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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Greybar" data-source="post: 898525" data-attributes="member: 4938"><p>Ooh, too late now, but how about adding a vile Final Strike to such beasties. That way even if they get polished off they might have some lasting effect. I was going to have one of the recent enemies in my game have Final Strike, but I wussed out and regretted it. They could have taken the blast and it would have given them pause (and good info).</p><p></p><p>How about two dozen or so ghouls, swollen with vile pus, charge down on the defenders - or drop from aloves above them into the midst of the party. Everyone that dies explodes in a flash of blackness and vile drippings.</p><p></p><p>The ghouls might only be 5 or 6 HD, with a Final Strike that does (HD/2)d6 in vile damage in a 30" radius. Reflex SV of only 15 or so for half damage (i.e. easy for the Defenders), but the many rolls they'll need and the not-easily-healable nature might pile up and be scary. Not lethal, just scary.</p><p></p><p>Of course, I don't have the rules for vile damage, so I don't know just how "unhealable" this damage is - but I like the idea.</p><p></p><p>John</p></blockquote><p></p>
[QUOTE="Greybar, post: 898525, member: 4938"] Ooh, too late now, but how about adding a vile Final Strike to such beasties. That way even if they get polished off they might have some lasting effect. I was going to have one of the recent enemies in my game have Final Strike, but I wussed out and regretted it. They could have taken the blast and it would have given them pause (and good info). How about two dozen or so ghouls, swollen with vile pus, charge down on the defenders - or drop from aloves above them into the midst of the party. Everyone that dies explodes in a flash of blackness and vile drippings. The ghouls might only be 5 or 6 HD, with a Final Strike that does (HD/2)d6 in vile damage in a 30" radius. Reflex SV of only 15 or so for half damage (i.e. easy for the Defenders), but the many rolls they'll need and the not-easily-healable nature might pile up and be scary. Not lethal, just scary. Of course, I don't have the rules for vile damage, so I don't know just how "unhealable" this damage is - but I like the idea. John [/QUOTE]
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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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