Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Spatzimaus" data-source="post: 499438" data-attributes="member: 3051"><p>Not that you should try it here, but something I've always wanted to pull on my players... a kid.</p><p></p><p>Just a normal, no-ability, teenager with a really high CHA (Expert 3 or so, with most of the skill points going to Bluff and Knowledge (local)). Lousy equipment, physically weak, that sort of thing. Nothing that'd cause a powerful creature to see any sort of threat.</p><p>How many people put ranks into Sense Motive, anyway? Besides Palladio, that is.</p><p></p><p>They're in this place in the Underdark, full of horrendous creatures that gives these divinely-empowered paragons of light the willies, and in the middle of it all is someone who's managed to convince everyone that he's really powerful simply by the obvious fact that if he wasn't, he wouldn't be there. (see also: Somebody Else's Problem field, Invisible Pink Unicorns)</p><p>After all, anyone that obviously weak has either massive innate abilities or very powerful friends. So, everyone has simply assumed that this kid is not someone to be trifled with.</p><p>Give him an item that prevents scrying and mindreading, and he bluffs his way through it all (maybe an item that gives +10 or +20 to Bluff). He's smart enough to stay around intelligent races (since you can't bluff an animal to not eat you as easily), and is mostly just seeing the sights.</p><p></p><p>Originally this basic concept came from an old campaign, except there, he also had a curse that gave him immortality in the Wile E. Coyote fashion; that is, no damage was ever fatal. Add this to the "When Wishes Go Bad" file under "eternal life".</p><p>Set off a trap, he'd be fine in a few minutes; he wouldn't gain XP from any encounter in which he died, so he pretty much always stayed a low-level NPC. But, he had all the accumulated memories of a lifetime of reckless adventuring, so he could easily come up with plausible lies.</p><p>I don't think this ability is absolutely necessary to the concept, but YMMV.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 499438, member: 3051"] Not that you should try it here, but something I've always wanted to pull on my players... a kid. Just a normal, no-ability, teenager with a really high CHA (Expert 3 or so, with most of the skill points going to Bluff and Knowledge (local)). Lousy equipment, physically weak, that sort of thing. Nothing that'd cause a powerful creature to see any sort of threat. How many people put ranks into Sense Motive, anyway? Besides Palladio, that is. They're in this place in the Underdark, full of horrendous creatures that gives these divinely-empowered paragons of light the willies, and in the middle of it all is someone who's managed to convince everyone that he's really powerful simply by the obvious fact that if he wasn't, he wouldn't be there. (see also: Somebody Else's Problem field, Invisible Pink Unicorns) After all, anyone that obviously weak has either massive innate abilities or very powerful friends. So, everyone has simply assumed that this kid is not someone to be trifled with. Give him an item that prevents scrying and mindreading, and he bluffs his way through it all (maybe an item that gives +10 or +20 to Bluff). He's smart enough to stay around intelligent races (since you can't bluff an animal to not eat you as easily), and is mostly just seeing the sights. Originally this basic concept came from an old campaign, except there, he also had a curse that gave him immortality in the Wile E. Coyote fashion; that is, no damage was ever fatal. Add this to the "When Wishes Go Bad" file under "eternal life". Set off a trap, he'd be fine in a few minutes; he wouldn't gain XP from any encounter in which he died, so he pretty much always stayed a low-level NPC. But, he had all the accumulated memories of a lifetime of reckless adventuring, so he could easily come up with plausible lies. I don't think this ability is absolutely necessary to the concept, but YMMV. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
Top