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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Piratecat" data-source="post: 899309" data-attributes="member: 2"><p>It's specifically designed to be the latter.</p><p></p><p>I'm not under any illusion that this is supposed to be a major challenge. On the contrary, it's supposed to be little more than threatening set dressing - a realistic and viable defender that just happens to be too weak to stop high level heroes. In terms of pacing and plot, you'll see why during the next post. The thurn was the warm-up act, and even what appears to be a climactic battle is just getting the group ready for the cliffhanger. This was a game I'd prepared for and anticipated for more than six months. It went as well as I could ever have hoped.</p><p></p><p>As for whether or not they're ludicrously powered, I'd maintain that they're underpowered compared to a benchmark group of their size and level. Although their magic item values generally match the PHB "standards", Velendo must be the only 18th lvl cleric in the world without a wisdom-enhancing item! This relative lack of across-the-board combat optimization is compensated for by sheer number and generally good teamwork/tactics. I'd be curious about other peoples' opinions on this.</p><p></p><p>The dwarves are hanging in there pretty well, all told (although that might change this Thursday - heh.) They serve as pointmen, scouts, coordinated crossbowmen, aid the PCs in big combats, and to clean up the weaker foes while the Defenders tackle the Commanders.</p><p></p><p>I'd say that right now, the Defenders are 3/5ths of the way through this adventure arc. Following the kuo-toa city they're currently in (about 3 games ahead of the story hour), they know of a ruined mind flayer city, and then as far as they know it's a relatively straight shot on to the heart of the White Kingdom. Of course, lord knows what can happen, but I have an interesting climax planned. Ought to be fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Piratecat, post: 899309, member: 2"] It's specifically designed to be the latter. I'm not under any illusion that this is supposed to be a major challenge. On the contrary, it's supposed to be little more than threatening set dressing - a realistic and viable defender that just happens to be too weak to stop high level heroes. In terms of pacing and plot, you'll see why during the next post. The thurn was the warm-up act, and even what appears to be a climactic battle is just getting the group ready for the cliffhanger. This was a game I'd prepared for and anticipated for more than six months. It went as well as I could ever have hoped. As for whether or not they're ludicrously powered, I'd maintain that they're underpowered compared to a benchmark group of their size and level. Although their magic item values generally match the PHB "standards", Velendo must be the only 18th lvl cleric in the world without a wisdom-enhancing item! This relative lack of across-the-board combat optimization is compensated for by sheer number and generally good teamwork/tactics. I'd be curious about other peoples' opinions on this. The dwarves are hanging in there pretty well, all told (although that might change this Thursday - heh.) They serve as pointmen, scouts, coordinated crossbowmen, aid the PCs in big combats, and to clean up the weaker foes while the Defenders tackle the Commanders. I'd say that right now, the Defenders are 3/5ths of the way through this adventure arc. Following the kuo-toa city they're currently in (about 3 games ahead of the story hour), they know of a ruined mind flayer city, and then as far as they know it's a relatively straight shot on to the heart of the White Kingdom. Of course, lord knows what can happen, but I have an interesting climax planned. Ought to be fun. :D [/QUOTE]
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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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