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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Malin Genie" data-source="post: 694177" data-attributes="member: 1058"><p>Imagine - the hall of mirrors. Fragments of glistening crystal and silver festoon the floors and the ceiling, projecting at odd angles, glued to stalactites and stalagmites, like a Versailles gone mad.</p><p></p><p>In a great pit in the centre of the room, the construction of the Ueber Hulk (look, only one letter need be changed!) As the ghouls took over the mind flayer refuges, they found plenty of material for their 'weapon'. Two massive spheres form the centrepiece; in a nod to fractals, each 'eye' comprises thousands of actual umber hulk eyes, each itself comprising thousands of swirling, glittering pixels. </p><p></p><p>The overall effect is of a psychedelic disco atmosphere; the eyes alive through necromatic magic, the mirrors flashing fragmented images in all angles through the cavern, so wherever the PCs look, the only way they can avoid confusion and madness is to close their eyes completely. Of course the workmen and the foremen defending the construct have no such limitations, being immune to mind-affecting powers...</p><p></p><p>Beneath the eyes the carapace has options - either pebblecreted from the carapaces of the slain umber hulks, or carved skillfully from rock by undead dwarves; in either case a ghoulish paste (in a nod to the Epic Level Handbook's flesh colossus) of delisquesced Umber Hulk flesh is shaped onto the inside of the limbs to provide the fleshly conduit required for ghoulomancy (tm) to granat movement. But inside the main body are tiers of benches (or even just row after row of exoskeletal projections made from Umber Hulk mandibles that grip head/shoulders/legs and clip into place over the ghoulish occupant, able to quickly release when the 'stomach' opens...)</p><p></p><p>Even if incomplete, the eyes/mirrors will make preventing its completion a challenging battle; if complete, extrapolation of a Collosal Ghoulish Umber Hulk Construct-Thingy shouldn't be too hard...</p></blockquote><p></p>
[QUOTE="Malin Genie, post: 694177, member: 1058"] Imagine - the hall of mirrors. Fragments of glistening crystal and silver festoon the floors and the ceiling, projecting at odd angles, glued to stalactites and stalagmites, like a Versailles gone mad. In a great pit in the centre of the room, the construction of the Ueber Hulk (look, only one letter need be changed!) As the ghouls took over the mind flayer refuges, they found plenty of material for their 'weapon'. Two massive spheres form the centrepiece; in a nod to fractals, each 'eye' comprises thousands of actual umber hulk eyes, each itself comprising thousands of swirling, glittering pixels. The overall effect is of a psychedelic disco atmosphere; the eyes alive through necromatic magic, the mirrors flashing fragmented images in all angles through the cavern, so wherever the PCs look, the only way they can avoid confusion and madness is to close their eyes completely. Of course the workmen and the foremen defending the construct have no such limitations, being immune to mind-affecting powers... Beneath the eyes the carapace has options - either pebblecreted from the carapaces of the slain umber hulks, or carved skillfully from rock by undead dwarves; in either case a ghoulish paste (in a nod to the Epic Level Handbook's flesh colossus) of delisquesced Umber Hulk flesh is shaped onto the inside of the limbs to provide the fleshly conduit required for ghoulomancy (tm) to granat movement. But inside the main body are tiers of benches (or even just row after row of exoskeletal projections made from Umber Hulk mandibles that grip head/shoulders/legs and clip into place over the ghoulish occupant, able to quickly release when the 'stomach' opens...) Even if incomplete, the eyes/mirrors will make preventing its completion a challenging battle; if complete, extrapolation of a Collosal Ghoulish Umber Hulk Construct-Thingy shouldn't be too hard... [/QUOTE]
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