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Challenging PCs in a world that make sense?
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<blockquote data-quote="random user" data-source="post: 1712488" data-attributes="member: 16581"><p>I've had the same concern, and believe it or not, it was Everquest that helped me out to some extent.</p><p></p><p>I started my players in what one would call a "newbie zone." The region they were in was well off, with patrols keeping the countryside safe, roads in good conditions, and a largely benevolent government.</p><p></p><p>Here they learned the ropes, gained a few levels, and realized that this zone, while largely safe, also provided little treasure. Having gotten over the excitement of swinging a sword for the first time, they ventured forth.</p><p></p><p>They've heard of a land that just sounds evil. They're too scared to go there, but they'll probably make it there eventually. They've also heard of a (different) land where dragons, giants, and other magical creatures roam. They are smart enough to stay away from that. Right now, they've discovered a land that is more of a "mid-level" zone... not a lot of law, you need to watch your back, etc. Kind of like the wild west of the US. Here they've found things that still challenge them.</p><p></p><p>So I basically did it by segregating the areas. Some areas have a lot of authority which takes care of any big problems that arise. Other areas serve as places where high level creatures or people may choose to congregate.</p><p></p><p>I'm also not afraid to tell them something like, "You encounter some dire boars during the night. You kill them without any problems and the rest of the night passes peacefully." After all, it's also unrealistic if every encounter is a challenge for them.</p><p></p><p>On the flip side, they can also encounter things they can't handle yet. But they are smart enough (usually) to find clues either from NPC's, lore, etc to avoid fights in those encounters (or to avoid those encounters entirely).</p><p></p><p>Eventually they will outgrow this midlevel area and move on to another area. If/when they go back to these easier areas, they'll be able to laugh at the things that used to challenge them.</p><p></p><p>Just my 2cp.</p></blockquote><p></p>
[QUOTE="random user, post: 1712488, member: 16581"] I've had the same concern, and believe it or not, it was Everquest that helped me out to some extent. I started my players in what one would call a "newbie zone." The region they were in was well off, with patrols keeping the countryside safe, roads in good conditions, and a largely benevolent government. Here they learned the ropes, gained a few levels, and realized that this zone, while largely safe, also provided little treasure. Having gotten over the excitement of swinging a sword for the first time, they ventured forth. They've heard of a land that just sounds evil. They're too scared to go there, but they'll probably make it there eventually. They've also heard of a (different) land where dragons, giants, and other magical creatures roam. They are smart enough to stay away from that. Right now, they've discovered a land that is more of a "mid-level" zone... not a lot of law, you need to watch your back, etc. Kind of like the wild west of the US. Here they've found things that still challenge them. So I basically did it by segregating the areas. Some areas have a lot of authority which takes care of any big problems that arise. Other areas serve as places where high level creatures or people may choose to congregate. I'm also not afraid to tell them something like, "You encounter some dire boars during the night. You kill them without any problems and the rest of the night passes peacefully." After all, it's also unrealistic if every encounter is a challenge for them. On the flip side, they can also encounter things they can't handle yet. But they are smart enough (usually) to find clues either from NPC's, lore, etc to avoid fights in those encounters (or to avoid those encounters entirely). Eventually they will outgrow this midlevel area and move on to another area. If/when they go back to these easier areas, they'll be able to laugh at the things that used to challenge them. Just my 2cp. [/QUOTE]
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