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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Tangent Loki" data-source="post: 4104615" data-attributes="member: 20209"><p>Piratecat. Longtime fan and follower of the defenders of daybreak, although I haven’t read since the demise of the Ghoul king.. So this may or may not work. </p><p></p><p>First I would play up a ‘womb/stomach’ element in the design. A soft and comforting type of place. Not so alien. But the horror (if necessary’ comes when you realize that these tubes were carved out by bear hands, the flesh being clawed off by the mentally dominated, thousands of hands, and tiny finger marks, just to make a comfortable place for this master illithid. They are the equivalent of tactical world busters, and so are cared for with the utmost respect, be herr head-brain himself. )</p><p></p><p>To make a womb for its ‘children’</p><p></p><p>What it is doing is feeding the worms dreams. It is keeping them in a quasi coma sleep while they grow, teaching and nurturing.</p><p></p><p>Want to go for extra ‘oh snap RBDM value?’ Good.</p><p></p><p>They kill or incapacitate the ‘mother figure’ you has long been raising these worms as DEATH INCARNATE.</p><p></p><p>World devouring crap. Upon losing their tranquil dreams they go haywire. Burning halo and all, they devour the illithid home world.</p><p></p><p>This leads to the Gith/zerth debate. (if they need to debate first maybe they are discussing possible futures in which they will defeat the illithids, because the portents seem certain that this world is doomed, and if not by the massed slave rebellion/revolt. Then by what? To which the defenders bug out to stop the worms. Or start them…)</p><p></p><p>What to do now that the illithids are scattered across the galaxy (like titan AE) they have lost their home world to these things and have to flee via spell jammers, a liftoff of millions. </p><p></p><p>So survive they need to adapt to these new worlds. The outlying colonies are all that is left and they become a waning species (hence so much need for slavery).</p><p></p><p>One wants to hunt them down. The other sees them as broken. Meanwhile the worms keep tunneling until they find a gate to the prime. Maybe it was there all along. They are going to start happily munching. How were they sealed in antiquity? </p><p></p><p>Here’s where I think I caught you… these are the same worms right?</p><p></p><p>The ones that the doom cult was going to loose the seal on?</p><p></p><p>The defenders trap them.</p><p></p><p>How? With a piece of their ‘mother’s’ soul. Something to let them dream and be content. ( but how to drop this hint should it proved to be easily missed? I as of right now have no clue. But it does make a nice Cthulhu tie in. In sunken R’ley the dead worm-lings lie dreaming. Which due to their dream presence is eventually perceived as a face, with wings that represent motion, and a single head as their single goal. A facsimilie of their once great master, their creator and their home. ) </p><p></p><p> </p><p></p><p>While their power wastes away (‘cuz they are like vr junkies).</p><p>How was the doom cult going to free them? Maybe part of the (unknown fx) was getting rid of the illithid’s soul. </p><p></p><p>I don’t know. </p><p></p><p>Thoughts?</p><p></p><p>Plus this lets you play up the other kind of homey-creepy. As opposed to the blood-guts and horror, or the far realms… squeak! Topple-fobbit. Erch. Rachet-rachety-clank. Hisss. Oink. Squeak….</p></blockquote><p></p>
[QUOTE="Tangent Loki, post: 4104615, member: 20209"] Piratecat. Longtime fan and follower of the defenders of daybreak, although I haven’t read since the demise of the Ghoul king.. So this may or may not work. First I would play up a ‘womb/stomach’ element in the design. A soft and comforting type of place. Not so alien. But the horror (if necessary’ comes when you realize that these tubes were carved out by bear hands, the flesh being clawed off by the mentally dominated, thousands of hands, and tiny finger marks, just to make a comfortable place for this master illithid. They are the equivalent of tactical world busters, and so are cared for with the utmost respect, be herr head-brain himself. ) To make a womb for its ‘children’ What it is doing is feeding the worms dreams. It is keeping them in a quasi coma sleep while they grow, teaching and nurturing. Want to go for extra ‘oh snap RBDM value?’ Good. They kill or incapacitate the ‘mother figure’ you has long been raising these worms as DEATH INCARNATE. World devouring crap. Upon losing their tranquil dreams they go haywire. Burning halo and all, they devour the illithid home world. This leads to the Gith/zerth debate. (if they need to debate first maybe they are discussing possible futures in which they will defeat the illithids, because the portents seem certain that this world is doomed, and if not by the massed slave rebellion/revolt. Then by what? To which the defenders bug out to stop the worms. Or start them…) What to do now that the illithids are scattered across the galaxy (like titan AE) they have lost their home world to these things and have to flee via spell jammers, a liftoff of millions. So survive they need to adapt to these new worlds. The outlying colonies are all that is left and they become a waning species (hence so much need for slavery). One wants to hunt them down. The other sees them as broken. Meanwhile the worms keep tunneling until they find a gate to the prime. Maybe it was there all along. They are going to start happily munching. How were they sealed in antiquity? Here’s where I think I caught you… these are the same worms right? The ones that the doom cult was going to loose the seal on? The defenders trap them. How? With a piece of their ‘mother’s’ soul. Something to let them dream and be content. ( but how to drop this hint should it proved to be easily missed? I as of right now have no clue. But it does make a nice Cthulhu tie in. In sunken R’ley the dead worm-lings lie dreaming. Which due to their dream presence is eventually perceived as a face, with wings that represent motion, and a single head as their single goal. A facsimilie of their once great master, their creator and their home. ) While their power wastes away (‘cuz they are like vr junkies). How was the doom cult going to free them? Maybe part of the (unknown fx) was getting rid of the illithid’s soul. I don’t know. Thoughts? Plus this lets you play up the other kind of homey-creepy. As opposed to the blood-guts and horror, or the far realms… squeak! Topple-fobbit. Erch. Rachet-rachety-clank. Hisss. Oink. Squeak…. [/QUOTE]
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