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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Fade" data-source="post: 741931" data-attributes="member: 544"><p>A thought: Battle against ghoulish agents. An Illusionist has placed illusions on all the attackers to make them look like friends, relatives and loved ones of the PCs. No real effect, but a creepy visual.</p><p></p><p>Or make them all look like the PCs to sow confusion in battle.</p><p></p><p>Can the ghoul template be applied to insects? Thousands of ghoulish flying beetles, all with a paralysing touch, could be nasty. Particularly given their newfound appetitle for flesh.</p><p></p><p>If the underdark has standard-issue glowing fungi, the stuff in the ghoulish areas should be obviously undead. Not a plot on the part of the ghouls, just a side-effect of all that negative energy.</p><p></p><p>Undead entombed in rock walls, with just their eyes exposed. Shadowing ridges make these hard to spot. Kelharin possesses them as 'serveillance cameras' (and to cast Silent Still spells).</p><p></p><p>Lure the PCs into a tunnel, then have Ghoulish Umber Hulks dig through the last bit of rock seperating it from asubterranean lake. The impact of the flash-flood probably knocks the Defenders around a bit, then the ghoulish giant squid (who were in the lake) attack. Several ghouls with wands of Dispel Magic hand behind and keep getting rid of the Defender's Water Breathing spells.</p></blockquote><p></p>
[QUOTE="Fade, post: 741931, member: 544"] A thought: Battle against ghoulish agents. An Illusionist has placed illusions on all the attackers to make them look like friends, relatives and loved ones of the PCs. No real effect, but a creepy visual. Or make them all look like the PCs to sow confusion in battle. Can the ghoul template be applied to insects? Thousands of ghoulish flying beetles, all with a paralysing touch, could be nasty. Particularly given their newfound appetitle for flesh. If the underdark has standard-issue glowing fungi, the stuff in the ghoulish areas should be obviously undead. Not a plot on the part of the ghouls, just a side-effect of all that negative energy. Undead entombed in rock walls, with just their eyes exposed. Shadowing ridges make these hard to spot. Kelharin possesses them as 'serveillance cameras' (and to cast Silent Still spells). Lure the PCs into a tunnel, then have Ghoulish Umber Hulks dig through the last bit of rock seperating it from asubterranean lake. The impact of the flash-flood probably knocks the Defenders around a bit, then the ghoulish giant squid (who were in the lake) attack. Several ghouls with wands of Dispel Magic hand behind and keep getting rid of the Defender's Water Breathing spells. [/QUOTE]
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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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