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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Kugar" data-source="post: 461071" data-attributes="member: 442"><p><strong>Re: Re: "Spellstitched"</strong></p><p></p><p></p><p></p><p>DC should = 10 + 1/2 HD + Cha mod = 24 for the above. The DC looks good. The CR looks a little low, not because of the special abilities but for the ability scores, HD, and attacks. I'd say its CR should be at least 15 because of the DR. (My general rule is DR = x/+ (1/3 CR) so the party could hit it with weapons when used as a normal encouter, but the DR is a pain if you use the monster as a encounter with an EL 4 or 5 higher than the party's level.</p><p></p><p>The negative engery burst could really ruin a party's day, but at 15th level you may have picked up a ring of evasion. In addition, the N.E.B would affecting Undead would almost never come in to play if the soul stitched are used as written. The lesser undead will usually be destroyed easily by a higer level party. This ability should be taken into account in the encounter's EL if it becomes stategically important. The amount of times it can NEB should also be a non-issue. How many rounds do you think this guy is sticking around for if the good guys are within 100'</p><p></p><p>The shield is all goodness though and a nasty effect <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>All around good monster - consider this a *yoink* Thank you Gidien / PC.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kugar, post: 461071, member: 442"] [b]Re: Re: "Spellstitched"[/b] DC should = 10 + 1/2 HD + Cha mod = 24 for the above. The DC looks good. The CR looks a little low, not because of the special abilities but for the ability scores, HD, and attacks. I'd say its CR should be at least 15 because of the DR. (My general rule is DR = x/+ (1/3 CR) so the party could hit it with weapons when used as a normal encouter, but the DR is a pain if you use the monster as a encounter with an EL 4 or 5 higher than the party's level. The negative engery burst could really ruin a party's day, but at 15th level you may have picked up a ring of evasion. In addition, the N.E.B would affecting Undead would almost never come in to play if the soul stitched are used as written. The lesser undead will usually be destroyed easily by a higer level party. This ability should be taken into account in the encounter's EL if it becomes stategically important. The amount of times it can NEB should also be a non-issue. How many rounds do you think this guy is sticking around for if the good guys are within 100' The shield is all goodness though and a nasty effect :) All around good monster - consider this a *yoink* Thank you Gidien / PC. :) [/QUOTE]
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