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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Piratecat" data-source="post: 459821" data-attributes="member: 2"><p><strong>Re: "Spellstitched"</strong></p><p></p><p></p><p></p><p>*bing bing bing!*</p><p></p><p>I'm embarrassed I mixed it up; I'd like to think that my faulty memory stems from incompetence, not early senility. It should say something that when I ran into it the other day in my gaming folder, I thought it came from WotC. The CR is probably a bit low, but the monster still rocks. Thank you again, and expect to see it in action before too long. </p><p></p><p>---------------------------------------------------------------------</p><p></p><p><strong>Soul Stitched</strong> (By Gidien)</p><p>Large Undead</p><p>HD: 20d12 (132)</p><p>Initiative: +10 (+6 Dex, +4 I.I.)</p><p>Speed: 40’</p><p>AC: 27 (+6 Dex, +4 Haste, +7 Natural)</p><p>Attacks: 2 claws +19</p><p>Damage: Claw 2d6+8+Soul Drain</p><p>Face/Reach: 5’x5’/10’</p><p>Special Attacks: Negative Energy Burst, Soul Drain</p><p>Special Qualities: Alacrity, Negative Energy Shield, DR 30/+3, SR 24</p><p>Saves- F: +8 R: +12 W: +16</p><p>Abilities: Str 26, Dex 22, Con -, Int 16, Wis 18, Cha 18</p><p>Skills: Intimidate +32 Listen +32, Spot +32, </p><p>Feats: Dodge, Moblitity, Spring Attack, Weapon Focus (claw), Improved Initiative, Great Fortitude, Power Attack, Cleave</p><p>Clime: Any </p><p>Organization: Solitary, Pair, or Gang (2-5)</p><p>CR: 14</p><p>Treasure: Standard</p><p>Align: Always neutral evil</p><p>Adv. Range: 21 to 40 HD (large), 41-60 HD (huge)</p><p></p><p>The Soul Stitched are terrifying undead constructs, crafted and granted sentience by only the most skilled necromancers. They are the ultimate bane to undead hunters. </p><p></p><p> Soul Stitched appear at first glance to be bizarre flesh golems, for each limb is created from the matching limbs of medium and small sized humans. Thus, its thin, elongated arms are comprised of several arms cunningly molded together. The overall effect is that of a tall, emaciated corpse, with grotesquely long limbs and body, topped by a grinning head that seems small by comparison. The Soul Stitched are infused with the tormented souls of all the victims that comprise it, and infused with negative energy, leaving it enveloped in a field of shimmering black and floating slightly off the ground.</p><p> </p><p><strong>Combat:</strong> The Soul Stitched are cunning combatants, and almost always travel with packs of lesser undead at their beck and call. They use these undead to hinder foes, especially spell casters, while blasting away with negative energy bursts. When closing for combat, they prefer to strike down those with divine powers first, as they particularly despise such beings.</p><p></p><p> Negative Energy Burst (Su): Once every 1d4 rounds, four times per day, Soul Stitched can unleash a blast of pure negative energy, striking all within 100’. This attack does 10d6 damage, allowing a reflex save (DC: 24) for half damage. This attack heals all undead in the area, including the soul stitched.</p><p></p><p> Soul Drain (Su): A Soul Stitched attacks tear at the very souls of those struck. Anyone hit by a claw attack must succeed at a will save (DC: 24) or suffer 1 temporary negative level and 1 point of permanent Charisma drain. The Soul Stitched recovers 5 HP for every negative level it inflicts, excess becoming temporary HP. The Fortitude save to remove the negative level is DC: 24</p><p></p><p> Alacrity (Su): The Soul Stitched moves with supernatural speed. It acts as if always Hasted, providing an extra action each round and a +4 bonus to AC (included in the stats above).</p><p></p><p> Negative Energy Shield (Su): The field of negative energy surrounding the Soul Stitched provides it with special protections form positive energy. All undead within 30’ (including the Soul Stitched) gain turn resistance +4. Additionally, the Soul Stitched reduces all positive energy, holy, and undead specific damage by 20 each round. This ability is similar to energy resistance, and works on attacks such attacks as Flame Strike, Positive Energy Burst, and Searing Light.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 459821, member: 2"] [b]Re: "Spellstitched"[/b] *bing bing bing!* I'm embarrassed I mixed it up; I'd like to think that my faulty memory stems from incompetence, not early senility. It should say something that when I ran into it the other day in my gaming folder, I thought it came from WotC. The CR is probably a bit low, but the monster still rocks. Thank you again, and expect to see it in action before too long. --------------------------------------------------------------------- [b]Soul Stitched[/b] (By Gidien) Large Undead HD: 20d12 (132) Initiative: +10 (+6 Dex, +4 I.I.) Speed: 40’ AC: 27 (+6 Dex, +4 Haste, +7 Natural) Attacks: 2 claws +19 Damage: Claw 2d6+8+Soul Drain Face/Reach: 5’x5’/10’ Special Attacks: Negative Energy Burst, Soul Drain Special Qualities: Alacrity, Negative Energy Shield, DR 30/+3, SR 24 Saves- F: +8 R: +12 W: +16 Abilities: Str 26, Dex 22, Con -, Int 16, Wis 18, Cha 18 Skills: Intimidate +32 Listen +32, Spot +32, Feats: Dodge, Moblitity, Spring Attack, Weapon Focus (claw), Improved Initiative, Great Fortitude, Power Attack, Cleave Clime: Any Organization: Solitary, Pair, or Gang (2-5) CR: 14 Treasure: Standard Align: Always neutral evil Adv. Range: 21 to 40 HD (large), 41-60 HD (huge) The Soul Stitched are terrifying undead constructs, crafted and granted sentience by only the most skilled necromancers. They are the ultimate bane to undead hunters. Soul Stitched appear at first glance to be bizarre flesh golems, for each limb is created from the matching limbs of medium and small sized humans. Thus, its thin, elongated arms are comprised of several arms cunningly molded together. The overall effect is that of a tall, emaciated corpse, with grotesquely long limbs and body, topped by a grinning head that seems small by comparison. The Soul Stitched are infused with the tormented souls of all the victims that comprise it, and infused with negative energy, leaving it enveloped in a field of shimmering black and floating slightly off the ground. [b]Combat:[/b] The Soul Stitched are cunning combatants, and almost always travel with packs of lesser undead at their beck and call. They use these undead to hinder foes, especially spell casters, while blasting away with negative energy bursts. When closing for combat, they prefer to strike down those with divine powers first, as they particularly despise such beings. Negative Energy Burst (Su): Once every 1d4 rounds, four times per day, Soul Stitched can unleash a blast of pure negative energy, striking all within 100’. This attack does 10d6 damage, allowing a reflex save (DC: 24) for half damage. This attack heals all undead in the area, including the soul stitched. Soul Drain (Su): A Soul Stitched attacks tear at the very souls of those struck. Anyone hit by a claw attack must succeed at a will save (DC: 24) or suffer 1 temporary negative level and 1 point of permanent Charisma drain. The Soul Stitched recovers 5 HP for every negative level it inflicts, excess becoming temporary HP. The Fortitude save to remove the negative level is DC: 24 Alacrity (Su): The Soul Stitched moves with supernatural speed. It acts as if always Hasted, providing an extra action each round and a +4 bonus to AC (included in the stats above). Negative Energy Shield (Su): The field of negative energy surrounding the Soul Stitched provides it with special protections form positive energy. All undead within 30’ (including the Soul Stitched) gain turn resistance +4. Additionally, the Soul Stitched reduces all positive energy, holy, and undead specific damage by 20 each round. This ability is similar to energy resistance, and works on attacks such attacks as Flame Strike, Positive Energy Burst, and Searing Light. [/QUOTE]
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