Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Piratecat" data-source="post: 769429" data-attributes="member: 2"><p>Keep in mind that this encounter was only SUPPOSED to last a few rounds; it had to clearly be deadly, but not be "tricksy." The group really needed something to pound on, and this fit perfectly - as well as setting the stage for something a few months down the line. The thurn was a monster that should have been able to stop almost anyone -- and, as I wanted it to feel, the Defenders were the one exception. </p><p></p><p>Matt, I generally approximate CRs. I tend to use intuition and experience a lot more, though. the other problem is that there just isn't that many things in the world that are as tough as the PCs. That means that I'm forced to use weaker creatures creatively with some deadly combinations and an occasional badass sprinkled in to keep the group honest. Wulf is bringing more tactical thinking to the group, so I'm changing my style a bit. </p><p></p><p>Everyone says the CR system breaks down at high levels, and that's generally true! I'm learning that whoever has prep time has a tremendous advantage, and whoever gets ambushed is very badly off.</p><p></p><p>Note that although the party is large, they're right where they should be treasure-wise. I was astonished when I did the math. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Piratecat, post: 769429, member: 2"] Keep in mind that this encounter was only SUPPOSED to last a few rounds; it had to clearly be deadly, but not be "tricksy." The group really needed something to pound on, and this fit perfectly - as well as setting the stage for something a few months down the line. The thurn was a monster that should have been able to stop almost anyone -- and, as I wanted it to feel, the Defenders were the one exception. Matt, I generally approximate CRs. I tend to use intuition and experience a lot more, though. the other problem is that there just isn't that many things in the world that are as tough as the PCs. That means that I'm forced to use weaker creatures creatively with some deadly combinations and an occasional badass sprinkled in to keep the group honest. Wulf is bringing more tactical thinking to the group, so I'm changing my style a bit. Everyone says the CR system breaks down at high levels, and that's generally true! I'm learning that whoever has prep time has a tremendous advantage, and whoever gets ambushed is very badly off. Note that although the party is large, they're right where they should be treasure-wise. I was astonished when I did the math. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
Top