits. Can not be flanked. [b]Buffing spells:[/b] (1) [color=green]endure elements, prot vs good, sanctuary[/color],[color=yellow] shield of faith (18 minutes); jump, mage armor, [/color] (2) [color=yellow]empowered x2 bull’s strength (+8), [/color] [color=red]darkness, [/color] [color=yellow] empowered x2 endurance (+10), [/color] [color=green] resist elements, [/color] [color=red]silence; [/color] [color=green] blur (20% miss chance), [/color] [color=yellow]cat’s grace, [/color] [color=red] magic mouth, [/color] [color=green]protection from arrows (DR 10/+4 for 170 minutes) [/color] (3) [color=red]Deeper darkness, [/color] [color=yellow]prayer (luck – 18 rounds), [/color] [color=red]protection vs elements (fire, sonic, cold; 216 points protected); [/color] [color=yellow]displacement (17 rounds), fly (17 hours), [/color] [color=red]haste, nondetection (DC 28 level check; 17 hours) [/color] (4) [color=yellow]Air walk (1700 rounds), [/color] [color=red]freedom of movement (1700 rounds), spell immunity (1700 rounds – searing light, magic missile, fireball, ice storm); [/color] [color=yellow]improved invisibility (170 rounds); [/color] (8) [color=yellow]Unholy aura (18 rounds) [/color] Yellow spells are reflected in the stats. Green spells are backup. Red spells are NOT reflected in the stats, but are active and important nonetheless. 1. Pulsates with magic in the silent darkness. Victims are silently drawn inside where they can’t be seen. Smells like brimstone and alchemy. 2. Darkness dispelled? The thing drips smoking acid across the floor. Still invisible and silent, victims can’t be heard as the acid dissolves them. 3. Visible? It is pulsing blackish red, and imprints of ghouls keeps pressing out of ooze. The big advantage here is surprise and fear; no one will know what it is, although it can dissolve and devour. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
Top