Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gidien" data-source="post: 743715" data-attributes="member: 6372"><p>Seeing as my last monster post went over well, here are two that I came up with. Both use negative energy in unique ways, but niether are undead. They could easily be working for the ghouls, due to their abilities. And both could use some char levels to bring them on par with the Defenders.</p><p></p><p>Life Taker</p><p>Medium-Size Outsider (Evil)</p><p>HD: 12d8+60 (114)</p><p>Initiative: +8 (+4 Dex, +4 Improved Initiative)</p><p>Speed: 50’</p><p>AC: 28 (+4 Dex, +14 Natural)</p><p>Attacks: Shadow Blade +19/+14/+9</p><p>Damage: Shadow Blade 1d12+7 and Soulbane</p><p>Face/Reach: 5’x5’/5’</p><p>Special Attacks: Shadow Blade, Soulbane, Spell-like Abilities</p><p>Special Qualities: Damage Reduction 20/+2, SR 24, Immunities, Darksight, Shadow Form</p><p>Saves- F: +13 R: +12 W: +11</p><p>Abilities: Str 21, Dex 18, Con 20, Int 13, Wis 16, Cha 14</p><p>Skills: Concentrate +20, Hide +23, Listen +18, Move Silently +23, Spellcraft +18, Spot +18, Wilderness Lore +18, Knowledge (planes) +4</p><p>Feats: Improved Initiative, Power Attack, Cleave, Track</p><p>Clime: Any</p><p>Organization: Solitary, Pair, or Hunt (3-5)</p><p>CR: 13 (?)</p><p>Treasure: Half coins; standard goods; standard items</p><p>Align: Always Neutral Evil</p><p>Adv. Range: 13-18 HD (Medium-Size); 19-33 (Large)</p><p></p><p>In the deepest parts of the negative energy plane there are places of such strong un-life that strange creatures and objects are birthed. A famous example of such is the deadly voidstone. Another, rarer example is a Life Taker, a strange outsider birthed where several souls fall to the plane’s deadly influence. They hunt out life, on which they feast, and are famous for their killing skill. They area also excellent at remaining hidden, and make perfect assassins.</p><p>Life Takers are patches of solid darkness, rough featureless sketches of tall, broad-shouldered but lean men. They move quickly and stealthily, even in combat, wielding their deadly shadow blades. </p><p></p><p>Combat</p><p>Life Takers prefer ambush, tracking prey and laying down clever ambushes. They use their shadow form abilities to strike from impossible places, and to retreat if necessary. They attack weaker looking opponents first, to gain strength.</p><p>Shadow Blade (Su): These unique swords are shards of negative energy, melded into the creatures’ arms, and can be created and dismissed as free actions. They have an enhancement bonus of +2.</p><p>Soul Bane (Su): When striking a living opponent with a shadow blade, a Life Taker focuses negative energy to strike at the target’s life force. Living opponents take and additional 2d6 damage. The Life Taker heals 5 points of damage with each strike, if possible. Any opponent reduced to –1 hp or below by a Life Taker’s attack is affected as if by a death knell spell. Benefits from multiple uses of this stack for the Life Taker, with up to a +10 to strength, +5 caster level, and up to 5d8 temporary hp.</p><p>Spell-like abilities: A Life Taker can use the following as spell like abilities, once per day unless noted. Deeper darkness 3/day, desecrate, enervation, magic circle against good, unholy blight. The Life Taker casts these as a 12 level sorcerer, DC: 12+spell level.</p><p>Darksight (Ex): Born in the lightless depths of the negative energy plane, Life Takers can “see” in any darkness, even magical forms.</p><p>Shadow Form (Su): For a total of one minute each day, the Life Taker can become a mass of true shadows, becoming incorporeal. Entering Shadow Form is a standard action, leaving it is a free action. While incorporeal the Life Taker has no strength score, no attack, and has and AC of 16. The minute may be broken up over multiple uses during a day. If a Life Taker is forced to take physical form in a solid object, it is shunted to the nearest empty space, taking 1d6 damage for every 10’ moved in this way.</p><p>Immunities: A Life Taker is immune to cold and negative energy effects.</p><p>Skills: Due to their shadowy nature, Life Takers gain a +4 racial bonus to hide and move silently checks.</p></blockquote><p></p>
[QUOTE="Gidien, post: 743715, member: 6372"] Seeing as my last monster post went over well, here are two that I came up with. Both use negative energy in unique ways, but niether are undead. They could easily be working for the ghouls, due to their abilities. And both could use some char levels to bring them on par with the Defenders. Life Taker Medium-Size Outsider (Evil) HD: 12d8+60 (114) Initiative: +8 (+4 Dex, +4 Improved Initiative) Speed: 50’ AC: 28 (+4 Dex, +14 Natural) Attacks: Shadow Blade +19/+14/+9 Damage: Shadow Blade 1d12+7 and Soulbane Face/Reach: 5’x5’/5’ Special Attacks: Shadow Blade, Soulbane, Spell-like Abilities Special Qualities: Damage Reduction 20/+2, SR 24, Immunities, Darksight, Shadow Form Saves- F: +13 R: +12 W: +11 Abilities: Str 21, Dex 18, Con 20, Int 13, Wis 16, Cha 14 Skills: Concentrate +20, Hide +23, Listen +18, Move Silently +23, Spellcraft +18, Spot +18, Wilderness Lore +18, Knowledge (planes) +4 Feats: Improved Initiative, Power Attack, Cleave, Track Clime: Any Organization: Solitary, Pair, or Hunt (3-5) CR: 13 (?) Treasure: Half coins; standard goods; standard items Align: Always Neutral Evil Adv. Range: 13-18 HD (Medium-Size); 19-33 (Large) In the deepest parts of the negative energy plane there are places of such strong un-life that strange creatures and objects are birthed. A famous example of such is the deadly voidstone. Another, rarer example is a Life Taker, a strange outsider birthed where several souls fall to the plane’s deadly influence. They hunt out life, on which they feast, and are famous for their killing skill. They area also excellent at remaining hidden, and make perfect assassins. Life Takers are patches of solid darkness, rough featureless sketches of tall, broad-shouldered but lean men. They move quickly and stealthily, even in combat, wielding their deadly shadow blades. Combat Life Takers prefer ambush, tracking prey and laying down clever ambushes. They use their shadow form abilities to strike from impossible places, and to retreat if necessary. They attack weaker looking opponents first, to gain strength. Shadow Blade (Su): These unique swords are shards of negative energy, melded into the creatures’ arms, and can be created and dismissed as free actions. They have an enhancement bonus of +2. Soul Bane (Su): When striking a living opponent with a shadow blade, a Life Taker focuses negative energy to strike at the target’s life force. Living opponents take and additional 2d6 damage. The Life Taker heals 5 points of damage with each strike, if possible. Any opponent reduced to –1 hp or below by a Life Taker’s attack is affected as if by a death knell spell. Benefits from multiple uses of this stack for the Life Taker, with up to a +10 to strength, +5 caster level, and up to 5d8 temporary hp. Spell-like abilities: A Life Taker can use the following as spell like abilities, once per day unless noted. Deeper darkness 3/day, desecrate, enervation, magic circle against good, unholy blight. The Life Taker casts these as a 12 level sorcerer, DC: 12+spell level. Darksight (Ex): Born in the lightless depths of the negative energy plane, Life Takers can “see” in any darkness, even magical forms. Shadow Form (Su): For a total of one minute each day, the Life Taker can become a mass of true shadows, becoming incorporeal. Entering Shadow Form is a standard action, leaving it is a free action. While incorporeal the Life Taker has no strength score, no attack, and has and AC of 16. The minute may be broken up over multiple uses during a day. If a Life Taker is forced to take physical form in a solid object, it is shunted to the nearest empty space, taking 1d6 damage for every 10’ moved in this way. Immunities: A Life Taker is immune to cold and negative energy effects. Skills: Due to their shadowy nature, Life Takers gain a +4 racial bonus to hide and move silently checks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
Top