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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 668336" data-attributes="member: 748"><p>Kinda unimaginative, but I boosted the Necromantic Golem a bit from its original stats, although I'm not too good at monster creation. I hope you like it.</p><p></p><p>Adapted Necromantic Golem</p><p>Gargantuan (Long) Undead Construct</p><p>HD 27d12 (175)</p><p>Initiative: -2</p><p>Speed: 120 ft. Burrow 60 ft.</p><p>AC 24 (-4 size, +18 natural armor)</p><p>Attacks: 2 large arms +25 melee; 6 small arms +19</p><p>Damage: Large arms 2d10+12; small arms by weapon type +6</p><p>Face/Reach: 15 ft. by 15 ft./15 ft.</p><p>Special Attacks: Banshee's Scream</p><p>Special Qualities: Hardness 10, Magic Immunity, Incorperability, Undead Construct</p><p>Saves: </p><p>Abilities: Str 35, Dex 6, Con -, Int -, Wis 4, Cha -</p><p>Challenge Rating: 15</p><p></p><p>Compartments: A Necromantic Golem has an inner storage compartment which can carry up to 16 small humanoids, 8 medium humanoids, or 4 large humanoids or any combination there of. Furthermore, it has a storage compartment in its 'head' and it's 'chest' which can carry 2 medium creatures or 1 large creatures. Usually a cleric of some sort remains protected within its chest compartment, healing the golem with inflict spells while it fights. The compartment door of the Golem can be specifically targeted, its strength being that of a door made of stone, usually this is hard though as it is often arcane locked.</p><p></p><p>Banshee's Scream: The Necromantic Golem's breath weapon, appropriately nicknamed the Banshee's Scream can be used once every 1d4+1 rounds, dealing 15d6 sonic damage in a 60 ft. cone. This is usually used to collapse walls and other blockades in its way.</p><p>Magic Immunity: The Necromantic Golem is immune to all spell-like and supernatural abilities except for the following; It is not immune to its own incorperability, it takes appropriate damage for cure spells and heals damage normally from inflict spells.</p><p>Incorperability: For up to 1 hour per day, a Necromantic Golem and all its contents can go incorpereal (this hour need not be used continuously).</p><p></p><p>Edit-Undead Construct from Creature Collection 1 is basically a combination of both types, but its immune to the fear from turning, but not the destruction effect.</p><p></p><p>-Things I changed: from DR 5/+1 to Hardness 10, SR 8 to magical immunity of golem (and it used to be immune to cure/inflict spells too), increased size and stats, added 2 extra arms and more compartments, gave it banshee's scream, incorperability, and extra movement forms.</p><p></p><p></p><p>It can look like whatever the ghouls want, perhaps like other posters said, a monument to Nolin or Velendo <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. A roper in its head compartment would be interesting as I said in my previous post, and a ghoul cleric in its chest compartment to heal it. Perhaps there could be arrow slots for those inside to attack with (3/4 cover?), not sure how many creatures could realistically fit inside, but that's my take, adapt it as you like if you want to use it.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 668336, member: 748"] Kinda unimaginative, but I boosted the Necromantic Golem a bit from its original stats, although I'm not too good at monster creation. I hope you like it. Adapted Necromantic Golem Gargantuan (Long) Undead Construct HD 27d12 (175) Initiative: -2 Speed: 120 ft. Burrow 60 ft. AC 24 (-4 size, +18 natural armor) Attacks: 2 large arms +25 melee; 6 small arms +19 Damage: Large arms 2d10+12; small arms by weapon type +6 Face/Reach: 15 ft. by 15 ft./15 ft. Special Attacks: Banshee's Scream Special Qualities: Hardness 10, Magic Immunity, Incorperability, Undead Construct Saves: Abilities: Str 35, Dex 6, Con -, Int -, Wis 4, Cha - Challenge Rating: 15 Compartments: A Necromantic Golem has an inner storage compartment which can carry up to 16 small humanoids, 8 medium humanoids, or 4 large humanoids or any combination there of. Furthermore, it has a storage compartment in its 'head' and it's 'chest' which can carry 2 medium creatures or 1 large creatures. Usually a cleric of some sort remains protected within its chest compartment, healing the golem with inflict spells while it fights. The compartment door of the Golem can be specifically targeted, its strength being that of a door made of stone, usually this is hard though as it is often arcane locked. Banshee's Scream: The Necromantic Golem's breath weapon, appropriately nicknamed the Banshee's Scream can be used once every 1d4+1 rounds, dealing 15d6 sonic damage in a 60 ft. cone. This is usually used to collapse walls and other blockades in its way. Magic Immunity: The Necromantic Golem is immune to all spell-like and supernatural abilities except for the following; It is not immune to its own incorperability, it takes appropriate damage for cure spells and heals damage normally from inflict spells. Incorperability: For up to 1 hour per day, a Necromantic Golem and all its contents can go incorpereal (this hour need not be used continuously). Edit-Undead Construct from Creature Collection 1 is basically a combination of both types, but its immune to the fear from turning, but not the destruction effect. -Things I changed: from DR 5/+1 to Hardness 10, SR 8 to magical immunity of golem (and it used to be immune to cure/inflict spells too), increased size and stats, added 2 extra arms and more compartments, gave it banshee's scream, incorperability, and extra movement forms. It can look like whatever the ghouls want, perhaps like other posters said, a monument to Nolin or Velendo :). A roper in its head compartment would be interesting as I said in my previous post, and a ghoul cleric in its chest compartment to heal it. Perhaps there could be arrow slots for those inside to attack with (3/4 cover?), not sure how many creatures could realistically fit inside, but that's my take, adapt it as you like if you want to use it. [/QUOTE]
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