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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="WizarDru" data-source="post: 830404" data-attributes="member: 151"><p>Well, without knowing exactly what sort of Spira-shattering events are occuring, I'll put forth the idea of Divine-mucking about. We know that something big is coming. Such things have pre-quakes and after-shocks. If the players are willing to deal with the lingering temporal effects of a little planar hopping, then they won't be too suprised at other side-effects from Big Mojo (tm).</p><p></p><p>Let's say that Imbrindarla's going through birth-pangs*, for example, or that her son is releasing waves of temporal instability. Perhaps Calphas has a lesson he wants to impart in his typical distanced fashion, and shifts the characters appropriately, but as dispasionate observers..or worse, are perceived as the enemy by the heroes they've come to observe!</p><p></p><p>(*- Shudder).</p><p></p><p>To take another tact, let's consider some other underdark candidates. Perhaps they stumble across a bizarre, pulsating brain-like object that's an artifact left behind by a retreating mind-flayer town or attack-force. A huge memory-unit that was simply too problematic to take along, and was left behind. It could be a powerful trap, or malfunctioning, or any number of things that could create the effect desired. Imagine if most of the party is captured in it's shared illusion, and then TomTom returns and stares at the transfixed heroes. "Uh, guys? What are we looking at, exactly?" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Heck, even Stone Bear's ancestors might be the source of the interference. You could do a lot with them, too.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 830404, member: 151"] Well, without knowing exactly what sort of Spira-shattering events are occuring, I'll put forth the idea of Divine-mucking about. We know that something big is coming. Such things have pre-quakes and after-shocks. If the players are willing to deal with the lingering temporal effects of a little planar hopping, then they won't be too suprised at other side-effects from Big Mojo (tm). Let's say that Imbrindarla's going through birth-pangs*, for example, or that her son is releasing waves of temporal instability. Perhaps Calphas has a lesson he wants to impart in his typical distanced fashion, and shifts the characters appropriately, but as dispasionate observers..or worse, are perceived as the enemy by the heroes they've come to observe! (*- Shudder). To take another tact, let's consider some other underdark candidates. Perhaps they stumble across a bizarre, pulsating brain-like object that's an artifact left behind by a retreating mind-flayer town or attack-force. A huge memory-unit that was simply too problematic to take along, and was left behind. It could be a powerful trap, or malfunctioning, or any number of things that could create the effect desired. Imagine if most of the party is captured in it's shared illusion, and then TomTom returns and stares at the transfixed heroes. "Uh, guys? What are we looking at, exactly?" :) Heck, even Stone Bear's ancestors might be the source of the interference. You could do a lot with them, too. [/QUOTE]
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