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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="RingXero" data-source="post: 635615" data-attributes="member: 109"><p>sorry, I was away for abit. What follows is a rough layout of a monster race called the Xizxx. Rough, as I haven't statted them up in 3e yet, so their may be some errors. Basically one of two races created by a demented demi-lich(ahem, me) in my old campaign. This one a mix of the Shadow Dragon and Scalamagdrion, and the Arachnoid and Shadow templates. They start off tiny, gain abilities till large in size, then lose intelligence as they get larger, by gargantuan in size they are just mindless constantly raging creatures. I have done a 'large' one below. will follow up with a small and gargantuan size later, if you want.</p><p>oh, at this size they hunt in packs, usually in threes.</p><p></p><p>Xizxx</p><p></p><p>Shadow Dragon abomination spider thingy</p><p></p><p>Hit Dice: 18d12 +45 (171 hp)</p><p>Initiative: +4 (Dex)</p><p>Speed: 22ft., fly 60ft.(average), Climb 15ft.</p><p>AC: 33 (-1 size, +4 Dex, +20 natural)</p><p>Attacks: Bite +23 melee, 8 Claws +21 melee, Tail sting +21</p><p>Damage: Bite 2d6 +4 +poison, Claw 1d8 +2, Tail sting 1d6 +2 +poison</p><p>Face/Reach: 5ft. by 10ft. /10ft.</p><p>Special Attacks: Rend 2d8 +6</p><p></p><p>Special Qualities: Immune to Cold and Fire, Immune to mind influencing effects, Spell turning, Silence 15' radii.</p><p></p><p>Saves: Fort +10, Ref +11, Will +8</p><p>Abilities: Str 19, Dex 18, Con 16, Int 9, Wis 12, Cha 9</p><p>Skills: Climb +30, Knowledge (arcana) +10, Listen +17, Move Silently +26, Spot +23, Jump +26, Hide +24</p><p></p><p>Feats: Flyby Attack, Combat Reflexes, Multiattack, Hover, Wingover</p><p>CR: ??</p><p>Treasure: none</p><p>Alignment: Chaotic Evil</p><p></p><p>Combat</p><p></p><p>A Xizxx can only attack with all eight claws while flying/hovering, if on the ground they are limited to six claw attacks, if climbing they are limited to four.</p><p></p><p>Breath Weapon (Su): A cone (40ft) of both level draining shadows and poisonous mist. Lvl drain of 1d3 lvls DC (24), Poison if 1d3 Str (initial and secondary) DC (26). </p><p></p><p>Evasion (Su): </p><p></p><p>Planeshift (Su): Can Planeshift to or from the Plane of Shadows twice per day.</p><p></p><p>Mirror Image (Su): Once per day can generate images as per the Mirror Image spell of the same name. (1d4 +6 images)</p><p></p><p>Rend (Ex): If a Xizxx hits with two claw attacks, it latches on and tears the flesh automatically dealing an additional 2d8+6 damage.</p><p></p><p>Poison (Ex): The bite and tail infict a debilitating posion. 1d6 str initial and secondary, DC (26)</p><p></p><p>Spell Turning (Su): This ability continuously duplicates the effects of the spell of the same name, with the Xizxx as the target. Unlike the spell, the Xizxx spell turning ability has an unlimited ability to turn spells (the spell turning is never exhausted).</p><p> </p><p>Silence:</p><p>Blindsight (Ex):</p><p>Low Light Vision</p><p>Darkvision (60)</p><p>Telepathic: Can communicate to other Xizxx within 200 yards.</p><p></p><p>oops, gotta run, will be back later to edit in the blanks. It's basically all there. I think.</p><p></p><p></p><p>RX</p></blockquote><p></p>
[QUOTE="RingXero, post: 635615, member: 109"] sorry, I was away for abit. What follows is a rough layout of a monster race called the Xizxx. Rough, as I haven't statted them up in 3e yet, so their may be some errors. Basically one of two races created by a demented demi-lich(ahem, me) in my old campaign. This one a mix of the Shadow Dragon and Scalamagdrion, and the Arachnoid and Shadow templates. They start off tiny, gain abilities till large in size, then lose intelligence as they get larger, by gargantuan in size they are just mindless constantly raging creatures. I have done a 'large' one below. will follow up with a small and gargantuan size later, if you want. oh, at this size they hunt in packs, usually in threes. Xizxx Shadow Dragon abomination spider thingy Hit Dice: 18d12 +45 (171 hp) Initiative: +4 (Dex) Speed: 22ft., fly 60ft.(average), Climb 15ft. AC: 33 (-1 size, +4 Dex, +20 natural) Attacks: Bite +23 melee, 8 Claws +21 melee, Tail sting +21 Damage: Bite 2d6 +4 +poison, Claw 1d8 +2, Tail sting 1d6 +2 +poison Face/Reach: 5ft. by 10ft. /10ft. Special Attacks: Rend 2d8 +6 Special Qualities: Immune to Cold and Fire, Immune to mind influencing effects, Spell turning, Silence 15' radii. Saves: Fort +10, Ref +11, Will +8 Abilities: Str 19, Dex 18, Con 16, Int 9, Wis 12, Cha 9 Skills: Climb +30, Knowledge (arcana) +10, Listen +17, Move Silently +26, Spot +23, Jump +26, Hide +24 Feats: Flyby Attack, Combat Reflexes, Multiattack, Hover, Wingover CR: ?? Treasure: none Alignment: Chaotic Evil Combat A Xizxx can only attack with all eight claws while flying/hovering, if on the ground they are limited to six claw attacks, if climbing they are limited to four. Breath Weapon (Su): A cone (40ft) of both level draining shadows and poisonous mist. Lvl drain of 1d3 lvls DC (24), Poison if 1d3 Str (initial and secondary) DC (26). Evasion (Su): Planeshift (Su): Can Planeshift to or from the Plane of Shadows twice per day. Mirror Image (Su): Once per day can generate images as per the Mirror Image spell of the same name. (1d4 +6 images) Rend (Ex): If a Xizxx hits with two claw attacks, it latches on and tears the flesh automatically dealing an additional 2d8+6 damage. Poison (Ex): The bite and tail infict a debilitating posion. 1d6 str initial and secondary, DC (26) Spell Turning (Su): This ability continuously duplicates the effects of the spell of the same name, with the Xizxx as the target. Unlike the spell, the Xizxx spell turning ability has an unlimited ability to turn spells (the spell turning is never exhausted). Silence: Blindsight (Ex): Low Light Vision Darkvision (60) Telepathic: Can communicate to other Xizxx within 200 yards. oops, gotta run, will be back later to edit in the blanks. It's basically all there. I think. RX [/QUOTE]
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