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*TTRPGs General
Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Spatzimaus" data-source="post: 841456" data-attributes="member: 3051"><p>Naw, the REALLY twisted way to do it would to make the evil wizard Rath be a time-traveled Htarlyd, who wants to prevent the events that caused him to betray and kill Dylrath. That way, they'd end up spending a few adventures just arguing about HOW it was possible. (Answer: well, Teliez wanted an assistant, and Dylrath said no once too many times, so he went with the next best thing; using sort of an Epic variation on Simulacrum, he created a "Dylrath Golem", transferred Htarlyd into it, and so on... okay, maybe I've been watching too many old horror movies)</p><p></p><p>As for Goldstone, I guessed that they weren't going to want to take many "side trips". I mean, if they spend a lot of cash to avoid losing a few months training levels, they're probably not going to want to take any planar jaunts. Unless, of course, they have no choice.</p><p>For example, maybe at some point in the future (like when TomTom's player is ready to play full-time again), they'll need to take a trip to try and shut off that temporal rebound thing once and for all. Of course, TomTom will immediately want to head back to Eversink to grab whatever money remains in the now-failed investments, and so on.</p><p></p><p>Which reminds me, I had a question: when Agar was trying to arrange payment with Mijrik, how exactly did they plane shift in and out of the town? Wouldn't the random scatter in the spell have done nasty things to anyone who getting back? Or did they planeshift back to a safer place on the surface and then Teleport Without Error? Guess I answered my own question.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 841456, member: 3051"] Naw, the REALLY twisted way to do it would to make the evil wizard Rath be a time-traveled Htarlyd, who wants to prevent the events that caused him to betray and kill Dylrath. That way, they'd end up spending a few adventures just arguing about HOW it was possible. (Answer: well, Teliez wanted an assistant, and Dylrath said no once too many times, so he went with the next best thing; using sort of an Epic variation on Simulacrum, he created a "Dylrath Golem", transferred Htarlyd into it, and so on... okay, maybe I've been watching too many old horror movies) As for Goldstone, I guessed that they weren't going to want to take many "side trips". I mean, if they spend a lot of cash to avoid losing a few months training levels, they're probably not going to want to take any planar jaunts. Unless, of course, they have no choice. For example, maybe at some point in the future (like when TomTom's player is ready to play full-time again), they'll need to take a trip to try and shut off that temporal rebound thing once and for all. Of course, TomTom will immediately want to head back to Eversink to grab whatever money remains in the now-failed investments, and so on. Which reminds me, I had a question: when Agar was trying to arrange payment with Mijrik, how exactly did they plane shift in and out of the town? Wouldn't the random scatter in the spell have done nasty things to anyone who getting back? Or did they planeshift back to a safer place on the surface and then Teleport Without Error? Guess I answered my own question. [/QUOTE]
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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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