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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="WizarDru" data-source="post: 922878" data-attributes="member: 151"><p>Sometimes it really helps, knowing that DMs whose work I respect often don't work out certain details until they're relevant. I often wonder if I'm not doing enough work...especially as my players are now about to go epic.</p><p></p><p></p><p>As for Tao and Galanna, you have lots of options. Consider this: what if Galanna DIDN'T have the sanction from the other gods to kill Imbrindarla? Suppose, for example, that Aeos, in a fit of rage, decides that this battle must end...NOW. He confronts and battles Imbrindarla, who bests him, while Galanna watches. Imbrindarla, emboldened, decides to SLAY Aeos, and Galanna acts to defend Aeos, killing her before she realizes the ramifications of her action. The potential for where this and other such solutions could lead are huge. Suppose Calphas had to stand in judgement of Galanna, and found her guilty, along with the other good gods. You could play this out a lot of different ways, many of which would shuffle the players around.</p><p></p><p>For that matter, exactly what happens when the goddess of death...well...dies? Does someone assume her portfolios, or will people stop dying, or what have you? A battle could ensue between some of the gods to try and take over her portfolios...or they could be delegated by the other gods to a new diety: perhaps an incompetent one (by divine standards).</p><p></p><p>Believe me, I didn't think it a bad idea to kill Imbrindarla. Suprising, yes. but a good idea.</p><p></p><p></p><p>As for RtToEE, I think the big problem starts at the CRM section of the module (which, regretably, is most of it). The Hommlet section of the module is great, and offers lots of role-playing opportunities...but once the players arrive in Rastor and begin assualting the mines, there's little opportunity for anything but kill-or-be-killed. I'm running my group through it as a secondary game...but I'm already trying to find ways to make it more than just mindless combat (and thus giving the bard more to do). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 922878, member: 151"] Sometimes it really helps, knowing that DMs whose work I respect often don't work out certain details until they're relevant. I often wonder if I'm not doing enough work...especially as my players are now about to go epic. As for Tao and Galanna, you have lots of options. Consider this: what if Galanna DIDN'T have the sanction from the other gods to kill Imbrindarla? Suppose, for example, that Aeos, in a fit of rage, decides that this battle must end...NOW. He confronts and battles Imbrindarla, who bests him, while Galanna watches. Imbrindarla, emboldened, decides to SLAY Aeos, and Galanna acts to defend Aeos, killing her before she realizes the ramifications of her action. The potential for where this and other such solutions could lead are huge. Suppose Calphas had to stand in judgement of Galanna, and found her guilty, along with the other good gods. You could play this out a lot of different ways, many of which would shuffle the players around. For that matter, exactly what happens when the goddess of death...well...dies? Does someone assume her portfolios, or will people stop dying, or what have you? A battle could ensue between some of the gods to try and take over her portfolios...or they could be delegated by the other gods to a new diety: perhaps an incompetent one (by divine standards). Believe me, I didn't think it a bad idea to kill Imbrindarla. Suprising, yes. but a good idea. As for RtToEE, I think the big problem starts at the CRM section of the module (which, regretably, is most of it). The Hommlet section of the module is great, and offers lots of role-playing opportunities...but once the players arrive in Rastor and begin assualting the mines, there's little opportunity for anything but kill-or-be-killed. I'm running my group through it as a secondary game...but I'm already trying to find ways to make it more than just mindless combat (and thus giving the bard more to do). :) [/QUOTE]
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