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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="WizarDru" data-source="post: 774600" data-attributes="member: 151"><p>How about making the city amphibious in some capacity, and take advantage of the Kuo-Toa's natural abilities (with no handicap-accessible routes)?</p><p></p><p>For example: place half the city above water, and the other half beneath, with the assumption that certain places require you to traverse the two, without any warning or consideration to convienence to non-water breathers. Have above ground components that require leaping, or stairs that are too high to be comfortable or even usable as stairs without significant jumping ability.</p><p></p><p></p><p>Other thoughts: use not just aquatic designs, but 'cave' aquatic designs and deep-deep-sea concepts. For example, perhaps lighting in the underwater portion of the city is provided by lights made from the lures of giant neon kingfishers, fashioned into hanging lights or streetlamps. Perhaps transportation is provided by giant blind hermit-crab 'buses', with oddly worked transport shells. Perhaps buildings are made of material that is translucent but hazy (like some of the creatures found in the darkest trenches of the oceans), and concepts of personal privacy are affected due to it..perhaps even are highly adapted life forms that have a symbiotic relationship with their kuo-toan occupants.</p><p></p><p>This is kinda fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 774600, member: 151"] How about making the city amphibious in some capacity, and take advantage of the Kuo-Toa's natural abilities (with no handicap-accessible routes)? For example: place half the city above water, and the other half beneath, with the assumption that certain places require you to traverse the two, without any warning or consideration to convienence to non-water breathers. Have above ground components that require leaping, or stairs that are too high to be comfortable or even usable as stairs without significant jumping ability. Other thoughts: use not just aquatic designs, but 'cave' aquatic designs and deep-deep-sea concepts. For example, perhaps lighting in the underwater portion of the city is provided by lights made from the lures of giant neon kingfishers, fashioned into hanging lights or streetlamps. Perhaps transportation is provided by giant blind hermit-crab 'buses', with oddly worked transport shells. Perhaps buildings are made of material that is translucent but hazy (like some of the creatures found in the darkest trenches of the oceans), and concepts of personal privacy are affected due to it..perhaps even are highly adapted life forms that have a symbiotic relationship with their kuo-toan occupants. This is kinda fun. :p [/QUOTE]
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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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