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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Kaodi" data-source="post: 748507" data-attributes="member: 1231"><p><strong>Sinister Idea</strong></p><p></p><p>This is based on an idea I am going to be using in the creative writing contest at my school.</p><p></p><p>Wouldn't it be in the true essence of the Rat Bastard Dungeon Master to have a final villain that was only vulnerable to a sinister weapon of pure evil, one that possesses a ridiculously high ego? I mean, if you give the super-creature something like DR 30/specific weapon, chances are that they are going to need to use it, especially if that person in question is difficult to harm with magic. Unholy would be inappropriate in this case, but there are probably lots of other nasty powers such a weapon might of been created with to destroy the opponent... Not only do you get the side quest of gaining the weapon, but you get that dark plot hook of the wielder slowly being pulled towards evil. To make it really different, you could even start with a lower ego, and then raise it by 1 every time a specific condition is met... so, say if the Puppeteer was the final villain, or the one the sword was meant to slay, every time a body it was currently controlling was slain by the sword, the ego would rise by 1.... I thought this might be useful to your campaign, so I decided to post it, hope it helps.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 748507, member: 1231"] [b]Sinister Idea[/b] This is based on an idea I am going to be using in the creative writing contest at my school. Wouldn't it be in the true essence of the Rat Bastard Dungeon Master to have a final villain that was only vulnerable to a sinister weapon of pure evil, one that possesses a ridiculously high ego? I mean, if you give the super-creature something like DR 30/specific weapon, chances are that they are going to need to use it, especially if that person in question is difficult to harm with magic. Unholy would be inappropriate in this case, but there are probably lots of other nasty powers such a weapon might of been created with to destroy the opponent... Not only do you get the side quest of gaining the weapon, but you get that dark plot hook of the wielder slowly being pulled towards evil. To make it really different, you could even start with a lower ego, and then raise it by 1 every time a specific condition is met... so, say if the Puppeteer was the final villain, or the one the sword was meant to slay, every time a body it was currently controlling was slain by the sword, the ego would rise by 1.... I thought this might be useful to your campaign, so I decided to post it, hope it helps. [/QUOTE]
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