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Challenging PCs with One Encounter Per Day...
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<blockquote data-quote="azmodean" data-source="post: 2201887" data-attributes="member: 26590"><p>The single larger encounter is easier since they have all of their daily resources available, right? So reduce the xp award they get, simple as that. The intent of the cr system is to reward them for the encounters they overcome, not necessarily the monsters, so if there is a situation that makes the encounter easier, then reduce the xp award accordingly. (and the treasure too)</p><p></p><p>Oh, and ditto for what Vargo said. Have some enemies that harrass them instead of going for a frontal assault. Make it a fight of attrition where the PCs resources (healing and attack spells, uses of magic items, uses of abilities, etc...) get used up while their attackers concentrate on using non-expendables or cheap expendables (such as alchemical items or mundane ammunition, or even weak magical effects at the higher levels)</p><p></p><p>Good choices for these are snipers, trap makers, flying enemies, sorcerors or even better warlocks. In general anything that can do some damage and then get away relatively unscathed.</p><p></p><p>If you really want to make them hate the enemies, have them do a few hit-and-run attacks, then pretend to mess up while sneaking up on the party (to allow some buffs to be cast for instance), then grin and run away immediately.</p></blockquote><p></p>
[QUOTE="azmodean, post: 2201887, member: 26590"] The single larger encounter is easier since they have all of their daily resources available, right? So reduce the xp award they get, simple as that. The intent of the cr system is to reward them for the encounters they overcome, not necessarily the monsters, so if there is a situation that makes the encounter easier, then reduce the xp award accordingly. (and the treasure too) Oh, and ditto for what Vargo said. Have some enemies that harrass them instead of going for a frontal assault. Make it a fight of attrition where the PCs resources (healing and attack spells, uses of magic items, uses of abilities, etc...) get used up while their attackers concentrate on using non-expendables or cheap expendables (such as alchemical items or mundane ammunition, or even weak magical effects at the higher levels) Good choices for these are snipers, trap makers, flying enemies, sorcerors or even better warlocks. In general anything that can do some damage and then get away relatively unscathed. If you really want to make them hate the enemies, have them do a few hit-and-run attacks, then pretend to mess up while sneaking up on the party (to allow some buffs to be cast for instance), then grin and run away immediately. [/QUOTE]
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