Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Piratecat" data-source="post: 453122" data-attributes="member: 2"><p><strong><em>Spells in <span style="color: red">red</span> are active during combat.</em></strong> I just noted a mistake or two, as well, but it will give you an idea of what they were up against.</p><p></p><p>----------------------------------------------------------------------</p><p></p><p><strong>Oathenor, Mature adult half-earth elemental deep dragon:</strong> CR 18; Huge Outsider (Earth, Chaotic, Evil); <span style="color: red"><strong>with many spells active.</strong></span><strong></strong></p><p><strong></strong></p><p><strong>HD </strong>24d12+216; <strong>hp</strong> 372; </p><p><strong>Init </strong>-3; </p><p><strong>Spd </strong>40 ft (<span style="color: RED"><em>freedom of movement</em></span>), fly <span style="color: RED">90 ft (good)</span> or 150 ft (poor), burrow 20 ft, swim 30 ft; </p><p></p><p><strong>AC </strong>41/48 <span style="color: RED">(+7 <em>shield</em>, +4 <em>mage armor</em></span>, -3 Dex, <span style="color: RED">+4 <em>haste</em></span>, -2 size, +26 natural); + <strong>expertise</strong></p><p><strong></strong></p><p><strong>Melee</strong> bite +34 (2d8+12), 2 claws +29 (2d6+6), 2 wings +28 (1d8+6), tail slap +28 (2d6+18); + <span style="color: RED"><strong><em>haste</em></strong></span></p><p></p><p><strong>SA </strong>breath weapon, frightful presence, spell-like abilities, true seeing, snake form, humanoid form, half-earth elemental spell-like abilities; </p><p></p><p><strong>SQ</strong> +4 save vs. poison, immunities, cold resistance 10, sonic resistance 5, fire resistance 10 (half damage), acid resistance (half damage), blindsight, keen senses;</p><p></p><p><strong>DR</strong> 50/+3 <em>iron body</em> or 10/+5 (150 <span style="color: RED"><em>stoneskin</em></span> points max) or 10/+1, </p><p><strong>Face/Reach</strong> 10 ft by 40 ft / 10 ft; </p><p><strong>SR 26</strong>; </p><p><strong>AL</strong> CE; </p><p><strong>Saves</strong> Fort +21, Ref +11, Will +19; </p><p></p><p><strong>Abilities</strong> Str 35, Dex <span style="color: RED">5</span> (normally 8, with <em>cat’s grace</em> and <em>iron body</em>), Con 28, Int 20, Wis 21, Cha 20.</p><p></p><p><strong>Skills:</strong> Bluff +29, Concentration +31, Diplomacy +29, Escape Artist +23, Knowledge (arcana, underdark, history, tasty yummy things) all +29, Listen +29, Scry +29, Search +29, Sense Motive +29, Spellcraft +29, Spot +29; </p><p></p><p><strong>Feats:</strong> Hover, Flyby Attack, Power Attack, Expertise, Improved disarm, Quicken spell-like ability</p><p></p><p><em>SA–Breath Weapon (Su):</em> Cone of flesh corroding (acid) gas, 50 feet long, every 1d4 rounds; damage 14d8, Reflex half DC 29.</p><p></p><p><em>SA–Frightful Presence (Ex):</em> Dragons can unsettle foes with their mere presence. This ability takes effect automatically (radius 210 ft) whenever the dragon attacks, charges, or flies overhead. A potentially affected creature (one with less than 24 HD) that succeeds at a Will save (DC 27) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with more than 5 HD become shaken for 4d6 rounds. </p><p></p><p><em>SA–Spell-Like Abilities: detect magic,<span style="color: RED"> true seeing</span></em> (always active).</p><p></p><p><em>SA–Half-Earth Elemental Spell-Like Abilities (at 24th lvl):</em> 1/day-<em>magic stone, soften earth and stone, stone shape, spike stones, wall of stone, earthquake, <span style="color: RED">iron body, elemental swarm*</span>, plane shift.</em></p><p>* Cast as an earth spell only.</p><p></p><p><em>Spells Known</em> (cast 6/8/7/5; as a level 7 sorcerer): 0–<em>daze, resistance, detect poison, read magic, dancing lights, ghost sound, mage hand;</em> 1<em><span style="color: RED">–endure elements, mage armor, shield,</span> true strike, ventriloquism;</em> 2<em>–<span style="color: RED">cat’s grace, endurance,</span> fog cloud;</em> 3–<em><span style="color: RED">fly, haste</span></em></p><p><em></em></p><p><em>SA–Snake Form (Su):</em> 4/day, this dragon can assume a serpentine form. In this form, the AC drops to 27 and the dragon loses claw attacks, but gains a constriction attack at the same bonus, dealing 3d6+9 damage; this attack has Improved Grab. Speed in this form: 30 ft, fly 20 ft (poor), swim 30 ft.</p><p></p><p><em>SA–Humanoid Form (Su):</em> 4/day, shapechange into a basic Humanoid (human, elf, dwarf, hobgoblin, etc.)</p><p></p><p><em>SQ–Immunities (Ex):</em> (includes immunities granted by active spells) Immune to charm, disease, earth-based effects, sleep, paralysis, blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect the character's physiology or respiration.</p><p></p><p><em>SQ–Blindsight (Ex):</em> Dragons can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibrations and other environmental clues); this dragon's range is 210 feet.</p><p></p><p><em>SQ–Keen Senses (Ex):</em> Dragons can see four times as well as humans in low-light conditions and twice as well in normal light. They also have darkvision (range 700 feet).</p><p></p><p>Note: <span style="color: RED"><em>Haste</em></span> only lasts 7 rounds. Already figured in to AC.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 453122, member: 2"] [b][i]Spells in [color=red]red[/color] are active during combat.[/i][/b] I just noted a mistake or two, as well, but it will give you an idea of what they were up against. ---------------------------------------------------------------------- [b]Oathenor, Mature adult half-earth elemental deep dragon:[/b] CR 18; Huge Outsider (Earth, Chaotic, Evil); [color=red][b]with many spells active.[/b][/color][b] HD [/b]24d12+216; [b]hp[/b] 372; [b]Init [/b]-3; [b]Spd [/b]40 ft ([COLOR=RED][i]freedom of movement[/i][/COLOR]), fly [COLOR=RED]90 ft (good)[/COLOR] or 150 ft (poor), burrow 20 ft, swim 30 ft; [b]AC [/b]41/48 [COLOR=RED](+7 [i]shield[/i], +4 [i]mage armor[/i][/COLOR], -3 Dex, [COLOR=RED]+4 [i]haste[/i][/COLOR], -2 size, +26 natural); + [b]expertise Melee[/b] bite +34 (2d8+12), 2 claws +29 (2d6+6), 2 wings +28 (1d8+6), tail slap +28 (2d6+18); + [COLOR=RED][b][i]haste[/i][/b][/COLOR] [b]SA [/b]breath weapon, frightful presence, spell-like abilities, true seeing, snake form, humanoid form, half-earth elemental spell-like abilities; [b]SQ[/b] +4 save vs. poison, immunities, cold resistance 10, sonic resistance 5, fire resistance 10 (half damage), acid resistance (half damage), blindsight, keen senses; [b]DR[/b] 50/+3 [i]iron body[/i] or 10/+5 (150 [COLOR=RED][i]stoneskin[/i][/COLOR] points max) or 10/+1, [b]Face/Reach[/b] 10 ft by 40 ft / 10 ft; [b]SR 26[/b]; [b]AL[/b] CE; [b]Saves[/b] Fort +21, Ref +11, Will +19; [b]Abilities[/b] Str 35, Dex [COLOR=RED]5[/COLOR] (normally 8, with [i]cat’s grace[/i] and [i]iron body[/i]), Con 28, Int 20, Wis 21, Cha 20. [b]Skills:[/b] Bluff +29, Concentration +31, Diplomacy +29, Escape Artist +23, Knowledge (arcana, underdark, history, tasty yummy things) all +29, Listen +29, Scry +29, Search +29, Sense Motive +29, Spellcraft +29, Spot +29; [b]Feats:[/b] Hover, Flyby Attack, Power Attack, Expertise, Improved disarm, Quicken spell-like ability [i]SA–Breath Weapon (Su):[/i] Cone of flesh corroding (acid) gas, 50 feet long, every 1d4 rounds; damage 14d8, Reflex half DC 29. [i]SA–Frightful Presence (Ex):[/i] Dragons can unsettle foes with their mere presence. This ability takes effect automatically (radius 210 ft) whenever the dragon attacks, charges, or flies overhead. A potentially affected creature (one with less than 24 HD) that succeeds at a Will save (DC 27) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with more than 5 HD become shaken for 4d6 rounds. [i]SA–Spell-Like Abilities: detect magic,[COLOR=RED] true seeing[/COLOR][/i][COLOR=RED][/COLOR] (always active). [i]SA–Half-Earth Elemental Spell-Like Abilities (at 24th lvl):[/i] 1/day-[i]magic stone, soften earth and stone, stone shape, spike stones, wall of stone, earthquake, [COLOR=RED]iron body, elemental swarm*[/COLOR], plane shift.[/i] * Cast as an earth spell only. [i]Spells Known[/i] (cast 6/8/7/5; as a level 7 sorcerer): 0–[i]daze, resistance, detect poison, read magic, dancing lights, ghost sound, mage hand;[/i] 1[i][COLOR=RED]–endure elements, mage armor, shield,[/COLOR] true strike, ventriloquism;[/i] 2[i]–[COLOR=RED]cat’s grace, endurance,[/COLOR] fog cloud;[/i] 3–[i][COLOR=RED]fly, haste[/COLOR] SA–Snake Form (Su):[/i] 4/day, this dragon can assume a serpentine form. In this form, the AC drops to 27 and the dragon loses claw attacks, but gains a constriction attack at the same bonus, dealing 3d6+9 damage; this attack has Improved Grab. Speed in this form: 30 ft, fly 20 ft (poor), swim 30 ft. [i]SA–Humanoid Form (Su):[/i] 4/day, shapechange into a basic Humanoid (human, elf, dwarf, hobgoblin, etc.) [i]SQ–Immunities (Ex):[/i] (includes immunities granted by active spells) Immune to charm, disease, earth-based effects, sleep, paralysis, blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect the character's physiology or respiration. [i]SQ–Blindsight (Ex):[/i] Dragons can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibrations and other environmental clues); this dragon's range is 210 feet. [i]SQ–Keen Senses (Ex):[/i] Dragons can see four times as well as humans in low-light conditions and twice as well in normal light. They also have darkvision (range 700 feet). Note: [COLOR=RED][i]Haste[/i][/COLOR] only lasts 7 rounds. Already figured in to AC. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
Top