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Challenging PCs with One Encounter Per Day...
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<blockquote data-quote="Keith Robinson" data-source="post: 2198103" data-attributes="member: 21330"><p>Remember to spice things up a little. Having a single encounter per day on a long journey can become a little tiresome and repetitve. Every now and then, you need to throw in a small ruin (with a couple of different areas they can explore) or a barrow (single chamber or with several chambers) or an unusual encounter - a strange old crone living in the middle of nowhere, a combat already taking place (orcs versus a giant, a unicorn fighting gnolls, etc). Also throw in the occasional non-encounter - ie with a gold dragon (perhaps taken humanoid form) or treant etc. You can always develop these for short side adventures (perhaps the treants are being butchered by trolls).</p><p></p><p>It helps keep things interesting and your players on their toes and doesn't involve a lot of prep.</p><p></p><p>A difficult environment can also turn an average encounter into quite a tough one (get them climbing up the side of a steep cliff and have creatures rain rocks down on them from above or chuck at them something that flies). A well laid ambush by bandits, humanoids etc will always make for a tougher battle.</p><p></p><p>Otherwise, anywhere up to +3 is fine IMO. Though, as mentioned, just keep in mind the capabilities of the party in comparison to those of the creature.</p></blockquote><p></p>
[QUOTE="Keith Robinson, post: 2198103, member: 21330"] Remember to spice things up a little. Having a single encounter per day on a long journey can become a little tiresome and repetitve. Every now and then, you need to throw in a small ruin (with a couple of different areas they can explore) or a barrow (single chamber or with several chambers) or an unusual encounter - a strange old crone living in the middle of nowhere, a combat already taking place (orcs versus a giant, a unicorn fighting gnolls, etc). Also throw in the occasional non-encounter - ie with a gold dragon (perhaps taken humanoid form) or treant etc. You can always develop these for short side adventures (perhaps the treants are being butchered by trolls). It helps keep things interesting and your players on their toes and doesn't involve a lot of prep. A difficult environment can also turn an average encounter into quite a tough one (get them climbing up the side of a steep cliff and have creatures rain rocks down on them from above or chuck at them something that flies). A well laid ambush by bandits, humanoids etc will always make for a tougher battle. Otherwise, anywhere up to +3 is fine IMO. Though, as mentioned, just keep in mind the capabilities of the party in comparison to those of the creature. [/QUOTE]
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