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Challenging PCs in a world that make sense?
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<blockquote data-quote="Rackhir" data-source="post: 1712923" data-attributes="member: 149"><p>Well there are several story hours that deal with high level PCs. Try reading some of those like Pirate Cat's or Sepulchrave's. The primary trick I've noticed to "challenging" the higher lvl PCs is to make the threat one that they can't overcome through sheer firepower. Ie, it's a political threat, economic or religious one. </p><p></p><p>I strongly agree that if you are worried about the world "making sense" you need to throw in references to the kinds of threats they will encounter at higher levels, while they are still at low levels so that they aren't something that suddenly appear. You might want to for example have them encounter the terrasque while its sleeping. Or have them catch the fringe of a high level encounter where a group is taking down a demon or dragon. Have a inn or tavern they've stayed at be burnt down or swallowed by an earthquake caused by one of these battles. Someone they know could be killed or enslaved by some high level monster. That could even be a good path for a long term goal or enemy ("My Name in Indigo Montoya. You killed my Father. Prepare to Die").</p><p></p><p>Expectations can also be used to play with the characters heads. Piratecat recently stymied his high level party for an hour or two with just a single 1 hd zombie, because they were sure it had to be something more than just that. </p><p></p><p>Moral dilemmas are also good foils for high level characters. Assuming of course that your characters have morals.</p><p></p><p>Perhaps sometimes you could make the adventure, the PC's trying to get the assistance of a high level group. "A balor has taken over a town! We can't stop them, but the Liberators of Tehn can! We have to reach them." It would introduce high level allies and probably enemies as well.</p><p></p><p>In Gordon R. Dickson's Dragon books, apprentices and such are protected by common agreement from having to face master wizards (of course this does require a governing/ruling body of some sort). In Stargate, there is a treaty between the Gou'alud and the Asgard that protects certain planets from attacks or meddling by the Gou'alud. Something similar could be in place for certain areas. "This is the domain of Sir Eadric. No demons allowed" Where any high level threats get crushed by the local lord/protectors, but they can't be bothered to hunt down every orc that lurks about in the woods. That could also make for some dramatic moments later on as the PC's have gained more power and the old protector is killed crushed by some more powerful entity for them to seek revenge upon later.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 1712923, member: 149"] Well there are several story hours that deal with high level PCs. Try reading some of those like Pirate Cat's or Sepulchrave's. The primary trick I've noticed to "challenging" the higher lvl PCs is to make the threat one that they can't overcome through sheer firepower. Ie, it's a political threat, economic or religious one. I strongly agree that if you are worried about the world "making sense" you need to throw in references to the kinds of threats they will encounter at higher levels, while they are still at low levels so that they aren't something that suddenly appear. You might want to for example have them encounter the terrasque while its sleeping. Or have them catch the fringe of a high level encounter where a group is taking down a demon or dragon. Have a inn or tavern they've stayed at be burnt down or swallowed by an earthquake caused by one of these battles. Someone they know could be killed or enslaved by some high level monster. That could even be a good path for a long term goal or enemy ("My Name in Indigo Montoya. You killed my Father. Prepare to Die"). Expectations can also be used to play with the characters heads. Piratecat recently stymied his high level party for an hour or two with just a single 1 hd zombie, because they were sure it had to be something more than just that. Moral dilemmas are also good foils for high level characters. Assuming of course that your characters have morals. Perhaps sometimes you could make the adventure, the PC's trying to get the assistance of a high level group. "A balor has taken over a town! We can't stop them, but the Liberators of Tehn can! We have to reach them." It would introduce high level allies and probably enemies as well. In Gordon R. Dickson's Dragon books, apprentices and such are protected by common agreement from having to face master wizards (of course this does require a governing/ruling body of some sort). In Stargate, there is a treaty between the Gou'alud and the Asgard that protects certain planets from attacks or meddling by the Gou'alud. Something similar could be in place for certain areas. "This is the domain of Sir Eadric. No demons allowed" Where any high level threats get crushed by the local lord/protectors, but they can't be bothered to hunt down every orc that lurks about in the woods. That could also make for some dramatic moments later on as the PC's have gained more power and the old protector is killed crushed by some more powerful entity for them to seek revenge upon later. [/QUOTE]
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