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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Spatzimaus" data-source="post: 454491" data-attributes="member: 3051"><p>As to the blind, psionic albino halflings:</p><p></p><p>There are a LOT of good Psion/Psychic Warrior PrCs, powers, and Feats at the WotC website now. My favorites for Psion are Shadow Mind and Constructor. As it is, the Defenders have almost no psionic power with the disappearance of Tom-Tom, so the players probably wouldn't be familiar with that new material.</p><p></p><p>Constructor especially is a fun PrC. Besides adding a new list of abilities to choose from, you can add THREE more abilities to each construct, give them more HP, cast them for less pp but get 1d3 extra constructs, and metapsionic them (i.e., Quicken) way beyond the usual limit. It makes you a one-trick Halfling, but that's not a problem for NPCs as much.</p><p></p><p>Besides, it sorta makes sense as to how they'd have kept the White Kingdom at bay: when you can summon a mini-army (3-8 per casting) of constructs with lots of special abilities and DR, a pack of ghouls just isn't that dangerous.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 454491, member: 3051"] As to the blind, psionic albino halflings: There are a LOT of good Psion/Psychic Warrior PrCs, powers, and Feats at the WotC website now. My favorites for Psion are Shadow Mind and Constructor. As it is, the Defenders have almost no psionic power with the disappearance of Tom-Tom, so the players probably wouldn't be familiar with that new material. Constructor especially is a fun PrC. Besides adding a new list of abilities to choose from, you can add THREE more abilities to each construct, give them more HP, cast them for less pp but get 1d3 extra constructs, and metapsionic them (i.e., Quicken) way beyond the usual limit. It makes you a one-trick Halfling, but that's not a problem for NPCs as much. Besides, it sorta makes sense as to how they'd have kept the White Kingdom at bay: when you can summon a mini-army (3-8 per casting) of constructs with lots of special abilities and DR, a pack of ghouls just isn't that dangerous. [/QUOTE]
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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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