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Challenging PCs in a world that make sense?
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<blockquote data-quote="MerakSpielman" data-source="post: 1712758" data-attributes="member: 7464"><p>I've always thought that, in a "realistic" D&D world, the real trick would be surviving to the higher levels.</p><p> </p><p>After all, if it's realistic, all those big dragons, gray renders, and armies of trolls and giants have no reason to avoid the soft targets... like puny little first level PCs.</p><p> </p><p>The best thing for you to do, I think, is increase the scope of the party's quests. From your "town full of brigands" scenario, perhaps the heroes arrive at the town, only to find out that it's not brigands after all, it's a covert arm of the army of the Necromancer King, sent forward in time right before his defeat 10,000 years ago. They are securing the site of his demise and preparing a ritual to resurrect him.</p><p> </p><p>Perhaps the Good Kingdom is under siege from three simultanious advancing armies. The PCs need to locate the magical item that is allowing the enemy generals to so precicely coordinate their army's movements. Is it something as mundane as having cleric lackies cast Sending, or something more sinister and elaborate? Or are there multiple communication channels? Go to it, PCs, solve the mystery and accomplish the quest! Or for more heartless PCs, their quest could be to infiltrate the enemy camps, locate the generals, and kill them. But they have some magic rings that share their HPs, so all three generals need to be assassinated <em>simultaniously</em>. That's a fun quandry for a party!</p><p> </p><p>Using more frequent and bigger monsters is only one way to challange a high-level party, and it's difficult to have the PCs constantly running into such critters without it seeming a bit silly. However, it can be done, if the quests given the players involve them <em>actively seeking out</em> the few, rare locations of such critters across the world. So they can just bypass the hordes of goblin brigands and leech-infested marshes and teleport right into the Long Lost Temple of Fire Giant Barbarian Wizards.</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 1712758, member: 7464"] I've always thought that, in a "realistic" D&D world, the real trick would be surviving to the higher levels. After all, if it's realistic, all those big dragons, gray renders, and armies of trolls and giants have no reason to avoid the soft targets... like puny little first level PCs. The best thing for you to do, I think, is increase the scope of the party's quests. From your "town full of brigands" scenario, perhaps the heroes arrive at the town, only to find out that it's not brigands after all, it's a covert arm of the army of the Necromancer King, sent forward in time right before his defeat 10,000 years ago. They are securing the site of his demise and preparing a ritual to resurrect him. Perhaps the Good Kingdom is under siege from three simultanious advancing armies. The PCs need to locate the magical item that is allowing the enemy generals to so precicely coordinate their army's movements. Is it something as mundane as having cleric lackies cast Sending, or something more sinister and elaborate? Or are there multiple communication channels? Go to it, PCs, solve the mystery and accomplish the quest! Or for more heartless PCs, their quest could be to infiltrate the enemy camps, locate the generals, and kill them. But they have some magic rings that share their HPs, so all three generals need to be assassinated [i]simultaniously[/i]. That's a fun quandry for a party! Using more frequent and bigger monsters is only one way to challange a high-level party, and it's difficult to have the PCs constantly running into such critters without it seeming a bit silly. However, it can be done, if the quests given the players involve them [i]actively seeking out[/i] the few, rare locations of such critters across the world. So they can just bypass the hordes of goblin brigands and leech-infested marshes and teleport right into the Long Lost Temple of Fire Giant Barbarian Wizards. [/QUOTE]
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