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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Bronz Dragon" data-source="post: 668394" data-attributes="member: 2508"><p>Was there something about a sahuagin treaty with the ghouls? If so:</p><p></p><p> The ghouls are planning a massive move upriver somwhere nearby. They are travelling against the current and most ghouls for all their endurance aren't very good swimmers, especially armed and armoured. To solve this problem, they decide to build a boat. Wood is a bit short in the underdark and stone, while it can float, is hard to work with. They try stone a couple of times, and half the crews are washed away end up lunch for sharks and whales. That gives them an idea. </p><p> They make up a few water-based ghouls and send them out into the ocean with sahuagin assistance in search of large marine life. Basically anything huge or bigger. All the whales and big fish they bring back are butchered and fed to the masses and their rib cages are melded together into a long tubular structure, sorta submarine shaped but more lumpy. They stick a leviathan head at the front to make a sealable entrance. Now they come to the problem of moving this monster: it's a mile long and any muscle that wasn't needed to waterproof it has been eaten by the ravenous white kingdom, so they graft Kraken tentacles around the head and halfway along the body to pull it along the riverbanks. </p><p></p><p> They've learned the DoD were heading that way and may cause trouble, so they plant Shrieker Fungus (monster manual p93) all along the flanks of the beast at 10 ft intervals, so that when one is set off, they all go off in a cacophonous wail that summons guards to take care of the problem. If the ship is in drydock, 3 parties of guards start at various points alongside of the beast, arriving at the defenders location in 1d4 minutes with an additional contingent arriving 1d4 rounds later. If they find it actually moving downriver, the shriekers will summon ghouls from inside the beast and they will fight as though on top of a subway car. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>All rank and file ghoul troops are carried inside a massive whale intestine, which allows them to be 'vomitted' out when they reach their destination. </p><p></p><p> Alternatively, cover the sides of the transport's body with thousands of carrion crawlers and two megapedes(MMII p148) on the bottom for locomotion, replace the leviathan head with that of a gargantuan bulette , then stick 9 or so umber hulk torsos and equal numbers of destrachan heads on the inside of the mouth. When it opens, the destrachan pulverize stone with their sonic breath weapon, and the umber hulks carve at the stone with their claws while the destrachans 'recharge'. Then the kraken tentacles scoop the stone into a massive composite esophogus that runs the length of the body and poops it out the other end. </p><p></p><p>In the end you have a massive troop transport with umpty-bajillion weapons to bring to bear against the Defenders.</p></blockquote><p></p>
[QUOTE="Bronz Dragon, post: 668394, member: 2508"] Was there something about a sahuagin treaty with the ghouls? If so: The ghouls are planning a massive move upriver somwhere nearby. They are travelling against the current and most ghouls for all their endurance aren't very good swimmers, especially armed and armoured. To solve this problem, they decide to build a boat. Wood is a bit short in the underdark and stone, while it can float, is hard to work with. They try stone a couple of times, and half the crews are washed away end up lunch for sharks and whales. That gives them an idea. They make up a few water-based ghouls and send them out into the ocean with sahuagin assistance in search of large marine life. Basically anything huge or bigger. All the whales and big fish they bring back are butchered and fed to the masses and their rib cages are melded together into a long tubular structure, sorta submarine shaped but more lumpy. They stick a leviathan head at the front to make a sealable entrance. Now they come to the problem of moving this monster: it's a mile long and any muscle that wasn't needed to waterproof it has been eaten by the ravenous white kingdom, so they graft Kraken tentacles around the head and halfway along the body to pull it along the riverbanks. They've learned the DoD were heading that way and may cause trouble, so they plant Shrieker Fungus (monster manual p93) all along the flanks of the beast at 10 ft intervals, so that when one is set off, they all go off in a cacophonous wail that summons guards to take care of the problem. If the ship is in drydock, 3 parties of guards start at various points alongside of the beast, arriving at the defenders location in 1d4 minutes with an additional contingent arriving 1d4 rounds later. If they find it actually moving downriver, the shriekers will summon ghouls from inside the beast and they will fight as though on top of a subway car. :D All rank and file ghoul troops are carried inside a massive whale intestine, which allows them to be 'vomitted' out when they reach their destination. Alternatively, cover the sides of the transport's body with thousands of carrion crawlers and two megapedes(MMII p148) on the bottom for locomotion, replace the leviathan head with that of a gargantuan bulette , then stick 9 or so umber hulk torsos and equal numbers of destrachan heads on the inside of the mouth. When it opens, the destrachan pulverize stone with their sonic breath weapon, and the umber hulks carve at the stone with their claws while the destrachans 'recharge'. Then the kraken tentacles scoop the stone into a massive composite esophogus that runs the length of the body and poops it out the other end. In the end you have a massive troop transport with umpty-bajillion weapons to bring to bear against the Defenders. [/QUOTE]
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