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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Akin Ringpeace" data-source="post: 628951" data-attributes="member: 7047"><p><strong>Fauna of the Underdark</strong></p><p></p><p>Visual image jammed in head. Must dump it someplace.</p><p></p><p>How about here?</p><p></p><p>'Scuse if these creatures have been statted up somewhere already. Far as I know, I'm spinnning this off the top of my noggin.</p><p></p><p>Party walking thorugh pitch black underdark. Or, well, it would be, if the party weren't here with their C-lights and glowing swords and torches etc etc.</p><p></p><p>Entering a vast space--too big for a typical party's torches to completely illuminate. Perhaps a narrow causeway across a vast chasm.</p><p></p><p>And there, in the darkness above and below, and all around: floating lights, blue and green and purple--shimmering outlines of transparent shapes rising and falling, pulsing and swaying.</p><p></p><p>Ranging from golf ball to beach umbrella in size: Cave Jellies.</p><p></p><p>Mindlessly floating in an endless, bioluminescent dance, the cave jellies use thier long filments to sweep mold spores from the air. Their filments are ever so slightly electrical, drawing the particles in magnetically.</p><p></p><p>Metals exposed to the jellies for a while will also become magnetized, and the weak antigravity or levitatation magic they use to drift is not well contained--other light objects in the area may be picked up and tossed around like so many motes of dust, or glitter swirling slowly in a snowglobe. The brush of a filament across skin is tingling, and vaguely unpleasant, but not especially painful. Static electricity might cause party members’ hair to float or stand on end.</p><p></p><p>The Jellies recoil from lights--perhaps their luminescense helps them to avoid bumping in to each other or grazing each other's airspace. Exposure to bright sunlight shrivels them up to nothingness in seconds. </p><p></p><p>They have no heat signature. Perhaps a faint smell of ozone. </p><p></p><p>I can't think what good this is in an adventure as yet--perhaps a setting for some more exciting encounter with something else--perhaps a predator that eats Cave Jellies. Maybe they're a drow delicacy. Maybe their bioluminescent bodies are useful for something that another race needs . . . </p><p></p><p>sadly, the Defenders would probably never see them as they went by all lit up like Chistmas trees . . . a glance of receeding glowing--"they're frightened of lights? good, let's make more. "</p><p></p><p>can't think of a use for it . . . ought to be a use for it . . .</p><p></p><p>OH! WAIT! THEY EAT MOLD SPORES!!!</p><p></p><p>If you chase them away, how long does it take the "mold" in the area to become toxic to travellers? Jellies wouldn’t congregate in this cavern unless there was a good source of food nearby.</p><p></p><p>How long is that causeway . . . . .?</p></blockquote><p></p>
[QUOTE="Akin Ringpeace, post: 628951, member: 7047"] [b]Fauna of the Underdark[/b] Visual image jammed in head. Must dump it someplace. How about here? 'Scuse if these creatures have been statted up somewhere already. Far as I know, I'm spinnning this off the top of my noggin. Party walking thorugh pitch black underdark. Or, well, it would be, if the party weren't here with their C-lights and glowing swords and torches etc etc. Entering a vast space--too big for a typical party's torches to completely illuminate. Perhaps a narrow causeway across a vast chasm. And there, in the darkness above and below, and all around: floating lights, blue and green and purple--shimmering outlines of transparent shapes rising and falling, pulsing and swaying. Ranging from golf ball to beach umbrella in size: Cave Jellies. Mindlessly floating in an endless, bioluminescent dance, the cave jellies use thier long filments to sweep mold spores from the air. Their filments are ever so slightly electrical, drawing the particles in magnetically. Metals exposed to the jellies for a while will also become magnetized, and the weak antigravity or levitatation magic they use to drift is not well contained--other light objects in the area may be picked up and tossed around like so many motes of dust, or glitter swirling slowly in a snowglobe. The brush of a filament across skin is tingling, and vaguely unpleasant, but not especially painful. Static electricity might cause party members’ hair to float or stand on end. The Jellies recoil from lights--perhaps their luminescense helps them to avoid bumping in to each other or grazing each other's airspace. Exposure to bright sunlight shrivels them up to nothingness in seconds. They have no heat signature. Perhaps a faint smell of ozone. I can't think what good this is in an adventure as yet--perhaps a setting for some more exciting encounter with something else--perhaps a predator that eats Cave Jellies. Maybe they're a drow delicacy. Maybe their bioluminescent bodies are useful for something that another race needs . . . sadly, the Defenders would probably never see them as they went by all lit up like Chistmas trees . . . a glance of receeding glowing--"they're frightened of lights? good, let's make more. " can't think of a use for it . . . ought to be a use for it . . . OH! WAIT! THEY EAT MOLD SPORES!!! If you chase them away, how long does it take the "mold" in the area to become toxic to travellers? Jellies wouldn’t congregate in this cavern unless there was a good source of food nearby. How long is that causeway . . . . .? [/QUOTE]
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