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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Nail" data-source="post: 492602" data-attributes="member: 224"><p>True enough. Still, the "masters" of the place might be an interesting well o' ideas. I guess I just like NPC that are interesting <u>and</u> have a solid "reason for existence".</p><p></p><p>The masters could just be two or three powerful merchants, who are based in other areas but have "trading arms" set up deep in the underdark. The shops of the three big merchants have attracted other, smaller merchants and traders to the scene. Although there are no law-keeping force per se, self-interest keeps most in-line most of the time.</p><p></p><p>As for specific NPCs, I still think an "ordinary" human might be a great idea, especially when contrasted with all of the other rabble down there. Perhaps he's just a relatively high level rogue with a penchant for the dark and exotic? And yet his portly and open demeanor would mark him for a clean-living "nice" guy. He's just <em>got</em> to sell some slimey, vile product...then again, perhaps he sells Holy Water (credits to <strong>Spatzimaus</strong>).</p><p></p><p>(It's pretty hard to get a "strange" NPC from a campaign that's "seen it all", isn't it?)</p><p></p><p>This area also seems like a great place to recycle some of those old NPCs and plot threads you've got hanging around. Good grief, there must be a few appropriate old ones in your "cast of thousands"!</p></blockquote><p></p>
[QUOTE="Nail, post: 492602, member: 224"] True enough. Still, the "masters" of the place might be an interesting well o' ideas. I guess I just like NPC that are interesting [u]and[/u] have a solid "reason for existence". The masters could just be two or three powerful merchants, who are based in other areas but have "trading arms" set up deep in the underdark. The shops of the three big merchants have attracted other, smaller merchants and traders to the scene. Although there are no law-keeping force per se, self-interest keeps most in-line most of the time. As for specific NPCs, I still think an "ordinary" human might be a great idea, especially when contrasted with all of the other rabble down there. Perhaps he's just a relatively high level rogue with a penchant for the dark and exotic? And yet his portly and open demeanor would mark him for a clean-living "nice" guy. He's just [i]got[/i] to sell some slimey, vile product...then again, perhaps he sells Holy Water (credits to [b]Spatzimaus[/b]). (It's pretty hard to get a "strange" NPC from a campaign that's "seen it all", isn't it?) This area also seems like a great place to recycle some of those old NPCs and plot threads you've got hanging around. Good grief, there must be a few appropriate old ones in your "cast of thousands"! [/QUOTE]
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